Funkin/source/ChartingState.hx

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Haxe
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package;
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import flixel.FlxG;
import flixel.FlxState;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.ui.FlxButton;
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import flixel.ui.FlxSpriteButton;
import flixel.util.FlxColor;
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import haxe.Json;
import openfl.events.Event;
import openfl.events.IOErrorEvent;
import openfl.events.IOErrorEvent;
import openfl.events.IOErrorEvent;
import openfl.net.FileReference;
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class ChartingState extends MusicBeatState
{
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var _file:FileReference;
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var sequencer:FlxTypedGroup<FlxSpriteButton>;
var notes:Array<Dynamic> = [];
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override function create()
{
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var saveButton:FlxButton = new FlxButton(0, 0, "Save", function()
{
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saveLevel();
});
saveButton.screenCenter();
add(saveButton);
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createStepChart();
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super.create();
}
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function createStepChart()
{
sequencer = new FlxTypedGroup<FlxSpriteButton>();
add(sequencer);
for (r in 0...2)
{
notes.push([]);
for (i in 0...16)
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{
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notes[r].push(false);
var seqBtn:FlxSpriteButton = new FlxSpriteButton((35 * r) + 10, (35 * i) + 50, null, function()
{
notes[r][i] = !notes[r][i];
});
seqBtn.makeGraphic(30, 30, FlxColor.WHITE);
seqBtn.ID = i + (16 * r);
sequencer.add(seqBtn);
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}
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}
}
override function update(elapsed:Float)
{
sequencer.forEach(function(spr:FlxSpriteButton)
{
if (notes[Std.int(spr.ID / 16)][spr.ID % 16])
spr.alpha = 1;
else
spr.alpha = 0.5;
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});
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super.update(elapsed);
}
private function saveLevel()
{
var json = {
"song": "Bopeebo",
"bpm": 100,
"sections": 15
};
var data:String = Json.stringify(json);
if ((data != null) && (data.length > 0))
{
_file = new FileReference();
_file.addEventListener(Event.COMPLETE, onSaveComplete);
_file.addEventListener(Event.CANCEL, onSaveCancel);
_file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file.save(data, json.song + ".json");
}
}
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function onSaveComplete(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
FlxG.log.notice("Successfully saved LEVEL DATA.");
}
/**
* Called when the save file dialog is cancelled.
*/
function onSaveCancel(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
}
/**
* Called if there is an error while saving the gameplay recording.
*/
function onSaveError(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
FlxG.log.error("Problem saving Level data");
}
}