2022-09-07 19:07:08 -04:00
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package funkin.ui.haxeui;
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import haxe.ui.RuntimeComponentBuilder;
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import haxe.ui.core.Component;
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class HaxeUISubState extends MusicBeatSubstate
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{
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// The component representing the main UI.
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public var component:Component;
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var _componentKey:String;
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public function new(key:String)
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{
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super();
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_componentKey = key;
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}
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override function create()
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{
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super.create();
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refreshComponent();
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}
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/**
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* Builds a component from a given XML file.
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* Call this in your code to load additional components at runtime.
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*/
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public function buildComponent(assetPath:String)
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{
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trace('Building component $assetPath');
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return RuntimeComponentBuilder.fromAsset(assetPath);
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}
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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// Force quit.
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if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState());
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// Refresh the component.
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if (FlxG.keys.justPressed.F5)
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{
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refreshComponent();
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}
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}
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function refreshComponent()
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{
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/*
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if (component != null)
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{
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remove(component);
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component = null;
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}
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if (component != null)
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{
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trace('Success!');
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add(component);
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}
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else
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{
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trace('Failed to build component $_componentKey');
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}
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*/
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if (component == null)
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{
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component = buildComponent(_componentKey);
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add(component);
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trace(component);
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}
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else
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{
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var component2 = buildComponent(_componentKey);
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component2.x += 100;
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add(component2);
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trace(component2);
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remove(component);
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}
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}
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override function destroy()
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{
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if (component != null) remove(component);
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component = null;
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}
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}
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