Funkin/source/funkin/ui/debug/charting/ChartEditorHoldNoteSprite.hx

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package funkin.ui.debug.charting;
import funkin.play.notes.Strumline;
import funkin.data.notestyle.NoteStyleRegistry;
import flixel.FlxObject;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxFramesCollection;
import flixel.graphics.frames.FlxTileFrames;
import flixel.math.FlxPoint;
import funkin.play.notes.SustainTrail;
import funkin.data.song.SongData.SongNoteData;
/**
* A hold note sprite that can be used to display a note in a chart.
* Designed to be used and reused efficiently. Has no gameplay functionality.
*/
@:nullSafety
class ChartEditorHoldNoteSprite extends SustainTrail
{
/**
* The ChartEditorState this note belongs to.
*/
public var parentState:ChartEditorState;
public function new(parent:ChartEditorState)
{
var noteStyle = NoteStyleRegistry.instance.fetchDefault();
super(0, 100, noteStyle);
this.parentState = parent;
zoom = 1.0;
zoom *= noteStyle.fetchHoldNoteScale();
zoom *= 0.7;
zoom *= ChartEditorState.GRID_SIZE / Strumline.STRUMLINE_SIZE;
setup();
}
/**
* Set the height directly, to a value in pixels.
* @param h The desired height in pixels.
*/
public function setHeightDirectly(h:Float)
{
sustainLength = h / (getScrollSpeed() * Constants.PIXELS_PER_MS);
fullSustainLength = sustainLength;
}
function setup():Void
{
strumTime = 999999999;
missedNote = false;
hitNote = false;
active = true;
visible = true;
alpha = 1.0;
width = graphic.width / 8 * zoom; // amount of notes * 2
}
public override function revive():Void
{
super.revive();
setup();
}
public override function kill():Void
{
super.kill();
active = false;
visible = false;
noteData = null;
strumTime = 999999999;
noteDirection = 0;
sustainLength = 0;
fullSustainLength = 0;
}
/**
* Return whether this note is currently visible.
*/
public function isHoldNoteVisible(viewAreaBottom:Float, viewAreaTop:Float):Bool
{
// True if the note is above the view area.
var aboveViewArea = (this.y + this.height < viewAreaTop);
// True if the note is below the view area.
var belowViewArea = (this.y > viewAreaBottom);
return !aboveViewArea && !belowViewArea;
}
/**
* Return whether a hold note, if placed in the scene, would be visible.
*/
public static function wouldHoldNoteBeVisible(viewAreaBottom:Float, viewAreaTop:Float, noteData:SongNoteData, ?origin:FlxObject):Bool
{
var noteHeight:Float = noteData.stepLength * ChartEditorState.GRID_SIZE;
var notePosY:Float = noteData.stepTime * ChartEditorState.GRID_SIZE;
if (origin != null) notePosY += origin.y;
// True if the note is above the view area.
var aboveViewArea = (notePosY + noteHeight < viewAreaTop);
// True if the note is below the view area.
var belowViewArea = (notePosY > viewAreaBottom);
return !aboveViewArea && !belowViewArea;
}
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public function updateHoldNotePosition(?origin:FlxObject):Void
{
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if (this.noteData == null) return;
var cursorColumn:Int = this.noteData.data;
if (cursorColumn < 0) cursorColumn = 0;
if (cursorColumn >= (ChartEditorState.STRUMLINE_SIZE * 2 + 1))
{
cursorColumn = (ChartEditorState.STRUMLINE_SIZE * 2 + 1);
}
else
{
// Invert player and opponent columns.
if (cursorColumn >= ChartEditorState.STRUMLINE_SIZE)
{
cursorColumn -= ChartEditorState.STRUMLINE_SIZE;
}
else
{
cursorColumn += ChartEditorState.STRUMLINE_SIZE;
}
}
this.x = cursorColumn * ChartEditorState.GRID_SIZE;
// Notes far in the song will start far down, but the group they belong to will have a high negative offset.
if (this.noteData.stepTime >= 0)
{
// noteData.stepTime is a calculated value which accounts for BPM changes
var stepTime:Float = this.noteData.stepTime;
var roundedStepTime:Float = Math.floor(stepTime + 0.01); // Add epsilon to fix rounding issues
this.y = roundedStepTime * ChartEditorState.GRID_SIZE;
}
this.x += ChartEditorState.GRID_SIZE / 2;
this.x -= this.width / 2;
this.y += ChartEditorState.GRID_SIZE / 2;
if (origin != null)
{
this.x += origin.x;
this.y += origin.y;
}
}
}