Funkin/source/funkin/play/VanillaCutscenes.hx

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package funkin.play;
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import flixel.FlxSprite;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
/**
* Static methods for playing cutscenes in the PlayState.
* TODO: Un-hardcode this shit!!!!!1!
*/
class VanillaCutscenes
{
public static function playUghCutscene():Void
{
playVideoCutscene('music/ughCutscene.mp4');
}
public static function playGunsCutscene():Void
{
playVideoCutscene('music/gunsCutscene.mp4');
}
public static function playStressCutscene():Void
{
playVideoCutscene('music/stressCutscene.mp4');
}
static var blackScreen:FlxSprite;
/**
* Plays a cutscene from a video file, then starts the countdown once the video is done.
* TODO: Cutscene is currently skipped on native platforms.
*/
static function playVideoCutscene(path:String):Void
{
PlayState.isInCutscene = true;
PlayState.instance.camHUD.visible = false;
blackScreen = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
blackScreen.scrollFactor.set(0, 0);
PlayState.instance.add(blackScreen);
#if html5
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var vid:FlxVideo = new FlxVideo(path);
vid.finishCallback = finishVideoCutscene;
#else
finishVideoCutscene();
#end
}
/**
* Does the cleanup to start the countdown after the video is done.
* Gets called immediately if the video can't be played.
*/
static function finishVideoCutscene():Void
{
PlayState.instance.remove(blackScreen);
blackScreen = null;
FlxTween.tween(FlxG.camera, {zoom: PlayState.defaultCameraZoom}, (Conductor.crochet / 1000) * 5, {ease: FlxEase.quadInOut});
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@:privateAccess
PlayState.instance.startCountdown();
@:privateAccess
PlayState.instance.controlCamera();
}
public static function playHorrorStartCutscene()
{
PlayState.isInCutscene = true;
PlayState.instance.camHUD.visible = false;
blackScreen = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
blackScreen.scrollFactor.set(0, 0);
PlayState.instance.add(blackScreen);
new FlxTimer().start(0.1, function(tmr:FlxTimer)
{
PlayState.instance.remove(blackScreen);
FlxG.sound.play(Paths.sound('Lights_Turn_On'));
PlayState.instance.cameraFollowPoint.y = -2050;
PlayState.instance.cameraFollowPoint.x += 200;
FlxG.camera.focusOn(PlayState.instance.cameraFollowPoint.getPosition());
FlxG.camera.zoom = 1.5;
new FlxTimer().start(0.8, function(tmr:FlxTimer)
{
PlayState.instance.camHUD.visible = true;
PlayState.instance.remove(blackScreen);
blackScreen = null;
FlxTween.tween(FlxG.camera, {zoom: PlayState.defaultCameraZoom}, 2.5, {
ease: FlxEase.quadInOut,
onComplete: function(twn:FlxTween)
{
Countdown.performCountdown(false);
}
});
});
});
}
}