Funkin/source/funkin/ui/haxeui/HaxeUISubState.hx

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Haxe
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package funkin.ui.haxeui;
import haxe.ui.RuntimeComponentBuilder;
import haxe.ui.core.Component;
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import haxe.ui.events.MouseEvent;
class HaxeUISubState extends MusicBeatSubstate
{
// The component representing the main UI.
public var component:Component;
var _componentKey:String;
public function new(key:String)
{
super();
_componentKey = key;
}
override function create()
{
super.create();
refreshComponent();
}
/**
* Builds a component from a given XML file.
* Call this in your code to load additional components at runtime.
*/
public function buildComponent(assetPath:String)
{
trace('Building component $assetPath');
return RuntimeComponentBuilder.fromAsset(assetPath);
}
override function update(elapsed:Float)
{
super.update(elapsed);
// Force quit.
if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState());
// Refresh the component.
if (FlxG.keys.justPressed.F5)
{
refreshComponent();
}
}
function refreshComponent()
{
/*
if (component != null)
{
remove(component);
component = null;
}
if (component != null)
{
trace('Success!');
add(component);
}
else
{
trace('Failed to build component $_componentKey');
}
*/
if (component == null)
{
component = buildComponent(_componentKey);
add(component);
trace(component);
}
else
{
var component2 = buildComponent(_componentKey);
component2.x += 100;
add(component2);
trace(component2);
remove(component);
}
}
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/**
* Add an onClick listener to a HaxeUI menu bar item.
*/
function addUIClickListener(key:String, callback:MouseEvent->Void)
{
var target:Component = findComponent(key);
if (target == null)
{
// Gracefully handle the case where the item can't be located.
trace('WARN: Could not locate menu item: $key');
}
else
{
target.onClick = callback;
}
}
public function findComponent<T:Component>(criteria:String = null, type:Class<T> = null, recursive:Null<Bool> = null, searchType:String = "id"):Null<T>
{
if (component == null) return null;
return component.findComponent(criteria, type, recursive, searchType);
}
override function destroy()
{
if (component != null) remove(component);
component = null;
}
}