mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-23 16:17:53 -05:00
235 lines
4.9 KiB
Haxe
235 lines
4.9 KiB
Haxe
|
package flixel.addons.transition;
|
||
|
|
||
|
import flixel.FlxSubState;
|
||
|
import flixel.addons.transition.FlxTransitionableState;
|
||
|
|
||
|
/**
|
||
|
* A `FlxSubState` which can perform visual transitions
|
||
|
*
|
||
|
* Usage:
|
||
|
*
|
||
|
* First, extend `FlxTransitionableSubState` as ie, `FooState`.
|
||
|
*
|
||
|
* Method 1:
|
||
|
*
|
||
|
* ```haxe
|
||
|
* var in:TransitionData = new TransitionData(...); // add your data where "..." is
|
||
|
* var out:TransitionData = new TransitionData(...);
|
||
|
*
|
||
|
* FlxG.switchState(new FooState(in,out));
|
||
|
* ```
|
||
|
*
|
||
|
* Method 2:
|
||
|
*
|
||
|
* ```haxe
|
||
|
* FlxTransitionableSubState.defaultTransIn = new TransitionData(...);
|
||
|
* FlxTransitionableSubState.defaultTransOut = new TransitionData(...);
|
||
|
*
|
||
|
* FlxG.switchState(new FooState());
|
||
|
* ```
|
||
|
*/
|
||
|
class FlxTransitionableSubState extends FlxSubState
|
||
|
{
|
||
|
// global default transitions for ALL states, used if transIn/transOut are null
|
||
|
public static var defaultTransIn(get, set):TransitionData;
|
||
|
|
||
|
static function get_defaultTransIn():TransitionData
|
||
|
{
|
||
|
return FlxTransitionableState.defaultTransIn;
|
||
|
}
|
||
|
|
||
|
static function set_defaultTransIn(value:TransitionData):TransitionData
|
||
|
{
|
||
|
return FlxTransitionableState.defaultTransIn = value;
|
||
|
}
|
||
|
|
||
|
public static var defaultTransOut(get, set):TransitionData;
|
||
|
|
||
|
static function get_defaultTransOut():TransitionData
|
||
|
{
|
||
|
return FlxTransitionableState.defaultTransOut;
|
||
|
}
|
||
|
|
||
|
static function set_defaultTransOut(value:TransitionData):TransitionData
|
||
|
{
|
||
|
return FlxTransitionableState.defaultTransOut = value;
|
||
|
}
|
||
|
|
||
|
public static var skipNextTransIn(get, set):Bool;
|
||
|
|
||
|
static function get_skipNextTransIn():Bool
|
||
|
{
|
||
|
return FlxTransitionableState.skipNextTransIn;
|
||
|
}
|
||
|
|
||
|
static function set_skipNextTransIn(value:Bool):Bool
|
||
|
{
|
||
|
return FlxTransitionableState.skipNextTransIn = value;
|
||
|
}
|
||
|
|
||
|
public static var skipNextTransOut(get, set):Bool;
|
||
|
|
||
|
static function get_skipNextTransOut():Bool
|
||
|
{
|
||
|
return FlxTransitionableState.skipNextTransOut;
|
||
|
}
|
||
|
|
||
|
static function set_skipNextTransOut(value:Bool):Bool
|
||
|
{
|
||
|
return FlxTransitionableState.skipNextTransOut = value;
|
||
|
}
|
||
|
|
||
|
// beginning & ending transitions for THIS state:
|
||
|
public var transIn:TransitionData;
|
||
|
public var transOut:TransitionData;
|
||
|
|
||
|
public var hasTransIn(get, never):Bool;
|
||
|
public var hasTransOut(get, never):Bool;
|
||
|
|
||
|
/**
|
||
|
* Create a state with the ability to do visual transitions
|
||
|
* @param TransIn Plays when the state begins
|
||
|
* @param TransOut Plays when the state ends
|
||
|
*/
|
||
|
public function new(?TransIn:TransitionData, ?TransOut:TransitionData)
