Funkin/source/MusicBeatState.hx

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package;
import flixel.addons.transition.FlxTransitionableState;
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import flixel.addons.ui.FlxUIState;
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class MusicBeatState extends FlxUIState
{
private var lastBeat:Float = 0;
private var lastStep:Float = 0;
private var totalBeats:Int = 0;
private var totalSteps:Int = 0;
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private var curStep:Int = 0;
private var curBeat:Int = 0;
override function create()
{
super.create();
}
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override function update(elapsed:Float)
{
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everyStep();
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curStep = Math.floor(Conductor.songPosition / Conductor.stepCrochet);
curBeat = Math.floor(curStep / 4);
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super.update(elapsed);
}
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/**
* CHECKS EVERY FRAME
*/
private function everyStep():Void
{
if (Conductor.songPosition > lastStep + Conductor.stepCrochet - Conductor.safeZoneOffset
|| Conductor.songPosition < lastStep + Conductor.safeZoneOffset)
{
if (Conductor.songPosition > lastStep + Conductor.stepCrochet)
{
stepHit();
}
}
}
public function stepHit():Void
{
totalSteps += 1;
lastStep += Conductor.stepCrochet;
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if (totalSteps % 4 == 0)
beatHit();
}
public function beatHit():Void
{
lastBeat += Conductor.crochet;
totalBeats += 1;
}
}