Funkin/source/funkin/SongLoad.hx

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package funkin;
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import funkin.Note.NoteData;
import funkin.Section.SwagSection;
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import haxe.Json;
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import haxe.format.JsonParser;
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import lime.utils.Assets;
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using StringTools;
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typedef SwagSong =
{
var song:String;
var notes:FunnyNotes;
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var difficulties:Array<String>;
var noteMap:Map<String, Array<SwagSection>>;
var bpm:Float;
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var needsVoices:Bool;
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var voiceList:Array<String>;
var speed:FunnySpeed;
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var speedMap:Map<String, Float>;
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var player1:String;
var player2:String;
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var validScore:Bool;
var extraNotes:Map<String, Array<SwagSection>>;
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}
typedef FunnySpeed =
{
var ?easy:Float;
var ?normal:Float;
var ?hard:Float;
}
typedef FunnyNotes =
{
var ?easy:Array<SwagSection>;
var ?normal:Array<SwagSection>;
var ?hard:Array<SwagSection>;
}
class SongLoad
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{
public static var curDiff:String = 'normal';
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public static var curNotes:Array<SwagSection>;
public static var songData:SwagSong;
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public static function loadFromJson(jsonInput:String, ?folder:String):SwagSong
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{
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var rawJson = Assets.getText(Paths.json('songs/${folder.toLowerCase()}/${jsonInput.toLowerCase()}')).trim();
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while (!rawJson.endsWith("}"))
{
rawJson = rawJson.substr(0, rawJson.length - 1);
// LOL GOING THROUGH THE BULLSHIT TO CLEAN IDK WHATS STRANGE
}
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// FIX THE CASTING ON WINDOWS/NATIVE
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// Windows???
// trace(songData);
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// trace('LOADED FROM JSON: ' + songData.notes);
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/*
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for (i in 0...songData.notes.length)
{
trace('LOADED FROM JSON: ' + songData.notes[i].sectionNotes);
// songData.notes[i].sectionNotes = songData.notes[i].sectionNotes
}
daNotes = songData.notes;
daSong = songData.song;
daBpm = songData.bpm; */
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return parseJSONshit(rawJson);
}
public static function getSong(?diff:String):Array<SwagSection>
{
if (diff == null)
diff = SongLoad.curDiff;
var songShit:Array<SwagSection> = [];
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// THIS IS OVERWRITTEN, WILL BE DEPRECTATED AND REPLACED SOOOOON
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if (songData != null)
{
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switch (diff)
{
case 'easy':
songShit = songData.notes.easy;
case 'normal':
songShit = songData.notes.normal;
case 'hard':
songShit = songData.notes.hard;
}
}
checkAndCreateNotemap(curDiff);
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songShit = songData.noteMap[diff];
return songShit;
}
public static function checkAndCreateNotemap(diff:String):Void
{
if (songData.noteMap[diff] == null)
songData.noteMap[diff] = [];
}
public static function getSpeed(?diff:String):Float
{
if (diff == null)
diff = SongLoad.curDiff;
var speedShit:Float = 1;
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// all this shit is overridden by the thing that loads it from speedMap Map object!!!
// replace and delete later!
switch (diff)
{
case 'easy':
speedShit = songData.speed.easy;
case 'normal':
speedShit = songData.speed.normal;
case 'hard':
speedShit = songData.speed.hard;
}
if (songData.speedMap[diff] == null)
songData.speedMap[diff] = 1;
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speedShit = songData.speedMap[diff];
return speedShit;
}
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public static function getDefaultSwagSong():SwagSong
{
return {
song: 'Test',
notes: {easy: [], normal: [], hard: []},
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difficulties: ["easy", "normal", "hard"],
noteMap: new Map(),
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speedMap: new Map(),
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bpm: 150,
needsVoices: true,
player1: 'bf',
player2: 'dad',
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speed: {
easy: 1,
normal: 1,
hard: 1
},
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validScore: false,
voiceList: ["BF", "BF-pixel"],
extraNotes: []
};
}
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public static function getDefaultNoteData():NoteData
{
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return new NoteData();
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}
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/**
* Casts the an array to NOTE data (for LOADING shit from json usually)
*/
public static function castArrayToNoteData(noteStuff:Array<SwagSection>)
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{
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if (noteStuff == null)
return;
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for (sectionIndex => section in noteStuff)
{
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if (section == null || section.sectionNotes == null)
continue;
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for (noteIndex => noteDataArray in section.sectionNotes)
{
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var arrayDipshit:Array<Dynamic> = cast noteDataArray; // crackhead
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if (arrayDipshit != null) // array isnt null, that means it loaded it as an array and needs to be manually parsed?
