Funkin/source/SongLoad.hx

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package;
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import Section.SwagSection;
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import haxe.Json;
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import haxe.format.JsonParser;
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import lime.utils.Assets;
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using StringTools;
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typedef SwagSong =
{
var song:String;
var notes:Array<Array<SwagSection>>;
var bpm:Float;
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var needsVoices:Bool;
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var voiceList:Array<String>;
var speed:Array<Float>;
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var player1:String;
var player2:String;
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var validScore:Bool;
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}
class SongLoad
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{
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public static var curDiff(default, set):Int;
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public static var curNotes:Array<SwagSection>;
public static var songData:SwagSong;
static function set_curDiff(val:Int):Int
{
// automatically changes the selected NOTES?
return val;
}
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public static function loadFromJson(jsonInput:String, ?folder:String):SwagSong
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{
var rawJson = Assets.getText(Paths.json(folder.toLowerCase() + '/' + jsonInput.toLowerCase())).trim();
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while (!rawJson.endsWith("}"))
{
rawJson = rawJson.substr(0, rawJson.length - 1);
// LOL GOING THROUGH THE BULLSHIT TO CLEAN IDK WHATS STRANGE
}
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// FIX THE CASTING ON WINDOWS/NATIVE
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// Windows???
// trace(songData);
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// trace('LOADED FROM JSON: ' + songData.notes);
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/*
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for (i in 0...songData.notes.length)
{
trace('LOADED FROM JSON: ' + songData.notes[i].sectionNotes);
// songData.notes[i].sectionNotes = songData.notes[i].sectionNotes
}
daNotes = songData.notes;
daSong = songData.song;
daBpm = songData.bpm; */
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return parseJSONshit(rawJson);
}
public static function parseJSONshit(rawJson:String):SwagSong
{
var swagShit:SwagSong = cast Json.parse(rawJson).song;
swagShit.validScore = true;
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// swagShit.notes[0] = cast Json.parse(rawJson).song.notes[SongLoad.curDiff]; // by default uses
songData = swagShit;
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return swagShit;
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}
}