2022-03-08 03:13:53 -05:00
|
|
|
package funkin;
|
2020-10-03 02:50:15 -04:00
|
|
|
|
2023-07-02 15:33:34 -04:00
|
|
|
import funkin.util.Constants;
|
2022-09-23 00:49:42 -04:00
|
|
|
import flixel.util.FlxSignal;
|
2023-07-02 15:33:34 -04:00
|
|
|
import flixel.math.FlxMath;
|
2022-09-22 06:34:03 -04:00
|
|
|
import funkin.play.song.Song.SongDifficulty;
|
2023-09-08 17:46:44 -04:00
|
|
|
import funkin.data.song.SongData.SongTimeChange;
|
2023-10-31 14:43:01 -04:00
|
|
|
import funkin.data.song.SongDataUtils;
|
2021-02-11 17:06:26 -05:00
|
|
|
|
2023-06-15 00:13:18 -04:00
|
|
|
/**
|
2023-07-02 15:33:34 -04:00
|
|
|
* A core class which handles musical timing throughout the game,
|
|
|
|
* both in gameplay and in menus.
|
2023-06-15 00:13:18 -04:00
|
|
|
*/
|
2020-10-03 02:50:15 -04:00
|
|
|
class Conductor
|
|
|
|
{
|
2023-06-15 00:13:18 -04:00
|
|
|
// onBeatHit is called every quarter note
|
|
|
|
// onStepHit is called every sixteenth note
|
|
|
|
// 4/4 = 4 beats per measure = 16 steps per measure
|
|
|
|
// 120 BPM = 120 quarter notes per minute = 2 onBeatHit per second
|
|
|
|
// 120 BPM = 480 sixteenth notes per minute = 8 onStepHit per second
|
|
|
|
// 60 BPM = 60 quarter notes per minute = 1 onBeatHit per second
|
|
|
|
// 60 BPM = 240 sixteenth notes per minute = 4 onStepHit per second
|
|
|
|
// 3/4 = 3 beats per measure = 12 steps per measure
|
|
|
|
// (IDENTICAL TO 4/4 but shorter measure length)
|
|
|
|
// 120 BPM = 120 quarter notes per minute = 2 onBeatHit per second
|
|
|
|
// 120 BPM = 480 sixteenth notes per minute = 8 onStepHit per second
|
|
|
|
// 60 BPM = 60 quarter notes per minute = 1 onBeatHit per second
|
|
|
|
// 60 BPM = 240 sixteenth notes per minute = 4 onStepHit per second
|
|
|
|
// 7/8 = 3.5 beats per measure = 14 steps per measure
|
2022-09-22 06:34:03 -04:00
|
|
|
|
2023-07-02 15:33:34 -04:00
|
|
|
/**
|
|
|
|
* The list of time changes in the song.
|
|
|
|
* There should be at least one time change (at the beginning of the song) to define the BPM.
|
|
|
|
*/
|
|
|
|
static var timeChanges:Array<SongTimeChange> = [];
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The current time change.
|
|
|
|
*/
|
|
|
|
static var currentTimeChange:SongTimeChange;
|
|
|
|
|
2023-01-22 19:55:30 -05:00
|
|
|
/**
|
|
|
|
* The current position in the song in milliseconds.
|
|
|
|
* Updated every frame based on the audio position.
|
|
|
|
*/
|
2023-07-02 15:33:34 -04:00
|
|
|
public static var songPosition:Float = 0;
|
2023-01-22 19:55:30 -05:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Beats per minute of the current song at the current time.
|
|
|
|
*/
|
2023-08-31 18:47:23 -04:00
|
|
|
public static var bpm(get, never):Float;
|
2023-01-22 19:55:30 -05:00
|
|
|
|
|
|
|
static function get_bpm():Float
|
|
|
|
{
|
2023-01-22 22:25:45 -05:00
|
|
|
if (bpmOverride != null) return bpmOverride;
|
2023-01-22 19:55:30 -05:00
|
|
|
|
2023-07-02 15:33:34 -04:00
|
|
|
if (currentTimeChange == null) return Constants.DEFAULT_BPM;
|
2023-01-22 19:55:30 -05:00
|
|
|
|
|
|
|
return currentTimeChange.bpm;
|
|
|
|
}
|
|
|
|
|
2023-06-15 00:13:18 -04:00
|
|
|
/**
|
2023-07-02 15:33:34 -04:00
|
|
|
* The current value set by `forceBPM`.
