const mc = require("minecraft-protocol"); const { EventEmitter } = require("node:events"); const fs = require("fs"); const path = require("path"); const util = require("node:util"); console.log(`Starting ${process.env["buildstring"]} .......`); console.log(`Foundation: ${process.env["FoundationBuildString"]}`); console.log("this may take a few moments...."); require("events").EventEmitter.defaultMaxListeners = 31; function createBot(options = {}) { const bot = new EventEmitter(); const rs = require("randomstring"); // Set some default values in options let r = Math.floor(Math.random() * 255) + 1; options.host ??= "localhost"; options.username ??= "FNFBoyfriendBot"; options.hideErrors ??= false; // HACK: Hide errors by default as a lazy fix to console being spammed with them options.Console.enabled ??= true; options.Console.filelogging ??= false; /* options.commands.MainPrefix ??= "~"; options.commands.SecondaryPrefix ??= "%"; options.commands.TertiaryPrefix ??= "&"; options.selfcare.unmuted ??= true; */ options.selfcare.vanished ??= true; options.selfcare.prefix ??= true; options.selfcare.skin ??= true; options.selfcare.cspy ??= true; options.selfcare.op ??= true; options.selfcare.gmc ??= true; options.selfcare.interval ??= 500; options.selfcare.username ??= true; options.selfcare.nickname ??= true; options.selfcare.god ??= true; options.selfcare.tptoggle ??= true; options.discord.commandPrefix ??= "~"; options.reconnectDelay ??= 1000; bot.options = options; // Create our client object, put it on the bot, and register some events bot.on("init_client", (client) => { client.on("packet", (data, meta) => { bot.emit("packet", data, meta); bot.emit("packet." + meta.name, data); }); client.on("login", async function (data) { bot.uuid = client.uuid; bot.username = client.username; bot.port = bot.options.port; bot.version = bot.options.version; console.log(`Username: ${bot.options.username}`); console.log(`Host: ${bot.options.host}:${bot.options.port}`); console.log(`Minecraft java version: ${bot.options.version}`); if(!bot.options.Core.enabled){ bot.console.info(`Coreless mode active for ${bot.options.host}:${bot.options.port} !`) } bot.chat('&5&lFNF�FFFF&lBoyfriend&4&lBot &f- &4Parker&02991') //startupmsg:true, const timer = setInterval(() => { bot.chat(`Join the FNFBoyfriendBot discord ${bot.options.discord.invite}`) }, 280000) client.on("end", (reason) => { bot.emit("end", reason); console.log(reason); bot.cloop.clear() bot.memusage.off() clearInterval(timer) }); }); client.on("disconnect", (reason) => { bot.emit("disconnect", reason); console.log(reason); }); client.on("kick_disconnect", (reason) => { bot.emit("kick_disconnect", reason); console.log(reason); }); client.on("keep_alive", ({ keepAliveId }) => { bot.emit("keep_alive", { keepAliveId }); }); client.on("error", (error) => bot.emit("error", error)); }); const client = options.client ?? mc.createClient(options); bot._client = client; bot.emit("init_client", client); bot.bots = options.bots ?? [bot]; return bot; } const amonger = "../"; if (fs.existsSync("../FridayNightFunkinBoyfriendBot") == false) { // this isn't full proof. if the replit name is the same as this value, it will count as not a amonger | I have an idea, my idea is like check if the name of the system / info is whatever so if it's win32 but it should be whatever ubuntu or something it doesn't run | I might put it in minecraft-protocol files :skull: process.exit(1);//but that would be overwritten when minecraft-protocol is being updated or smh } module.exports = createBot;