FridayNightFunkinBoyfriendBot/ChomensJS/plugins/players.js

136 lines
3.1 KiB
JavaScript

const { EventEmitter } = require('events')
class PlayerList {
list = []
addPlayer (player) {
this.removePlayer(player)
this.list.push(player)
}
hasPlayer (player) {
return this.getPlayer(player) !== undefined
}
getPlayer (player) {
let identifier
switch (typeof player) {
case 'object':
identifier = player.UUID
break
case 'string':
identifier = player
break
default:
throw new Error(`Get player called with ${player}`)
}
return this.list.find((player) => [player.UUID, player.name].some((item) => item === identifier))
}
getPlayers () {
return Array.from(this.list)
}
removePlayer (player) {
this.list = this.list.filter(({ UUID }) => UUID !== player.UUID)
}
}
function inject (bot, dcclient, config) {
bot.players = new PlayerList()
const tabCompletePlayerList = {
list: [],
interval: setInterval(async () => {
bot.write('tab_complete', {
text: '/scoreboard players add '
})
const [packet] = await EventEmitter.once(bot._client, 'tab_complete')
return packet.matches
.filter((match) => !match.tooltip)
.map(({ match }) => match)
}, 1000 * 3)
}//???
bot._client.on('player_info', async (packet) => {
for (const player of packet.data) {
switch (packet.action) {
case 0:
addPlayer(player, packet)
break
case 1:
updateGamemode(player, packet)
break
case 2:
updatePing(player, packet)
break
case 3:
updateDisplayName(player, packet)
break
case 4:
removePlayer(player, packet)
break
}
}
})
function addPlayer (player, packet) {
if (bot.players.getPlayer(player)) bot.emit('player_unvanished', player, packet)
else bot.emit('player_added', player, packet)
bot.players.addPlayer(player)
}
function updateGamemode (player, packet) {
const fullPlayer = bot.players.getPlayer(player)
bot.emit('onPlayerGamemodeUpdate', player, packet)
if (fullPlayer === undefined) return
fullPlayer.gamemode = player.gamemode
}
function updatePing (player, packet) {
const fullPlayer = bot.players.getPlayer(player)
bot.emit('player_ping_updated', player, packet)
if (fullPlayer === undefined) return
fullPlayer.ping = player.ping
}
function updateDisplayName (player, packet) {
const fullPlayer = bot.players.getPlayer(player)
bot.emit('player_display_name_updated', player, packet)
if (fullPlayer === undefined) return
fullPlayer.displayName = player.displayName
}
function removePlayer (player, packet) {
const fullPlayer = bot.players.getPlayer(player)
const players = tabCompletePlayerList.list
if (fullPlayer && players.some((name) => name === fullPlayer.name)) {
bot.emit('player_vanished', player)
} else {
bot.emit('player_removed', player, packet)
bot.players.removePlayer(player)
}
}
bot.on('end', () => {
clearInterval(tabCompletePlayerList.interval)
})
}
module.exports = { inject }