|
|
|
|
* If false, BPM is determined by time changes.
|
2023-06-15 00:13:18 -04:00
|
|
|
*/
|
2023-07-02 15:33:34 -04:00
|
|
|
static var bpmOverride:Null<Float> = null;
|
2023-01-22 19:55:30 -05:00
|
|
|
|
2023-06-06 17:38:31 -04:00
|
|
|
/**
|
|
|
|
* Duration of a measure in milliseconds. Calculated based on bpm.
|
|
|
|
*/
|
2023-08-31 18:47:23 -04:00
|
|
|
public static var measureLengthMs(get, never):Float;
|
2023-06-06 17:38:31 -04:00
|
|
|
|
|
|
|
static function get_measureLengthMs():Float
|
|
|
|
{
|
2023-07-02 16:16:49 -04:00
|
|
|
return beatLengthMs * timeSignatureNumerator;
|
2023-06-06 17:38:31 -04:00
|
|
|
}
|
|
|
|
|
2023-01-22 19:55:30 -05:00
|
|
|
/**
|
2023-07-22 20:16:43 -04:00
|
|
|
* Duration of a beat (quarter note) in milliseconds. Calculated based on bpm.
|
2023-01-22 19:55:30 -05:00
|
|
|
*/
|
2023-08-31 18:47:23 -04:00
|
|
|
public static var beatLengthMs(get, never):Float;
|
2023-01-22 19:55:30 -05:00
|
|
|
|
2023-07-02 16:16:49 -04:00
|
|
|
static function get_beatLengthMs():Float
|
2023-01-22 19:55:30 -05:00
|
|
|
{
|
2023-06-15 00:13:18 -04:00
|
|
|
// Tied directly to BPM.
|
2023-07-22 20:16:43 -04:00
|
|
|
return ((Constants.SECS_PER_MIN / bpm) * Constants.MS_PER_SEC);
|
2023-01-22 19:55:30 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
2023-07-22 20:16:43 -04:00
|
|
|
* Duration of a step (sixtennth note) in milliseconds. Calculated based on bpm.
|
2023-01-22 19:55:30 -05:00
|
|
|
*/
|
2023-08-31 18:47:23 -04:00
|
|
|
public static var stepLengthMs(get, never):Float;
|
2023-01-22 19:55:30 -05:00
|
|
|
|
2023-07-02 16:16:49 -04:00
|
|
|
static function get_stepLengthMs():Float
|
2023-01-22 19:55:30 -05:00
|
|
|
{
|
2023-07-02 16:16:49 -04:00
|
|
|
return beatLengthMs / timeSignatureNumerator;
|
2023-01-22 19:55:30 -05:00
|
|
|
}
|
|
|
|
|
2023-08-31 18:47:23 -04:00
|
|
|
public static var timeSignatureNumerator(get, never):Int;
|
2023-01-22 19:55:30 -05:00
|
|
|
|
|
|
|
static function get_timeSignatureNumerator():Int
|
|
|
|
{
|
2023-07-02 15:33:34 -04:00
|
|
|
if (currentTimeChange == null) return Constants.DEFAULT_TIME_SIGNATURE_NUM;
|
2023-01-22 19:55:30 -05:00
|
|
|
|
|
|
|
return currentTimeChange.timeSignatureNum;
|
|
|
|
}
|
|
|
|
|
2023-08-31 18:47:23 -04:00
|
|
|
public static var timeSignatureDenominator(get, never):Int;
|
2023-01-22 19:55:30 -05:00
|
|
|
|
|
|
|
static function get_timeSignatureDenominator():Int
|
|
|
|
{
|
2023-07-02 15:33:34 -04:00
|
|
|
if (currentTimeChange == null) return Constants.DEFAULT_TIME_SIGNATURE_DEN;
|
2023-01-22 19:55:30 -05:00
|
|
|
|
|
|
|
return currentTimeChange.timeSignatureDen;
|
|
|
|
}
|
|
|
|
|
2023-07-02 16:16:49 -04:00
|
|
|
/**
|
|
|
|
* Current position in the song, in measures.
|
|
|
|
*/
|
|
|
|
public static var currentMeasure(default, null):Int;
|
|
|
|
|
2023-01-22 19:55:30 -05:00
|
|
|
/**
|
2023-07-02 15:33:34 -04:00
|
|
|
* Current position in the song, in beats.
