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Fabric Lifecycle Events (V1)
Contains events which indicate when the lifecycle of a Minecraft client, Minecraft server and the lifecycle objects which exist on the client and server has changed.
Organization
Events in this module belong to a single class which relates to the category of events. The event callbacks to be implemented are nested classes within.
For example, if you are listening to ServerLifecycleEvents.SERVER_STARTING
in ServerLifecycleEvents
the callback interface that would be implemented is ServerLifecycleEvents.ServerStarting
.
Server Events
Events related to objects on a logical server.
These classes are located in net.fabricmc.fabric.api.event.lifecycle.v1
.
ServerLifecycleEvents
Contains lifecycle events related to a Minecraft server. This includes events which indicate when a server is starting up, is in a data pack reload or shutting down.
ServerTickEvents
Contains events related to the ticking of a Minecraft server.
There are events that indicate the beginning and end of the tick for the server and each ServerWorld
.
ServerWorldEvents
Events related to the lifecycle a ServerWorld
.
Currently, this contains events related to loading and unloading ServerWorld
s.
ServerChunkEvents
Events related to the lifecycle of chunks in a ServerWorld
.
Currently, this contains events related to loading and unloading chunks in a ServerWorld
.
ServerEntityEvents
Events related to the lifecycle of entities in a ServerWorld
.
Currently, this only contains an event for an entity being loaded into a ServerWorld
.
The unload event has not been implemented yet.
ServerBlockEntityEvents
Events related to the lifecycle of block entities in a ServerWorld
.
Currently, this contains events related to loading and unloading block entities in a ServerWorld
.
Client Events
Events related to objects on a logical client.
These classes are located in net.fabricmc.fabric.api.client.event.lifecycle.v1
.
Note: These events are only available on a client. Trying to access these events on a dedicated server will cause the game to crash.
ClientLifecycleEvents
Events related to the lifecycle of a Minecraft client. Currently, this contains events related to when the Minecraft Client is starting or stopping.
ClientTickEvents
Events related to ticking of a Minecraft client.
There are events that indicate the beginning and end of the tick for the client and the ClientWorld
if in game.
ClientWorldEvents
Events related to the lifecycle a ClientWorld
.
Currently, this contains an event which is called after ClientWorld
has been changed.
ClientChunkEvents
Events related to the lifecycle of chunks on a Minecraft client.
Currently, this contains events related to loading and unloading chunks in a ClientWorld
.
ClientEntityEvents
Events related to the lifecycle of entities in a ClientWorld
.
Currently, this contains event for an entity being loaded into a ClientWorld
.
ClientBlockEntityEvents
Events related to the lifecycle of block entities in a ClientWorld
.
Currently, this contains events related to loading and unloading block entities in a ClientWorld
.