fabric/fabric-rendering-fluids-v1
PepperCode1 e761c6698e
Fluid rendering fixes (#3593)
* Fluid rendering fixes

- Fix default overlay block check using TransparentBlock instead of TranslucentBlock
- Fix setBlockTransparency/isBlockTransparent not being thread-safe
- Reuse the same render handler objects for water and lava

* Fix implementation issues

- Fix custom geometry being buffered twice if FluidRenderHandler#renderFluid is invoked directly
- Fix calling FluidRenderHandler.super.renderFluid not using passed arguments to calculate color
- Fix calling FluidRenderHandler.super.renderFluid more than once producing incorrect geometry
- Fix fluids with no handler never receiving water overlay instead of using default behavior

* Add way to render fluid with non-vanilla default

- Fix testmod
2024-02-18 13:00:58 +00:00
..
src Fluid rendering fixes (#3593) 2024-02-18 13:00:58 +00:00
build.gradle Update to loom 1.3 and use Mod Publish Plugin (#3158) 2023-08-02 18:51:21 +01:00