|
2023-07-02 16:16:49 -04:00
|
|
|
*/
|
2023-07-02 15:33:34 -04:00
|
|
|
public static var currentBeat(default, null):Int;
|
2023-06-15 00:13:18 -04:00
|
|
|
|
|
|
|
/**
|
2023-07-02 15:33:34 -04:00
|
|
|
* Current position in the song, in steps.
|
2023-06-15 00:13:18 -04:00
|
|
|
*/
|
2023-07-02 15:33:34 -04:00
|
|
|
public static var currentStep(default, null):Int;
|
2023-06-15 00:13:18 -04:00
|
|
|
|
2023-07-02 16:16:49 -04:00
|
|
|
/**
|
|
|
|
* Current position in the song, in measures and fractions of a measure.
|
|
|
|
*/
|
|
|
|
public static var currentMeasureTime(default, null):Float;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Current position in the song, in beats and fractions of a measure.
|
|
|
|
*/
|
|
|
|
public static var currentBeatTime(default, null):Float;
|
|
|
|
|
2023-06-15 00:13:18 -04:00
|
|
|
/**
|
2023-07-02 15:33:34 -04:00
|
|
|
* Current position in the song, in steps and fractions of a step.
|
2023-06-15 00:13:18 -04:00
|
|
|
*/
|
2023-07-02 15:33:34 -04:00
|
|
|
public static var currentStepTime(default, null):Float;
|
2023-06-15 00:13:18 -04:00
|
|
|
|
2023-07-02 15:33:34 -04:00
|
|
|
public static var beatHit(default, null):FlxSignal = new FlxSignal();
|
|
|
|
public static var stepHit(default, null):FlxSignal = new FlxSignal();
|
2023-06-15 00:13:18 -04:00
|
|
|
|
2023-01-22 19:55:30 -05:00
|
|
|
public static var lastSongPos:Float;
|
2023-07-02 15:33:34 -04:00
|
|
|
public static var visualOffset:Float = 0;
|
|
|
|
public static var audioOffset:Float = 0;
|
|
|
|
public static var offset:Float = 0;
|
2023-01-22 19:55:30 -05:00
|
|
|
|
2023-08-31 18:47:23 -04:00
|
|
|
public static var beatsPerMeasure(get, never):Float;
|
2023-01-22 19:55:30 -05:00
|
|
|
|
2023-07-02 16:46:49 -04:00
|
|
|
static function get_beatsPerMeasure():Float
|
2023-01-22 19:55:30 -05:00
|
|
|
{
|
2023-07-02 16:46:49 -04:00
|
|
|
// NOTE: Not always an integer, for example 7/8 is 3.5 beats per measure
|
2023-07-02 16:16:49 -04:00
|
|
|
return stepsPerMeasure / Constants.STEPS_PER_BEAT;
|
2023-01-22 19:55:30 -05:00
|
|
|
}
|
|
|
|
|
2023-08-31 18:47:23 -04:00
|
|
|
public static var stepsPerMeasure(get, never):Int;
|
2023-01-22 19:55:30 -05:00
|
|
|
|
|
|
|
static function get_stepsPerMeasure():Int
|
|
|
|
{
|
2023-07-02 16:46:49 -04:00
|
|
|
// TODO: Is this always an integer?
|
|
|
|
return Std.int(timeSignatureNumerator / timeSignatureDenominator * Constants.STEPS_PER_BEAT * Constants.STEPS_PER_BEAT);
|
2023-01-22 19:55:30 -05:00
|
|
|
}
|
|
|
|
|
2023-07-02 15:33:34 -04:00
|
|
|
function new() {}
|
|
|
|
|
2023-01-22 19:55:30 -05:00
|
|
|
/**
|
|
|
|
* Forcibly defines the current BPM of the song.
|
|
|
|
* Useful for things like the chart editor that need to manipulate BPM in real time.
|
2023-06-08 16:30:45 -04:00
|
|
|
*
|
2023-01-22 19:55:30 -05:00
|
|
|
* Set to null to reset to the BPM defined by the timeChanges.
|
2023-06-08 16:30:45 -04:00
|
|
|
*
|
2023-01-22 19:55:30 -05:00
|
|
|
* WARNING: Avoid this for things like setting the BPM of the title screen music,
|
|
|
|
* you should have a metadata file for it instead.
