Funkin/source/funkin/ui/haxeui/FlxGamepadActionInputSource.hx

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package funkin.ui.haxeui;
import flixel.FlxBasic;
import flixel.input.gamepad.FlxGamepad;
import haxe.ui.actions.IActionInputSource;
/**
* Receives button presses from the Flixel gamepad and emits HaxeUI events.
*/
class FlxGamepadActionInputSource extends FlxBasic
{
public static var instance(get, null):FlxGamepadActionInputSource;
static function get_instance():FlxGamepadActionInputSource
{
if (instance == null) instance = new FlxGamepadActionInputSource();
return instance;
}
public function new()
{
super();
}
public function start():Void
{
FlxG.plugins.addPlugin(this);
}
public override function update(elapsed:Float):Void
{
super.update(elapsed);
if (FlxG.gamepads.firstActive != null)
{
updateGamepad(elapsed, FlxG.gamepads.firstActive);
}
}
function updateGamepad(elapsed:Float, gamepad:FlxGamepad):Void
{
if (gamepad.justPressed.BACK)
{
//
}
}
public override function destroy():Void
{
super.destroy();
FlxG.plugins.remove(this);
}
}