mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-27 10:05:41 -05:00
124 lines
3.5 KiB
Haxe
124 lines
3.5 KiB
Haxe
|
package funkin.graphics.framebuffer;
|
||
|
|
||
|
import flixel.FlxG;
|
||
|
import openfl.Lib;
|
||
|
import openfl.display.Bitmap;
|
||
|
import openfl.display.BitmapData;
|
||
|
import openfl.display.Sprite;
|
||
|
import openfl.display3D.Context3DTextureFormat;
|
||
|
import openfl.display3D.textures.TextureBase;
|
||
|
import openfl.filters.BitmapFilter;
|
||
|
|
||
|
/**
|
||
|
* Provides cool stuff for `BitmapData`s that have a hardware texture internally.
|
||
|
*/
|
||
|
@:access(openfl.display.BitmapData)
|
||
|
@:access(openfl.display3D.textures.TextureBase)
|
||
|
@:access(openfl.display3D.Context3D)
|
||
|
class BitmapDataUtil
|
||
|
{
|
||
|
static function getCache():{sprite:Sprite, bitmap:Bitmap}
|
||
|
{
|
||
|
static var cache:{sprite:Sprite, bitmap:Bitmap} = null;
|
||
|
if (cache == null)
|
||
|
{
|
||
|
final sprite = new Sprite();
|
||
|
final bitmap = new Bitmap();
|
||
|
sprite.addChild(bitmap);
|
||
|
cache =
|
||
|
{
|
||
|
sprite: sprite,
|
||
|
bitmap: bitmap
|
||
|
}
|
||
|
}
|
||
|
return cache;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Applies a bitmap filter to a bitmap immediately. The bitmap filter may refer
|
||
|
* the bitmap itself as a shader input.
|
||
|
* @param bitmap the bitmap data
|
||
|
* @param filter the bitmap filter
|
||
|
*/
|
||
|
public static function applyFilter(bitmap:BitmapData, filter:BitmapFilter):Void
|
||
|
{
|
||
|
hardwareCheck(bitmap);
|
||
|
final cache = getCache();
|
||
|
cache.bitmap.bitmapData = bitmap;
|
||
|
cache.sprite.filters = [filter];
|
||
|
bitmap.draw(cache.sprite);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Creates a bitmap with a hardware texture.
|
||
|
* @param width the width
|
||
|
* @param height the height
|
||
|
* @param format the format if the internal texture
|
||
|
* @return the bitmap
|
||
|
*/
|
||
|
public static function create(width:Int, height:Int, format:Context3DTextureFormat = BGRA):FixedBitmapData
|
||
|
{
|
||
|
final texture = Lib.current.stage.context3D.createTexture(width, height, format, true);
|
||
|
return FixedBitmapData.fromTexture(texture);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Resizes the bitmap.
|
||
|
* @param bitmap the bitmap data
|
||
|
* @param width the width
|
||
|
* @param height the height
|
||
|
*/
|
||
|
public static function resize(bitmap:BitmapData, width:Int, height:Int):Void
|
||
|
{
|
||
|
hardwareCheck(bitmap);
|
||
|
if (bitmap.width == width && bitmap.height == height) return;
|
||
|
bitmap.width = width;
|
||
|
bitmap.height = height;
|
||
|
resizeTexture(bitmap.__texture, width, height);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Resizes the texture.
|
||
|
* @param texture the texture
|
||
|
* @param width the width
|
||
|
* @param height the height
|
||
|
*/
|
||
|
public static function resizeTexture(texture:TextureBase, width:Int, height:Int):Void
|
||
|
{
|
||
|
if (texture.__width == width && texture.__height == height) return;
|
||
|
texture.__width = width;
|
||
|
texture.__height = height;
|
||
|
final context = texture.__context;
|
||
|
final gl = context.gl;
|
||
|
context.__bindGLTexture2D(texture.__textureID);
|
||
|
gl.texImage2D(gl.TEXTURE_2D, 0, texture.__internalFormat, width, height, 0, texture.__format, gl.UNSIGNED_BYTE, null);
|
||
|
context.__bindGLTexture2D(null);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Copies the content of `src` to `dst`. The destination bitmap `dst` will be resized
|
||
|
* so that it has the same size as `src`.
|
||
|
* @param dst the destination bitmap
|
||
|
* @param src the source bitmap
|
||
|
*/
|
||
|
public static function copy(dst:BitmapData, src:BitmapData):Void
|
||
|
{
|
||
|
hardwareCheck(dst);
|
||
|
hardwareCheck(src);
|
||
|
final cache = getCache();
|
||
|
cache.bitmap.bitmapData = src;
|
||
|
cache.sprite.filters = null;
|
||
|
resize(dst, src.width, src.height);
|
||
|
dst.fillRect(dst.rect, 0);
|
||
|
dst.draw(cache.sprite);
|
||
|
}
|
||
|
|
||
|
static function hardwareCheck(bitmap:BitmapData):Void
|
||
|
{
|
||
|
if (bitmap.readable)
|
||
|
{
|
||
|
FlxG.log.error('do not use `BitmapDataUtil` for non-GPU bitmaps!');
|
||
|
}
|
||
|
}
|
||
|
}
|