|
|
|
|
*/
|
2023-07-02 15:33:34 -04:00
|
|
|
public static function forceBPM(?bpm:Float = null)
|
2023-01-22 19:55:30 -05:00
|
|
|
{
|
2023-08-22 04:27:30 -04:00
|
|
|
if (bpm != null)
|
|
|
|
{
|
|
|
|
trace('[CONDUCTOR] Forcing BPM to ${bpm}');
|
|
|
|
}
|
2023-01-22 19:55:30 -05:00
|
|
|
else
|
2023-08-22 04:27:30 -04:00
|
|
|
{
|
|
|
|
// trace('[CONDUCTOR] Resetting BPM to default');
|
|
|
|
}
|
|
|
|
|
2023-01-22 19:55:30 -05:00
|
|
|
Conductor.bpmOverride = bpm;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Update the conductor with the current song position.
|
|
|
|
* BPM, current step, etc. will be re-calculated based on the song position.
|
2023-06-08 16:30:45 -04:00
|
|
|
*
|
2023-01-22 19:55:30 -05:00
|
|
|
* @param songPosition The current position in the song in milliseconds.
|
|
|
|
* Leave blank to use the FlxG.sound.music position.
|
|
|
|
*/
|
2023-07-02 15:33:34 -04:00
|
|
|
public static function update(songPosition:Float = null)
|
2023-01-22 19:55:30 -05:00
|
|
|
{
|
2023-01-22 22:25:45 -05:00
|
|
|
if (songPosition == null) songPosition = (FlxG.sound.music != null) ? FlxG.sound.music.time + Conductor.offset : 0.0;
|
2023-01-22 19:55:30 -05:00
|
|
|
|
2023-07-02 15:33:34 -04:00
|
|
|
var oldBeat = currentBeat;
|
|
|
|
var oldStep = currentStep;
|
2023-01-22 19:55:30 -05:00
|
|
|
|
|
|
|
Conductor.songPosition = songPosition;
|
|
|
|
|
|
|
|
currentTimeChange = timeChanges[0];
|
|
|
|
for (i in 0...timeChanges.length)
|
|
|
|
{
|
2023-01-22 22:25:45 -05:00
|
|
|
if (songPosition >= timeChanges[i].timeStamp) currentTimeChange = timeChanges[i];
|
2023-01-22 19:55:30 -05:00
|
|
|
|
2023-01-22 22:25:45 -05:00
|
|
|
if (songPosition < timeChanges[i].timeStamp) break;
|
2023-01-22 19:55:30 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
if (currentTimeChange == null && bpmOverride == null && FlxG.sound.music != null)
|
|
|
|
{
|
|
|
|
trace('WARNING: Conductor is broken, timeChanges is empty.');
|
|
|
|
}
|
|
|
|
else if (currentTimeChange != null)
|
|
|
|
{
|
2023-07-02 15:33:34 -04:00
|
|
|
// roundDecimal prevents representing 8 as 7.9999999
|
2023-07-02 16:16:49 -04:00
|
|
|
currentStepTime = FlxMath.roundDecimal((currentTimeChange.beatTime * 4) + (songPosition - currentTimeChange.timeStamp) / stepLengthMs, 6);
|
|
|
|
currentBeatTime = currentStepTime / Constants.STEPS_PER_BEAT;
|
|
|
|
currentMeasureTime = currentStepTime / stepsPerMeasure;
|
2023-01-22 19:55:30 -05:00
|
|
|
currentStep = Math.floor(currentStepTime);
|
2023-07-02 16:16:49 -04:00
|
|
|
currentBeat = Math.floor(currentBeatTime);
|
|
|
|
currentMeasure = Math.floor(currentMeasureTime);
|
2023-01-22 19:55:30 -05:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Assume a constant BPM equal to the forced value.
|
2023-07-02 16:16:49 -04:00
|
|
|
currentStepTime = FlxMath.roundDecimal((songPosition / stepLengthMs), 4);
|
|
|
|
currentBeatTime = currentStepTime / Constants.STEPS_PER_BEAT;
|
|
|
|
currentMeasureTime = currentStepTime / stepsPerMeasure;
|
2023-01-22 19:55:30 -05:00
|
|
|
currentStep = Math.floor(currentStepTime);
|
2023-07-02 16:16:49 -04:00
|
|
|
currentBeat = Math.floor(currentBeatTime);
|
|
|
|
currentMeasure = Math.floor(currentMeasureTime);
|
2023-01-22 19:55:30 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
// FlxSignals are really cool.