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{
// at this point noteStuff[sectionIndex].sectionNotes[noteIndex] is an array because of the cast from the first line in this function
// so this line right here turns it back into the NoteData typedef type because of another bastard cast
noteStuff[sectionIndex].sectionNotes[noteIndex] = cast SongLoad.getDefaultNoteData(); // turn it from an array (because of the cast), back to noteData? yeah that works
noteStuff[sectionIndex].sectionNotes[noteIndex].strumTime = arrayDipshit[0];
noteStuff[sectionIndex].sectionNotes[noteIndex].noteData = arrayDipshit[1];
noteStuff[sectionIndex].sectionNotes[noteIndex].sustainLength = arrayDipshit[2];
if (arrayDipshit.length > 3)
{
noteStuff[sectionIndex].sectionNotes[noteIndex].altNote = arrayDipshit[3];
}
if (arrayDipshit.length > 4)
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{
noteStuff[sectionIndex].sectionNotes[noteIndex].noteKind = arrayDipshit[4];
}
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}
else if (noteDataArray != null)
{
// array is NULL, so it checks if noteDataArray (doesnt exactly NEED to be an 'array' is also null or not.)
// At this point it should be an OBJECT that can be easily casted!!!
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noteStuff[sectionIndex].sectionNotes[noteIndex] = cast noteDataArray;
}
else
throw "shit brokey"; // i actually dont know how throw works lol
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}
}
}
/**
* Cast notedata to ARRAY (usually used for level SAVING)
*/
public static function castNoteDataToArray(noteStuff:Array<SwagSection>)
{
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if (noteStuff == null)
return;
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for (sectionIndex => section in noteStuff)
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{
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for (noteIndex => noteTypeDefShit in section.sectionNotes)
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{
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var dipshitArray:Array<Dynamic> = [
noteTypeDefShit.strumTime,
noteTypeDefShit.noteData,
noteTypeDefShit.sustainLength,
noteTypeDefShit.altNote
];
noteStuff[sectionIndex].sectionNotes[noteIndex] = cast dipshitArray;
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}
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}
}
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public static function castNoteDataToNoteData(noteStuff:Array<SwagSection>)
{
if (noteStuff == null)
return;
for (sectionIndex => section in noteStuff)
{
for (noteIndex => noteTypedefShit in section.sectionNotes)
{
trace(noteTypedefShit);
noteStuff[sectionIndex].sectionNotes[noteIndex] = noteTypedefShit;
}
}
}
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public static function parseJSONshit(rawJson:String):SwagSong
{
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var songParsed:Dynamic = Json.parse(rawJson);
var swagShit:SwagSong = cast songParsed.song;
swagShit.difficulties = []; // reset it to default before load
swagShit.noteMap = new Map();
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swagShit.speedMap = new Map();
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for (diff in Reflect.fields(songParsed.song.notes))
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{
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swagShit.difficulties.push(diff);
swagShit.noteMap[diff] = cast Reflect.field(songParsed.song.notes, diff);
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castArrayToNoteData(swagShit.noteMap[diff]);
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// castNoteDataToNoteData(swagShit.noteMap[diff]);
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/*
switch (diff)
{
case "easy":
castArrayToNoteData(swagShit.notes.hard);
case "normal":
castArrayToNoteData(swagShit.notes.normal);
case "hard":
castArrayToNoteData(swagShit.notes.hard);
}
*/
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}
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for (diff in swagShit.difficulties)
{
swagShit.speedMap[diff] = cast Reflect.field(songParsed.song.speed, diff);
}
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// trace(swagShit.noteMap.toString());
// trace(swagShit.speedMap.toString());
// trace('that was just notemap string lol');
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swagShit.validScore = true;
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trace("SONG SHIT ABOUTTA WEEK AGOOO");
for (field in Reflect.fields(Json.parse(rawJson).song.speed))
{
// swagShit.speed[field] = Reflect.field(Json.parse(rawJson).song.speed, field);
// swagShit.notes[field] = Reflect.field(Json.parse(rawJson).song.notes, field);
// trace(swagShit.notes[field]);
}
// swagShit.notes = cast Json.parse(rawJson).song.notes[SongLoad.curDiff]; // by default uses
trace('THAT SHIT WAS JUST THE NORMAL NOTES!!!');
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songData = swagShit;
// curNotes = songData.notes.get('normal');
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return swagShit;
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}
}