fabric/fabric-transitive-access-wideners-v1/template.accesswidener
Shnupbups 6c31357e16
Some more TAWs for block creation and block loot tables (#3201)
* Some more TAWs

Added some TAWs for various methods in `Blocks` used to create certain types of blocks that mods may want to also create. Using these methods will allow them to ensure they have all the right block settings they need to stay consistent with vanilla blocks that use the same methods.

* Add some fields from BlockLootTableGenerator

useful fields from BlockLootTableGenerator. also cleaned up the datagen api's accesswidener file
2023-07-18 12:54:51 +01:00

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# Registering custom model predicate providers for item models
transitive-accessible method net/minecraft/client/item/ModelPredicateProviderRegistry register (Lnet/minecraft/item/Item;Lnet/minecraft/util/Identifier;Lnet/minecraft/client/item/ClampedModelPredicateProvider;)V
transitive-accessible method net/minecraft/client/item/ModelPredicateProviderRegistry register (Lnet/minecraft/util/Identifier;Lnet/minecraft/client/item/ClampedModelPredicateProvider;)Lnet/minecraft/client/item/ClampedModelPredicateProvider;
transitive-accessible method net/minecraft/client/item/ModelPredicateProviderRegistry registerCustomModelData (Lnet/minecraft/client/item/ModelPredicateProvider;)V
# Registering custom advancement criteria
transitive-accessible method net/minecraft/advancement/criterion/Criteria register (Lnet/minecraft/advancement/criterion/Criterion;)Lnet/minecraft/advancement/criterion/Criterion;
# Creating custom screen handler types
transitive-accessible class net/minecraft/screen/ScreenHandlerType$Factory
transitive-accessible method net/minecraft/screen/ScreenHandlerType <init> (Lnet/minecraft/screen/ScreenHandlerType$Factory;Lnet/minecraft/resource/featuretoggle/FeatureSet;)V
# Registering custom screen handler type -> screen mappings
transitive-accessible class net/minecraft/client/gui/screen/ingame/HandledScreens$Provider
transitive-accessible method net/minecraft/client/gui/screen/ingame/HandledScreens register (Lnet/minecraft/screen/ScreenHandlerType;Lnet/minecraft/client/gui/screen/ingame/HandledScreens$Provider;)V
# Data contained in loot tables and pools
transitive-accessible field net/minecraft/loot/LootPool entries [Lnet/minecraft/loot/entry/LootPoolEntry;
transitive-accessible field net/minecraft/loot/LootPool conditions [Lnet/minecraft/loot/condition/LootCondition;
transitive-accessible field net/minecraft/loot/LootPool functions [Lnet/minecraft/loot/function/LootFunction;
transitive-accessible field net/minecraft/loot/LootPool rolls Lnet/minecraft/loot/provider/number/LootNumberProvider;
transitive-accessible field net/minecraft/loot/LootPool bonusRolls Lnet/minecraft/loot/provider/number/LootNumberProvider;
transitive-accessible field net/minecraft/loot/LootTable pools [Lnet/minecraft/loot/LootPool;
transitive-accessible field net/minecraft/loot/LootTable functions [Lnet/minecraft/loot/function/LootFunction;
# Villager trade factories
transitive-accessible class net/minecraft/village/TradeOffers$BuyForOneEmeraldFactory
transitive-accessible class net/minecraft/village/TradeOffers$SellItemFactory
transitive-accessible class net/minecraft/village/TradeOffers$SellSuspiciousStewFactory
transitive-accessible class net/minecraft/village/TradeOffers$ProcessItemFactory
transitive-accessible class net/minecraft/village/TradeOffers$SellEnchantedToolFactory
transitive-accessible class net/minecraft/village/TradeOffers$TypeAwareBuyForOneEmeraldFactory
transitive-accessible class net/minecraft/village/TradeOffers$SellPotionHoldingItemFactory
transitive-accessible class net/minecraft/village/TradeOffers$EnchantBookFactory
transitive-accessible class net/minecraft/village/TradeOffers$SellMapFactory
transitive-accessible class net/minecraft/village/TradeOffers$SellDyedArmorFactory
# Registering custom entity spawn restrictions
transitive-accessible method net/minecraft/entity/SpawnRestriction register (Lnet/minecraft/entity/EntityType;Lnet/minecraft/entity/SpawnRestriction$Location;Lnet/minecraft/world/Heightmap$Type;Lnet/minecraft/entity/SpawnRestriction$SpawnPredicate;)V