|
2023-05-17 16:42:58 -04:00
|
|
|
if (currentStep != oldStep)
|
|
|
|
{
|
|
|
|
stepHit.dispatch();
|
|
|
|
}
|
2023-01-22 19:55:30 -05:00
|
|
|
|
2023-05-17 16:42:58 -04:00
|
|
|
if (currentBeat != oldBeat)
|
|
|
|
{
|
|
|
|
beatHit.dispatch();
|
|
|
|
}
|
2023-01-22 19:55:30 -05:00
|
|
|
}
|
|
|
|
|
2023-07-02 15:33:34 -04:00
|
|
|
public static function mapTimeChanges(songTimeChanges:Array<SongTimeChange>)
|
2023-01-22 19:55:30 -05:00
|
|
|
{
|
|
|
|
timeChanges = [];
|
|
|
|
|
2023-10-31 14:43:01 -04:00
|
|
|
// Sort in place just in case it's out of order.
|
|
|
|
SongDataUtils.sortTimeChanges(songTimeChanges);
|
|
|
|
|
2023-01-22 19:55:30 -05:00
|
|
|
for (currentTimeChange in songTimeChanges)
|
|
|
|
{
|
2023-07-02 15:33:34 -04:00
|
|
|
// TODO: Maybe handle this different?
|
|
|
|
// Do we care about BPM at negative timestamps?
|
|
|
|
// Without any custom handling, `currentStepTime` becomes non-zero at `songPosition = 0`.
|
|
|
|
if (currentTimeChange.timeStamp < 0.0) currentTimeChange.timeStamp = 0.0;
|
|
|
|
|
|
|
|
if (currentTimeChange.beatTime == null)
|
|
|
|
{
|
|
|
|
if (currentTimeChange.timeStamp <= 0.0)
|
|
|
|
{
|
|
|
|
currentTimeChange.beatTime = 0.0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Calculate the beat time of this timestamp.
|
|
|
|
currentTimeChange.beatTime = 0.0;
|
|
|
|
|
|
|
|
if (currentTimeChange.timeStamp > 0.0 && timeChanges.length > 0)
|
|
|
|
{
|
|
|
|
var prevTimeChange:SongTimeChange = timeChanges[timeChanges.length - 1];
|
2023-08-22 04:27:30 -04:00
|
|
|
currentTimeChange.beatTime = FlxMath.roundDecimal(prevTimeChange.beatTime
|
|
|
|
+ ((currentTimeChange.timeStamp - prevTimeChange.timeStamp) * prevTimeChange.bpm / Constants.SECS_PER_MIN / Constants.MS_PER_SEC),
|
|
|
|
4);
|
2023-07-02 15:33:34 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-01-22 19:55:30 -05:00
|
|
|
timeChanges.push(currentTimeChange);
|
|
|
|
}
|
|
|
|
|
2023-08-22 04:27:30 -04:00
|
|
|
if (timeChanges.length > 0)
|
|
|
|
{
|
2023-09-08 15:19:03 -04:00
|
|
|
trace('Done mapping time changes: ${timeChanges}');
|
2023-08-22 04:27:30 -04:00
|
|
|
}
|
2023-01-22 19:55:30 -05:00
|
|
|
|
2023-07-02 15:33:34 -04:00
|
|
|
// Update currentStepTime
|
|
|
|
Conductor.update(Conductor.songPosition);
|
2023-01-22 19:55:30 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Given a time in milliseconds, return a time in steps.
|
|
|
|
*/
|
2023-07-02 15:33:34 -04:00
|
|
|
public static function getTimeInSteps(ms:Float):Float
|
2023-01-22 19:55:30 -05:00
|
|
|
{
|
|
|
|
if (timeChanges.length == 0)
|
|
|
|
{
|
|
|
|
// Assume a constant BPM equal to the forced value.
|
2023-07-02 16:16:49 -04:00
|
|
|
return Math.floor(ms / stepLengthMs);
|
2023-01-22 19:55:30 -05:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2023-07-02 15:33:34 -04:00
|
|
|
var resultStep:Float = 0;
|
2023-01-22 19:55:30 -05:00
|
|
|
|
|
|
|
var lastTimeChange:SongTimeChange = timeChanges[0];
|
|
|
|
for (timeChange in timeChanges)
|
|
|
|
{
|
|
|
|
if (ms >= timeChange.timeStamp)
|
|
|
|
{
|
|
|
|
lastTimeChange = timeChange;
|
|
|
|
resultStep = lastTimeChange.beatTime * 4;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// This time change is after the requested time.
