Funkin/source/freeplayStuff/FreeplayScore.hx

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package freeplayStuff;
import flixel.FlxSprite;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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using StringTools;
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class FreeplayScore extends FlxTypedSpriteGroup<ScoreNum>
{
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public var scoreShit(default, set):Int = 0;
function set_scoreShit(val):Int
{
var loopNum:Int = group.members.length - 1;
var dumbNumb = Std.parseInt(Std.string(val));
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var prevNum:ScoreNum;
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while (dumbNumb > 0)
{
group.members[loopNum].digit = dumbNumb % 10;
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// var funnyNum = group.members[loopNum];
// prevNum = group.members[loopNum + 1];
// if (prevNum != null)
// {
// funnyNum.x = prevNum.x - (funnyNum.width * 0.7);
// }
// funnyNum.y = (funnyNum.baseY - (funnyNum.height / 2)) + 73;
// funnyNum.x = (funnyNum.baseX - (funnyNum.width / 2)) + 450; // this plus value is hand picked lol!
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dumbNumb = Math.floor(dumbNumb / 10);
loopNum--;
}
while (loopNum > 0)
{
group.members[loopNum].digit = 0;
loopNum--;
}
return val;
}
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public function new(x:Float, y:Float, scoreShit:Int = 100)
{
super(x, y);
for (i in 0...7)
{
add(new ScoreNum(x + (45 * i), y, 0));
}
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this.scoreShit = scoreShit;
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}
public function updateScore(scoreNew:Int)
{
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scoreShit = scoreNew;
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}
}
class ScoreNum extends FlxSprite
{
public var digit(default, set):Int = 0;
function set_digit(val):Int
{
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if (animation.curAnim != null && animation.curAnim.name != Std.string(val))
{
animation.play(Std.string(val), true, false, 0);
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updateHitbox();
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}
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return val;
}
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public var baseY:Float = 0;
public var baseX:Float = 0;
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public function new(x:Float, y:Float, ?initDigit:Int = 0)
{
super(x, y);
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baseY = y;
baseX = x;
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frames = Paths.getSparrowAtlas('noteComboNumbers');
for (i in 0...10)
{
var stringNum:String = Std.string(i);
animation.addByPrefix(stringNum, stringNum, 24, false);
}
this.digit = initDigit;
animation.play(Std.string(digit), true);
antialiasing = true;
setGraphicSize(Std.int(width * 0.3));
updateHitbox();
}
}