# Item usage context constructors
transitive-accessible method net/minecraft/item/ItemUsageContext <init> (Lnet/minecraft/world/World;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;Lnet/minecraft/item/ItemStack;Lnet/minecraft/util/hit/BlockHitResult;)V
transitive-accessible method net/minecraft/item/ItemPlacementContext <init> (Lnet/minecraft/world/World;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;Lnet/minecraft/item/ItemStack;Lnet/minecraft/util/hit/BlockHitResult;)V
# Recipe factories
transitive-accessible class net/minecraft/recipe/CookingRecipeSerializer$RecipeFactory
transitive-accessible class net/minecraft/recipe/CuttingRecipe$Serializer$RecipeFactory
# Registering custom brewing recipes
transitive-accessible method net/minecraft/recipe/BrewingRecipeRegistry registerItemRecipe (Lnet/minecraft/item/Item;Lnet/minecraft/item/Item;Lnet/minecraft/item/Item;)V
transitive-accessible method net/minecraft/recipe/BrewingRecipeRegistry registerPotionType (Lnet/minecraft/item/Item;)V
transitive-accessible method net/minecraft/recipe/BrewingRecipeRegistry registerPotionRecipe (Lnet/minecraft/potion/Potion;Lnet/minecraft/item/Item;Lnet/minecraft/potion/Potion;)V
# Registering custom scoreboard criteria
transitive-accessible method net/minecraft/scoreboard/ScoreboardCriterion create (Ljava/lang/String;ZLnet/minecraft/scoreboard/ScoreboardCriterion$RenderType;)Lnet/minecraft/scoreboard/ScoreboardCriterion;
transitive-accessible method net/minecraft/scoreboard/ScoreboardCriterion create (Ljava/lang/String;)Lnet/minecraft/scoreboard/ScoreboardCriterion;
# Model part subclasses
transitive-accessible class net/minecraft/client/model/ModelPart$Vertex
transitive-accessible class net/minecraft/client/model/ModelPart$Quad
# Creating custom render layers
transitive-accessible method net/minecraft/client/render/RenderLayer of (Lnet/minecraft/client/render/RenderPhase$ShaderProgram;)Lnet/minecraft/client/render/RenderLayer$MultiPhaseParameters;
transitive-accessible method net/minecraft/client/render/RenderLayer of (Ljava/lang/String;Lnet/minecraft/client/render/VertexFormat;Lnet/minecraft/client/render/VertexFormat$DrawMode;IZZLnet/minecraft/client/render/RenderLayer$MultiPhaseParameters;)Lnet/minecraft/client/render/RenderLayer$MultiPhase;
transitive-accessible method net/minecraft/client/render/RenderLayer of (Ljava/lang/String;Lnet/minecraft/client/render/VertexFormat;Lnet/minecraft/client/render/VertexFormat$DrawMode;ILnet/minecraft/client/render/RenderLayer$MultiPhaseParameters;)Lnet/minecraft/client/render/RenderLayer$MultiPhase;
# Registering custom block entity renderers
transitive-accessible method net/minecraft/client/render/block/entity/BlockEntityRendererFactories register (Lnet/minecraft/block/entity/BlockEntityType;Lnet/minecraft/client/render/block/entity/BlockEntityRendererFactory;)V
# Creating custom sensor types
transitive-accessible method net/minecraft/entity/ai/brain/sensor/SensorType <init> (Ljava/util/function/Supplier;)V
# Creating custom activities
transitive-accessible method net/minecraft/entity/ai/brain/Activity <init> (Ljava/lang/String;)V
# Living entity methods
transitive-accessible method net/minecraft/entity/LivingEntity damageArmor (Lnet/minecraft/entity/damage/DamageSource;F)V
transitive-accessible method net/minecraft/entity/LivingEntity damageHelmet (Lnet/minecraft/entity/damage/DamageSource;F)V
transitive-accessible method net/minecraft/entity/LivingEntity damageShield (F)V
# Entity constructors
transitive-accessible method net/minecraft/entity/projectile/ProjectileEntity <init> (Lnet/minecraft/entity/EntityType;Lnet/minecraft/world/World;)V
transitive-accessible method net/minecraft/entity/projectile/FishingBobberEntity <init> (Lnet/minecraft/entity/EntityType;Lnet/minecraft/world/World;II)V
# Miscellaneous other methods
transitive-accessible method net/minecraft/server/world/ServerWorld sendToPlayerIfNearby (Lnet/minecraft/server/network/ServerPlayerEntity;ZDDDLnet/minecraft/network/packet/Packet;)Z