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-07-22 20:16:43 -04:00
|
|
|
var lastStepLengthMs:Float = ((Constants.SECS_PER_MIN / lastTimeChange.bpm) * Constants.MS_PER_SEC) / timeSignatureNumerator;
|
|
|
|
var resultFractionalStep:Float = (ms - lastTimeChange.timeStamp) / lastStepLengthMs;
|
2023-07-19 21:16:39 -04:00
|
|
|
resultStep += resultFractionalStep; // Math.floor();
|
2023-01-22 19:55:30 -05:00
|
|
|
|
|
|
|
return resultStep;
|
|
|
|
}
|
|
|
|
}
|
2023-07-02 15:33:34 -04:00
|
|
|
|
2023-07-19 01:30:23 -04:00
|
|
|
/**
|
|
|
|
* Given a time in steps and fractional steps, return a time in milliseconds.
|
|
|
|
*/
|
|
|
|
public static function getStepTimeInMs(stepTime:Float):Float
|
|
|
|
{
|
|
|
|
if (timeChanges.length == 0)
|
|
|
|
{
|
|
|
|
// Assume a constant BPM equal to the forced value.
|
|
|
|
return stepTime * stepLengthMs;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
var resultMs:Float = 0;
|
|
|
|
|
|
|
|
var lastTimeChange:SongTimeChange = timeChanges[0];
|
|
|
|
for (timeChange in timeChanges)
|
|
|
|
{
|
|
|
|
if (stepTime >= timeChange.beatTime * 4)
|
|
|
|
{
|
|
|
|
lastTimeChange = timeChange;
|
|
|
|
resultMs = lastTimeChange.timeStamp;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// This time change is after the requested time.
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-07-22 20:16:43 -04:00
|
|
|
var lastStepLengthMs:Float = ((Constants.SECS_PER_MIN / lastTimeChange.bpm) * Constants.MS_PER_SEC) / timeSignatureNumerator;
|
|
|
|
resultMs += (stepTime - lastTimeChange.beatTime * 4) * lastStepLengthMs;
|
2023-07-19 01:30:23 -04:00
|
|
|
|
|
|
|
return resultMs;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Given a time in beats and fractional beats, return a time in milliseconds.
|
|
|
|
*/
|
|
|
|
public static function getBeatTimeInMs(beatTime:Float):Float
|
|
|
|
{
|
|
|
|
if (timeChanges.length == 0)
|
|
|
|
{
|
|
|
|
// Assume a constant BPM equal to the forced value.
|
|
|
|
return beatTime * stepLengthMs * Constants.STEPS_PER_BEAT;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
var resultMs:Float = 0;
|
|
|
|
|
|
|
|
var lastTimeChange:SongTimeChange = timeChanges[0];
|
|
|
|
for (timeChange in timeChanges)
|
|
|
|
{
|
|
|
|
if (beatTime >= timeChange.beatTime)
|
|
|
|
{
|
|
|
|
lastTimeChange = timeChange;
|
|
|
|
resultMs = lastTimeChange.timeStamp;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// This time change is after the requested time.
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-07-22 20:16:43 -04:00
|
|
|
var lastStepLengthMs:Float = ((Constants.SECS_PER_MIN / lastTimeChange.bpm) * Constants.MS_PER_SEC) / timeSignatureNumerator;
|
|
|
|
resultMs += (beatTime - lastTimeChange.beatTime) * lastStepLengthMs * Constants.STEPS_PER_BEAT;
|
2023-07-19 01:30:23 -04:00
|
|
|
|
|
|
|
return resultMs;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-07-02 15:33:34 -04:00
|
|
|
public static function reset():Void
|
|
|
|
{
|
|
|
|
beatHit.removeAll();
|
|
|
|
stepHit.removeAll();
|
|
|
|
|
|
|
|
mapTimeChanges([]);
|
|
|
|
forceBPM(null);
|
|
|
|
update(0);
|
|
|
|
}
|
2020-10-03 02:50:15 -04:00
|
|
|
}
|