Funkin/source/funkin/play/cutscene/dialogue/ConversationDebugState.hx

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2023-06-16 17:37:56 -04:00
package funkin.play.cutscene.dialogue;
import flixel.FlxState;
import funkin.modding.events.ScriptEventDispatcher;
import funkin.modding.events.ScriptEvent;
import flixel.util.FlxColor;
import funkin.Paths;
/**
* A state with displays a conversation with no background.
* Used for testing.
* @param conversationId The conversation to display.
*/
class ConversationDebugState extends MusicBeatState
{
final conversationId:String = 'senpai';
var conversation:Conversation;
public function new()
{
super();
// TODO: Fix this BS
Paths.setCurrentLevel('week6');
}
public override function create():Void
{
conversation = ConversationDataParser.fetchConversation(conversationId);
conversation.completeCallback = onConversationComplete;
add(conversation);
ScriptEventDispatcher.callEvent(conversation, new ScriptEvent(ScriptEvent.CREATE, false));
}
function onConversationComplete():Void
{
remove(conversation);
conversation = null;
}
public override function update(elapsed:Float):Void
{
super.update(elapsed);
if (conversation != null)
{
if (controls.CUTSCENE_ADVANCE) conversation.advanceConversation();
if (controls.CUTSCENE_SKIP)
{
conversation.trySkipConversation(elapsed);
}
else
{
conversation.trySkipConversation(-1);
}
}
}
}