Funkin/source/funkin/modding/IScriptedClass.hx

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package funkin.modding;
import funkin.modding.events.ScriptEvent;
/**
* Defines a set of callbacks available to all scripted classes.
*
* Includes events handling basic life cycle relevant to all scripted classes.
*/
interface IScriptedClass
{
public function onScriptEvent(event:ScriptEvent):Void;
public function onCreate(event:ScriptEvent):Void;
public function onDestroy(event:ScriptEvent):Void;
public function onUpdate(event:UpdateScriptEvent):Void;
}
/**
* Defines a set of callbacks available to scripted classes that involve player input.
*/
interface IInputScriptedClass extends IScriptedClass
{
public function onKeyDown(event:KeyboardInputScriptEvent):Void;
public function onKeyUp(event:KeyboardInputScriptEvent):Void;
// TODO: OnMouseDown, OnMouseUp, OnMouseMove
}
/**
* Defines a set of callbacks available to scripted classes that involve the lifecycle of the Play State.
*/
interface IPlayStateScriptedClass extends IScriptedClass
{
public function onPause(event:ScriptEvent):Void;
public function onResume(event:ScriptEvent):Void;
public function onSongLoaded(eent:SongLoadScriptEvent):Void;
public function onSongStart(event:ScriptEvent):Void;
public function onSongEnd(event:ScriptEvent):Void;
public function onSongReset(event:ScriptEvent):Void;
public function onGameOver(event:ScriptEvent):Void;
public function onGameRetry(event:ScriptEvent):Void;
public function onNoteHit(event:NoteScriptEvent):Void;
public function onNoteMiss(event:NoteScriptEvent):Void;
public function onStepHit(event:SongTimeScriptEvent):Void;
public function onBeatHit(event:SongTimeScriptEvent):Void;
public function onCountdownStart(event:CountdownScriptEvent):Void;
public function onCountdownStep(event:CountdownScriptEvent):Void;
public function onCountdownEnd(event:CountdownScriptEvent):Void;
}