Funkin/source/funkin/util/WindowUtil.hx

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package funkin.util;
import flixel.util.FlxSignal.FlxTypedSignal;
/**
* Utilities for operating on the current window, such as changing the title.
*/
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#if (cpp && windows)
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@:cppFileCode('
#include <iostream>
#include <windows.h>
#include <psapi.h>
')
#end
class WindowUtil
{
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/**
* Runs platform-specific code to open a URL in a web browser.
* @param targetUrl The URL to open.
*/
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public static function openURL(targetUrl:String)
{
#if CAN_OPEN_LINKS
#if linux
Sys.command('/usr/bin/xdg-open', [targetUrl, "&"]);
#else
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// This should work on Windows and HTML5.
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FlxG.openURL(targetUrl);
#end
#else
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throw 'Cannot open URLs on this platform.';
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#end
}
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/**
* Dispatched when the game window is closed.
*/
public static final windowExit:FlxTypedSignal<Int->Void> = new FlxTypedSignal<Int->Void>();
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/**
* Wires up FlxSignals that happen based on window activity.
* For example, we can run a callback when the window is closed.
*/
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public static function initWindowEvents()
{
// onUpdate is called every frame just before rendering.
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// onExit is called when the game window is closed.
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openfl.Lib.current.stage.application.onExit.add(function(exitCode:Int) {
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windowExit.dispatch(exitCode);
});
}
/**
* Turns off that annoying "Report to Microsoft" dialog that pops up when the game crashes.
*/
public static function disableCrashHandler()
{
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#if (cpp && windows)
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untyped __cpp__('SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX);');
#else
// Do nothing.
#end
}
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/**
* Sets the title of the application window.
* @param value The title to use.
*/
public static function setWindowTitle(value:String):Void
{
lime.app.Application.current.window.title = value;
}
}