Funkin/source/funkin/ui/debug/charting/commands/ChartEditorCommand.hx

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package funkin.ui.debug.charting.commands;
/**
* Actions in the chart editor are backed by the Command pattern
* (see Bob Nystrom's book "Game Programming Patterns" for more info)
*
* To make a functionality compatible with the undo/redo history, create a new class
* that implements ChartEditorCommand, then call `ChartEditorState.performCommand(new Command())`
*
* NOTE: Make the constructor very simple, as it may be called without executing by the command palette.
*/
interface ChartEditorCommand
{
/**
* Calling this function should perform the action that this command represents.
* @param state The ChartEditorState to perform the action on.
*/
public function execute(state:ChartEditorState):Void;
/**
* Calling this function should perform the inverse of the action that this command represents,
* effectively undoing the action. Assume that the original action was the last action performed.
* @param state The ChartEditorState to undo the action on.
*/
public function undo(state:ChartEditorState):Void;
/**
* Return whether or not this command should be appended to the in the undo/redo history.
* Generally this should be true, it should only be false if the command is minor and non-destructive,
* like copying to the clipboard.
*
* Called after `execute()` is performed.
*/
public function shouldAddToHistory(state:ChartEditorState):Bool;
/**
* Get a short description of the action (for the UI).
* For example, return `Add Left Note` to display `Undo Add Left Note` in the menu.
*/
public function toString():String;
}