mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-12-18 12:02:33 -05:00
50 lines
1.3 KiB
Haxe
50 lines
1.3 KiB
Haxe
|
package funkin.ui.charSelect;
|
||
|
|
||
|
import openfl.display.BitmapData;
|
||
|
import openfl.filters.DropShadowFilter;
|
||
|
import openfl.filters.ConvolutionFilter;
|
||
|
import funkin.graphics.shaders.StrokeShader;
|
||
|
|
||
|
class CharIconCharacter extends CharIcon
|
||
|
{
|
||
|
public var dropShadowFilter:DropShadowFilter;
|
||
|
|
||
|
var matrixFilter:Array<Float> = [
|
||
|
1, 1, 1,
|
||
|
1, 1, 1,
|
||
|
1, 1, 1
|
||
|
];
|
||
|
|
||
|
var divisor:Int = 1;
|
||
|
var bias:Int = 0;
|
||
|
var convolutionFilter:ConvolutionFilter;
|
||
|
|
||
|
public var noDropShadow:BitmapData;
|
||
|
public var withDropShadow:BitmapData;
|
||
|
|
||
|
var strokeShader:StrokeShader;
|
||
|
|
||
|
public function new(path:String)
|
||
|
{
|
||
|
super(0, 0, false);
|
||
|
|
||
|
loadGraphic(Paths.image('freeplay/icons/' + path + 'pixel'));
|
||
|
setGraphicSize(128, 128);
|
||
|
updateHitbox();
|
||
|
antialiasing = false;
|
||
|
|
||
|
strokeShader = new StrokeShader();
|
||
|
// shader = strokeShader;
|
||
|
|
||
|
// noDropShadow = pixels.clone();
|
||
|
|
||
|
// dropShadowFilter = new DropShadowFilter(5, 45, 0, 1, 0, 0);
|
||
|
// convolutionFilter = new ConvolutionFilter(3, 3, matrixFilter, divisor, bias);
|
||
|
// pixels.applyFilter(pixels, pixels.rect, new openfl.geom.Point(0, 0), dropShadowFilter);
|
||
|
// pixels.applyFilter(pixels, pixels.rect, new openfl.geom.Point(0, 0), convolutionFilter);
|
||
|
// withDropShadow = pixels.clone();
|
||
|
|
||
|
// pixels = noDropShadow.clone();
|
||
|
}
|
||
|
}
|