Funkin/source/funkin/play/event/FocusCameraSongEvent.hx

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package funkin.play.event;
// Data from the chart
import funkin.data.song.SongData;
import funkin.data.song.SongData.SongEventData;
// Data from the event schema
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import funkin.play.event.SongEvent;
import funkin.data.event.SongEventSchema;
import funkin.data.event.SongEventSchema.SongEventFieldType;
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/**
* This class represents a handler for a type of song event.
* It is used by the ScriptedSongEvent class to handle user-defined events.
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*
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* Example: Focus on Boyfriend:
* ```
* {
* "e": "FocusCamera",
* "v": {
* "char": 0,
* }
* }
* ```
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*
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* Example: Focus on 10px above Girlfriend:
* ```
* {
* "e": "FocusCamera",
* "v": {
* "char": 2,
* "y": -10,
* }
* }
* ```
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*
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* Example: Focus on (100, 100):
* ```
* {
* "e": "FocusCamera",
* "v": {
* "char": -1,
* "x": 100,
* "y": 100,
* }
* }
* ```
*/
class FocusCameraSongEvent extends SongEvent
{
public function new()
{
super('FocusCamera');
}
public override function handleEvent(data:SongEventData):Void
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{
// Does nothing if there is no PlayState camera or stage.
if (PlayState.instance == null || PlayState.instance.currentStage == null) return;
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// Does nothing if we are minimal mode.
if (PlayState.instance.minimalMode) return;
var posX:Null<Float> = data.getFloat('x');
if (posX == null) posX = 0.0;
var posY:Null<Float> = data.getFloat('y');
if (posY == null) posY = 0.0;
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var char:Null<Int> = data.getInt('char');
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if (char == null) char = cast data.value;
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switch (char)
{
case -1: // Position
trace('Focusing camera on static position.');
var xTarget:Float = posX;
var yTarget:Float = posY;
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PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
case 0: // Boyfriend
// Focus the camera on the player.
if (PlayState.instance.currentStage.getBoyfriend() == null)
{
trace('No BF to focus on.');
return;
}
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trace('Focusing camera on player.');
var xTarget:Float = PlayState.instance.currentStage.getBoyfriend().cameraFocusPoint.x + posX;
var yTarget:Float = PlayState.instance.currentStage.getBoyfriend().cameraFocusPoint.y + posY;
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PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
case 1: // Dad
// Focus the camera on the dad.
if (PlayState.instance.currentStage.getDad() == null)
{
trace('No dad to focus on.');
return;
}
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trace('Focusing camera on dad.');
trace(PlayState.instance.currentStage.getDad());
var xTarget:Float = PlayState.instance.currentStage.getDad().cameraFocusPoint.x + posX;
var yTarget:Float = PlayState.instance.currentStage.getDad().cameraFocusPoint.y + posY;
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PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
case 2: // Girlfriend
// Focus the camera on the girlfriend.
if (PlayState.instance.currentStage.getGirlfriend() == null)
{
trace('No GF to focus on.');
return;
}
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trace('Focusing camera on girlfriend.');
var xTarget:Float = PlayState.instance.currentStage.getGirlfriend().cameraFocusPoint.x + posX;
var yTarget:Float = PlayState.instance.currentStage.getGirlfriend().cameraFocusPoint.y + posY;
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PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
default:
trace('Unknown camera focus: ' + data);
}
}
public override function getTitle():String
{
return 'Focus Camera';
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}
/**
* ```
* {
* "char": ENUM, // Which character to point to
* "x": FLOAT, // Optional x offset
* "y": FLOAT, // Optional y offset
* }
* @return SongEventSchema
*/
public override function getEventSchema():SongEventSchema
{
return new SongEventSchema([
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{
name: "char",
title: "Target",
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defaultValue: 0,
type: SongEventFieldType.ENUM,
keys: ["Position" => -1, "Player" => 0, "Opponent" => 1, "Girlfriend" => 2]
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},
{
name: "x",
title: "X Position",
defaultValue: 0,
step: 10.0,
type: SongEventFieldType.FLOAT,
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units: "px"
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},
{
name: "y",
title: "Y Position",
defaultValue: 0,
step: 10.0,
type: SongEventFieldType.FLOAT,
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units: "px"
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}
]);
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}
}