2020-10-09 22:39:52 -04:00
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package;
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2020-10-09 23:22:07 -04:00
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import flixel.FlxG;
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2020-10-09 22:39:52 -04:00
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import flixel.FlxState;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.ui.FlxButton;
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import flixel.ui.FlxSpriteButton;
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import flixel.util.FlxColor;
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import haxe.Json;
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import openfl.events.Event;
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import openfl.events.IOErrorEvent;
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import openfl.events.IOErrorEvent;
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import openfl.events.IOErrorEvent;
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import openfl.net.FileReference;
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class ChartingState extends MusicBeatState
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{
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var _file:FileReference;
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var sequencer:FlxTypedGroup<FlxSpriteButton>;
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var notes:Array<Dynamic> = [];
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override function create()
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{
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var saveButton:FlxButton = new FlxButton(0, 0, "Save", function()
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{
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saveLevel();
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});
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saveButton.screenCenter();
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add(saveButton);
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createStepChart();
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super.create();
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}
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function createStepChart()
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{
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sequencer = new FlxTypedGroup<FlxSpriteButton>();
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add(sequencer);
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for (r in 0...2)
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{
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notes.push([]);
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for (i in 0...16)
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{
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notes[r].push(false);
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var seqBtn:FlxSpriteButton = new FlxSpriteButton((35 * r) + 10, (35 * i) + 50, null, function()
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{
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notes[r][i] = !notes[r][i];
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});
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seqBtn.makeGraphic(30, 30, FlxColor.WHITE);
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seqBtn.ID = i + (16 * r);
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sequencer.add(seqBtn);
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}
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}
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}
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override function update(elapsed:Float)
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{
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sequencer.forEach(function(spr:FlxSpriteButton)
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{
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if (notes[Std.int(spr.ID / 16)][spr.ID % 16])
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spr.alpha = 1;
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else
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spr.alpha = 0.5;
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});
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super.update(elapsed);
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}
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private function saveLevel()
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{
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var json = {
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"song": "Bopeebo",
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"bpm": 100,
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"sections": 15
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};
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var data:String = Json.stringify(json);
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if ((data != null) && (data.length > 0))
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{
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_file = new FileReference();
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_file.addEventListener(Event.COMPLETE, onSaveComplete);
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_file.addEventListener(Event.CANCEL, onSaveCancel);
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_file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError);
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_file.save(data, json.song + ".json");
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}
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}
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function onSaveComplete(_):Void
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{
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_file.removeEventListener(Event.COMPLETE, onSaveComplete);
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_file.removeEventListener(Event.CANCEL, onSaveCancel);
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_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
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_file = null;
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FlxG.log.notice("Successfully saved LEVEL DATA.");
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}
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/**
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* Called when the save file dialog is cancelled.
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*/
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function onSaveCancel(_):Void
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{
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_file.removeEventListener(Event.COMPLETE, onSaveComplete);
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_file.removeEventListener(Event.CANCEL, onSaveCancel);
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_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
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_file = null;
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}
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/**
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* Called if there is an error while saving the gameplay recording.
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*/
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function onSaveError(_):Void
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{
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_file.removeEventListener(Event.COMPLETE, onSaveComplete);
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_file.removeEventListener(Event.CANCEL, onSaveCancel);
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_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
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_file = null;
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FlxG.log.error("Problem saving Level data");
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}
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}
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