2022-03-08 03:13:53 -05:00
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package funkin.shaderslmfao;
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import flixel.system.FlxAssets.FlxShader;
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import flixel.util.FlxColor;
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class PureColor extends FlxShader
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{
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public var col(default, set):FlxColor;
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public var colorSet(default, set):Bool;
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function set_colorSet(bol:Bool):Bool
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{
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colSet.value = [bol];
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return bol;
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}
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function set_col(val:FlxColor):FlxColor
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{
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funnyColor.value = [val.red, val.green, val.blue, val.alpha];
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return val;
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}
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@:glFragmentSource('
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#pragma header
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uniform vec4 funnyColor;
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uniform bool colSet;
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void main()
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{
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vec4 color = flixel_texture2D(bitmap, openfl_TextureCoordv);
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if (color.a > 0.0 && colSet)
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color = vec4(funnyColor.r, funnyColor.g, funnyColor.b, color.a);
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gl_FragColor = color;
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}
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')
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public function new(colr:FlxColor)
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{
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super();
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this.col = colr;
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this.colorSet = false;
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}
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2021-12-07 22:34:01 -05:00
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}
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