Funkin/source/funkin/play/ResultState.hx

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package funkin.play;
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import flixel.FlxBasic;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxGradient;
import flixel.util.FlxTimer;
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import funkin.ui.TallyCounter;
class ResultState extends MusicBeatSubstate
{
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var resultsVariation:ResultVariations;
override function create()
{
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if (Highscore.tallies.sick == Highscore.tallies.totalNotes && Highscore.tallies.maxCombo == Highscore.tallies.totalNotes)
resultsVariation = PERFECT;
else if (Highscore.tallies.missed + Highscore.tallies.bad + Highscore.tallies.shit >= Highscore.tallies.totalNotes * 0.50)
resultsVariation = SHIT; // if more than half of your song was missed, bad, or shit notes, you get shit ending!
else
resultsVariation = NORMAL;
FlxG.sound.playMusic(Paths.music("results" + resultsVariation));
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// TEMP-ish, just used to sorta "cache" the 3000x3000 image!
var cacheBullShit = new FlxSprite().loadGraphic(Paths.image("resultScreen/soundSystem"));
add(cacheBullShit);
var bg:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFECC5C, 0xFFFDC05C], 90);
bg.scrollFactor.set();
add(bg);
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var soundSystem:FlxSprite = new FlxSprite(-15, -180);
soundSystem.frames = Paths.getSparrowAtlas("resultScreen/soundSystem");
soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
soundSystem.visible = false;
new FlxTimer().start(0.4, _ ->
{
soundSystem.animation.play("idle");
soundSystem.visible = true;
});
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soundSystem.antialiasing = true;
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add(soundSystem);
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var difficulty:FlxSprite = new FlxSprite(680);
var diffSpr:String = switch (CoolUtil.difficultyString())
{
case "EASY":
"difEasy";
case "NORMAL":
"difNormal";
case "HARD":
"difHard";
case _:
"difNormal";
}
difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr));
difficulty.y = -difficulty.height;
FlxTween.tween(difficulty, {y: 110}, 0.5, {ease: FlxEase.quartOut, startDelay: 0.8});
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difficulty.antialiasing = true;
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add(difficulty);
var blackTopBar:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/topBarBlack"));
blackTopBar.y = -blackTopBar.height;
FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut, startDelay: 0.5});
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blackTopBar.antialiasing = true;
add(blackTopBar);
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var resultsAnim:FlxSprite = new FlxSprite(-200, -10);
resultsAnim.frames = Paths.getSparrowAtlas("resultScreen/results");
resultsAnim.animation.addByPrefix("result", "results", 24, false);
resultsAnim.animation.play("result");
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resultsAnim.antialiasing = true;
add(resultsAnim);
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var ratingsPopin:FlxSprite = new FlxSprite(-150, 120);
ratingsPopin.frames = Paths.getSparrowAtlas("resultScreen/ratingsPopin");
ratingsPopin.animation.addByPrefix("idle", "Categories", 24, false);
// ratingsPopin.animation.play("idle");
ratingsPopin.visible = false;
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ratingsPopin.antialiasing = true;
add(ratingsPopin);
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var hStuf:Int = 50;
var totalHit:TallyCounter = new TallyCounter(375, hStuf * 3, Highscore.tallies.totalNotes);
add(totalHit);
var maxCombo:TallyCounter = new TallyCounter(375, hStuf * 4, Highscore.tallies.maxCombo);
add(maxCombo);
var tallySick:TallyCounter = new TallyCounter(230, hStuf * 5, Highscore.tallies.sick, 0xFF89E59E);
add(tallySick);
var tallyGood:TallyCounter = new TallyCounter(230, hStuf * 6, Highscore.tallies.good, 0xFF89C9E5);
add(tallyGood);
var tallyBad:TallyCounter = new TallyCounter(230, hStuf * 7, Highscore.tallies.bad, 0xffE6CF8A);
add(tallyBad);
var tallyShit:TallyCounter = new TallyCounter(230, hStuf * 8, Highscore.tallies.shit, 0xFFE68C8A);
add(tallyShit);
var tallyMissed:TallyCounter = new TallyCounter(230, hStuf * 9, Highscore.tallies.missed, 0xFFC68AE6);
add(tallyMissed);
new FlxTimer().start(0.5, _ ->
{
ratingsPopin.animation.play("idle");
ratingsPopin.visible = true;
});
super.create();
}
override function update(elapsed:Float)
{
if (controls.PAUSE)
FlxG.switchState(new FreeplayState());
super.update(elapsed);
}
}
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enum abstract ResultVariations(String)
{
var PERFECT;
var NORMAL;
var SHIT;
}