|
||
|
{
|
||
|
transIn = TransIn;
|
||
|
transOut = TransOut;
|
||
|
|
||
|
if (transIn == null && defaultTransIn != null)
|
||
|
{
|
||
|
transIn = defaultTransIn;
|
||
|
}
|
||
|
if (transOut == null && defaultTransOut != null)
|
||
|
{
|
||
|
transOut = defaultTransOut;
|
||
|
}
|
||
|
super();
|
||
|
}
|
||
|
|
||
|
override function destroy():Void
|
||
|
{
|
||
|
super.destroy();
|
||
|
transIn = null;
|
||
|
transOut = null;
|
||
|
_onExit = null;
|
||
|
}
|
||
|
|
||
|
override function create():Void
|
||
|
{
|
||
|
super.create();
|
||
|
transitionIn();
|
||
|
}
|
||
|
|
||
|
override function startOutro(onOutroComplete:() -> Void)
|
||
|
{
|
||
|
if (!hasTransOut) onOutroComplete();
|
||
|
else if (!_exiting)
|
||
|
{
|
||
|
// play the exit transition, and when it's done call FlxG.switchState
|
||
|
_exiting = true;
|
||
|
transitionOut(onOutroComplete);
|
||
|
|
||
|
if (skipNextTransOut)
|
||
|
{
|
||
|
skipNextTransOut = false;
|
||
|
finishTransOut();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Starts the in-transition. Can be called manually at any time.
|
||
|
*/
|
||
|
public function transitionIn():Void
|
||
|
{
|
||
|
if (transIn != null && transIn.type != NONE)
|
||
|
{
|
||
|
if (skipNextTransIn)
|
||
|
{
|
||
|
skipNextTransIn = false;
|
||
|
if (finishTransIn != null)
|
||
|
{
|
||
|
finishTransIn();
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
var _trans = createTransition(transIn);
|
||
|
|
||
|
_trans.setStatus(FULL);
|
||
|
openSubState(_trans);
|
||
|
|
||
|
_trans.finishCallback = finishTransIn;
|
||
|
_trans.start(OUT);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Starts the out-transition. Can be called manually at any time.
|
||
|
*/
|
||
|
public function transitionOut(?OnExit:Void->Void):Void
|
||
|
{
|
||
|
_onExit = OnExit;
|
||
|
if (hasTransOut)
|
||
|
{
|
||
|
var _trans = createTransition(transOut);
|
||
|
|
||
|
_trans.setStatus(EMPTY);
|
||
|
openSubState(_trans);
|
||
|
|
||
|
_trans.finishCallback = finishTransOut;
|
||
|
_trans.start(IN);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
_onExit();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
var transOutFinished:Bool = false;
|
||
|
|
||
|
var _exiting:Bool = false;
|
||
|
var _onExit:Void->Void;
|
||
|
|
||
|
function get_hasTransIn():Bool
|
||
|
{
|
||
|
return transIn != null && transIn.type != NONE;
|
||
|
}
|
||
|
|
||
|
function get_hasTransOut():Bool
|
||
|
{
|
||
|
return transOut != null && transOut.type != NONE;
|
||
|
}
|
||
|
|
||
|
function createTransition(data:TransitionData):Transition
|
||
|
{
|
||
|
return switch (data.type)
|
||
|
{
|
||
|
case TILES: new Transition(data);
|
||
|
case FADE: new Transition(data);
|
||
|
default: null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function finishTransIn()
|
||
|
{
|
||
|
closeSubState();
|
||
|
}
|
||
|
|
||
|
function finishTransOut()
|
||
|
{
|
||
|
transOutFinished = true;
|
||
|
|
||
|
if (!_exiting)
|
||
|
{
|
||
|
closeSubState();
|
||
|
}
|
||
|
|
||
|
if (_onExit != null)
|
||
|
{
|
||
|
_onExit();
|
||
|
}
|
||
|
}
|
||
|
}
|