2020-10-09 22:39:52 -04:00
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package;
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import flixel.addons.transition.FlxTransitionableState;
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class MusicBeatState extends FlxTransitionableState
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{
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private var lastBeat:Float = 0;
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private var lastStep:Float = 0;
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private var totalBeats:Int = 0;
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private var totalSteps:Int = 0;
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override function create()
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{
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super.create();
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}
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2020-10-09 23:22:07 -04:00
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override function update(elapsed:Float)
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2020-10-09 22:39:52 -04:00
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{
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2020-10-09 23:22:07 -04:00
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everyStep();
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super.update(elapsed);
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2020-10-09 22:39:52 -04:00
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}
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2020-10-09 23:22:07 -04:00
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/**
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* CHECKS EVERY FRAME
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*/
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2020-10-09 22:39:52 -04:00
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private function everyStep():Void
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{
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if (Conductor.songPosition > lastStep + Conductor.stepCrochet - Conductor.safeZoneOffset
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|| Conductor.songPosition < lastStep + Conductor.safeZoneOffset)
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{
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if (Conductor.songPosition > lastStep + Conductor.stepCrochet)
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{
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stepHit();
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}
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}
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}
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public function stepHit():Void
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{
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totalSteps += 1;
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lastStep += Conductor.stepCrochet;
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2020-10-09 23:22:07 -04:00
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if (totalSteps % 4 == 0)
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beatHit();
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2020-10-09 22:39:52 -04:00
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}
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public function beatHit():Void
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{
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lastBeat += Conductor.crochet;
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totalBeats += 1;
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}
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}
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