FridayNightFunkinBoyfriendBot/commands/chatterboxbot.js
2024-02-20 16:58:22 +00:00

252 lines
No EOL
7.3 KiB
JavaScript

/*/*
* This example demonstrates how easy it is to create a bot
* that sends chat messages whenever something interesting happens
* on the server you are connected to.
*
* Below you can find a wide range of different events you can watch
* but remember to check out the API documentation to find even more!
*
* Some events may be commented out because they are very frequent and
* may flood the chat, feel free to check them out for other purposes though.
*
* This bot also replies to some specific chat messages so you can ask him
* a few informations while you are in game.
*/
const crypto = require('crypto')
module.exports = {
name: 'chatterboxbot',
hashOnly:true,
execute (context) {
const mineflayer = require('mineflayer')
const { Vec3 } = require('vec3')
const randomstring = require('randomstring')
const bot = mineflayer.createBot({
host: context.bot.options.host,
username:randomstring.generate(16),
})
bot.on('chat', (username, message) => {
if (username === bot.username) return
const result = /canSee (-?[0-9]+),(-?[0-9]+),(-?[0-9]+)/.exec(message)
if (result) {
canSee(new Vec3(result[1], result[2], result[3]))
return
}
switch (message) {
case 'pos':
sayPosition(username)
break
case 'wearing':
sayEquipment()
break
case 'nick':
sayNick()
break
case 'spawn':
saySpawnPoint()
break
case 'block':
sayBlockUnder(username)
break
case 'quit':
quit(username)
break
default:
bot.chat("That's nice")
}
function canSee (pos) {
const block = bot.blockAt(pos)
const r = bot.canSeeBlock(block)
if (r) {
bot.chat(`I can see the block of ${block.displayName} at ${pos}`)
} else {
bot.chat(`I cannot see the block of ${block.displayName} at ${pos}`)
}
}
function sayPosition (username) {
bot.chat(`I am at ${bot.entity.position}`)
bot.chat(`You are at ${bot.players[username].entity.position}`)
}
function sayEquipment () {
const eq = bot.players[username].entity.equipment
const eqText = []
if (eq[0]) eqText.push(`holding a ${eq[0].displayName}`)
if (eq[1]) eqText.push(`wearing a ${eq[1].displayName} on your feet`)
if (eq[2]) eqText.push(`wearing a ${eq[2].displayName} on your legs`)
if (eq[3]) eqText.push(`wearing a ${eq[3].displayName} on your torso`)
if (eq[4]) eqText.push(`wearing a ${eq[4].displayName} on your head`)
if (eqText.length) {
bot.chat(`You are ${eqText.join(', ')}.`)
} else {
bot.chat('You are naked!')
}
}
function saySpawnPoint () {
bot.chat(`Spawn is at ${bot.spawnPoint}`)
}
function sayBlockUnder () {
const block = bot.blockAt(bot.players[username].entity.position.offset(0, -1, 0))
bot.chat(`Block under you is ${block.displayName} in the ${block.biome.name} biome`)
console.log(block)
}
function quit (username) {
bot.quit(`${username} told me to`)
}
function sayNick () {
bot.chat(`My name is ${bot.player.displayName}`)
}
})
bot.on('whisper', (username, message, rawMessage) => {
console.log(`I received a message from ${username}: ${message}`)
bot.whisper(username, 'I can tell secrets too.')
})
bot.on('nonSpokenChat', (message) => {
console.log(`Non spoken chat: ${message}`)
})
bot.on('login', () => {
bot.chat('Hi everyone!')
})
bot.on('spawn', () => {
bot.chat('I spawned, watch out!')
})
bot.on('spawnReset', (message) => {
bot.chat('Oh noez! My bed is broken.')
})
bot.on('forcedMove', () => {
bot.chat(`I have been forced to move to ${bot.entity.position}`)
})
bot.on('health', () => {
bot.chat(`I have ${bot.health} health and ${bot.food} food`)
})
bot.on('death', () => {
bot.chat('I died x.x')
})
bot.on('kicked', (reason) => {
console.log(`I got kicked for ${reason}`)
})
bot.on('time', () => {
bot.chat('Current time: ' + bot.time.timeOfDay)
})
bot.on('rain', () => {
if (bot.isRaining) {
bot.chat('It started raining.')
