Funkin/source/funkin/graphics/shaders/Grayscale.hx

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package funkin.graphics.shaders;
import flixel.addons.display.FlxRuntimeShader;
import funkin.Paths;
import openfl.utils.Assets;
class Grayscale extends FlxRuntimeShader
{
public var amount:Float = 1;
public function new(amount:Float = 1)
{
super(Assets.getText(Paths.frag("grayscale")));
setAmount(amount);
}
public function setAmount(value:Float):Void
{
amount = value;
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this.setFloat("_amount", amount);
}
}