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https://github.com/FunkinCrew/Funkin.git
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50 lines
1.2 KiB
Haxe
50 lines
1.2 KiB
Haxe
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package funkin.freeplayStuff;
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import openfl.filters.BitmapFilterQuality;
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import flixel.text.FlxText;
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import flixel.group.FlxSpriteGroup;
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import funkin.shaderslmfao.GaussianBlurShader;
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class CapsuleText extends FlxSpriteGroup
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{
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public var blurredText:FlxText;
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var whiteText:FlxText;
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public var text(default, set):String;
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public function new(x:Float, y:Float, songTitle:String, size:Float)
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{
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super(x, y);
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blurredText = initText(songTitle, size);
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blurredText.shader = new GaussianBlurShader(1);
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whiteText = initText(songTitle, size);
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// whiteText.shader = new GaussianBlurShader(0.3);
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text = songTitle;
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blurredText.color = 0xFF00ccff;
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whiteText.color = 0xFFFFFFFF;
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add(blurredText);
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add(whiteText);
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}
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function initText(songTitle, size:Float):FlxText
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{
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var text:FlxText = new FlxText(0, 0, 0, songTitle, Std.int(size));
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text.font = "5by7";
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return text;
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}
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function set_text(value:String):String
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{
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blurredText.text = value;
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whiteText.text = value;
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whiteText.textField.filters = [
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new openfl.filters.GlowFilter(0x00ccff, 1, 5, 5, 210, BitmapFilterQuality.MEDIUM),
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// new openfl.filters.BlurFilter(5, 5, BitmapFilterQuality.LOW)
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];
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return value;
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}
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}
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