} else {
bot.chat('It stopped raining.')
}
})
bot.on('noteHeard', (block, instrument, pitch) => {
bot.chat(`Music for my ears! I just heard a ${instrument.name}`)
})
bot.on('chestLidMove', (block, isOpen) => {
const action = isOpen ? 'open' : 'close'
bot.chat(`Hey, did someone just ${action} a chest?`)
})
bot.on('pistonMove', (block, isPulling, direction) => {
const action = isPulling ? 'pulling' : 'pushing'
bot.chat(`A piston is ${action} near me, i can hear it.`)
})
bot.on('playerJoined', (player) => {
if (player.username !== bot.username) {
bot.chat(`Hello, ${player.username}! Welcome to the server.`)
}
})
bot.on('playerLeft', (player) => {
if (player.username === bot.username) return
bot.chat(`Bye ${player.username}`)
})
bot.on('playerCollect', (collector, collected) => {
if (collector.type === 'player') {
const item = collected.getDroppedItem()
bot.chat(`${collector.username !== bot.username ? ("I'm so jealous. " + collector.username) : 'I '} collected ${item.count} ${item.displayName}`)
}
})
bot.on('entitySpawn', (entity) => {
if (entity.type === 'mob') {
console.log(`Look out! A ${entity.displayName} spawned at ${entity.position}`)
} else if (entity.type === 'player') {
bot.chat(`Look who decided to show up: ${entity.username}`)
} else if (entity.type === 'object') {
console.log(`There's a ${entity.displayName} at ${entity.position}`)
} else if (entity.type === 'global') {
bot.chat('Ooh lightning!')
} else if (entity.type === 'orb') {
bot.chat('Gimme dat exp orb!')
}
})
bot.on('entityHurt', (entity) => {
if (entity.type === 'mob') {
bot.chat(`Haha! The ${entity.displayName} got hurt!`)
} else if (entity.type === 'player') {
bot.chat(`Aww, poor ${entity.username} got hurt. Maybe you shouldn't have a ping of ${bot.players[entity.username].ping}`)
}
})
bot.on('entitySwingArm', (entity) => {
bot.chat(`${entity.username}, I see that your arm is working fine.`)
})
bot.on('entityCrouch', (entity) => {
bot.chat(`${entity.username}: you so sneaky.`)
})
bot.on('entityUncrouch', (entity) => {
bot.chat(`${entity.username}: welcome back from the land of hunchbacks.`)
})
bot.on('entitySleep', (entity) => {
bot.chat(`Good night, ${entity.username}`)
})
bot.on('entityWake', (entity) => {
bot.chat(`Top of the morning, ${entity.username}`)
})
bot.on('entityEat', (entity) => {
bot.chat(`${entity.username}: OM NOM NOM NOMONOM. That's what you sound like.`)
})
bot.on('entityAttach', (entity, vehicle) => {
if (entity.type === 'player' && vehicle.type === 'object') {
bot.chat(`Sweet, ${entity.username} is riding that ${vehicle.displayName}`)
}
})
bot.on('entityDetach', (entity, vehicle) => {
if (entity.type === 'player' && vehicle.type === 'object') {
bot.chat(`Lame, ${entity.username} stopped riding the ${vehicle.displayName}`)
}
})
bot.on('entityEquipmentChange', (entity) => {
console.log('entityEquipmentChange', entity)
})
bot.on('entityEffect', (entity, effect) => {
console.log('entityEffect', entity, effect)
})
bot.on('entityEffectEnd', (entity, effect) => {
console.log('entityEffectEnd', entity, effect)
})
}//this isnt how..
}//./commands/tellraw.js
// Done!
//are ya able to help with the validation/hashing in mine?
// Make a copy of this
//ahh ok
//whos not
// Can cars fly?
//fr
// look at the console
// watch console rq
// Rip our ram lmao