transitive-accessible method net/minecraft/text/TextColor getHexCode ()Ljava/lang/String;
transitive-accessible method net/minecraft/text/TranslatableTextContent getArg (I)Lnet/minecraft/text/StringVisitable;
# Creating block entity types
transitive-extendable class net/minecraft/block/entity/BlockEntityType$BlockEntityFactory
# Villagers
transitive-accessible field net/minecraft/village/VillagerType BIOME_TO_TYPE Ljava/util/Map;
transitive-accessible method net/minecraft/village/VillagerType <init> (Ljava/lang/String;)V
# Access stack list in SimpleInventory
transitive-accessible field net/minecraft/inventory/SimpleInventory stacks Lnet/minecraft/util/collection/DefaultedList;
# Creating custom sound events
transitive-accessible method net/minecraft/sound/SoundEvent of (Lnet/minecraft/util/Identifier;F)Lnet/minecraft/sound/SoundEvent;
transitive-accessible method net/minecraft/sound/SoundEvent of (Lnet/minecraft/util/Identifier;)Lnet/minecraft/sound/SoundEvent;
# Creating BlockStateProviderTypes
transitive-accessible method net/minecraft/world/gen/stateprovider/BlockStateProviderType <init> (Lcom/mojang/serialization/Codec;)V
# Creating custom biomes
transitive-accessible method net/minecraft/world/biome/OverworldBiomeCreator getSkyColor (F)I
# Creating custom template pools
transitive-accessible field net/minecraft/structure/processor/StructureProcessorLists EMPTY Lnet/minecraft/registry/RegistryKey;
# Creating custom trees
transitive-accessible method net/minecraft/world/gen/foliage/FoliagePlacerType <init> (Lcom/mojang/serialization/Codec;)V
transitive-accessible method net/minecraft/world/gen/treedecorator/TreeDecoratorType <init> (Lcom/mojang/serialization/Codec;)V
transitive-accessible method net/minecraft/world/gen/trunk/TrunkPlacerType <init> (Lcom/mojang/serialization/Codec;)V
transitive-accessible method net/minecraft/world/gen/root/RootPlacerType <init> (Lcom/mojang/serialization/Codec;)V
# Working with custom damage sources
transitive-accessible field net/minecraft/entity/damage/DamageSources registry Lnet/minecraft/registry/Registry;
transitive-accessible method net/minecraft/entity/damage/DamageSources create (Lnet/minecraft/registry/RegistryKey;)Lnet/minecraft/entity/damage/DamageSource;
transitive-accessible method net/minecraft/entity/damage/DamageSources create (Lnet/minecraft/registry/RegistryKey;Lnet/minecraft/entity/Entity;)Lnet/minecraft/entity/damage/DamageSource;
transitive-accessible method net/minecraft/entity/damage/DamageSources create (Lnet/minecraft/registry/RegistryKey;Lnet/minecraft/entity/Entity;Lnet/minecraft/entity/Entity;)Lnet/minecraft/entity/damage/DamageSource;
# The attack cooldown
transitive-accessible field net/minecraft/client/MinecraftClient attackCooldown I
# Creating certain types of blocks
transitive-accessible method net/minecraft/block/Blocks createBambooBlock (Lnet/minecraft/block/MapColor;Lnet/minecraft/block/MapColor;Lnet/minecraft/sound/BlockSoundGroup;)Lnet/minecraft/block/PillarBlock;
transitive-accessible method net/minecraft/block/Blocks createFlowerPotBlock (Lnet/minecraft/block/Block;[Lnet/minecraft/resource/featuretoggle/FeatureFlag;)Lnet/minecraft/block/FlowerPotBlock;
transitive-accessible method net/minecraft/block/Blocks createLeavesBlock (Lnet/minecraft/sound/BlockSoundGroup;)Lnet/minecraft/block/LeavesBlock;
transitive-accessible method net/minecraft/block/Blocks createLogBlock (Lnet/minecraft/block/MapColor;Lnet/minecraft/block/MapColor;)Lnet/minecraft/block/PillarBlock;
transitive-accessible method net/minecraft/block/Blocks createNetherStemBlock (Lnet/minecraft/block/MapColor;)Lnet/minecraft/block/Block;
transitive-accessible method net/minecraft/block/Blocks createStoneButtonBlock ()Lnet/minecraft/block/ButtonBlock;
transitive-accessible method net/minecraft/block/Blocks createWoodenButtonBlock (Lnet/minecraft/block/BlockSetType;[Lnet/minecraft/resource/featuretoggle/FeatureFlag;)Lnet/minecraft/block/ButtonBlock;
# Methods used in block creation
transitive-accessible method net/minecraft/block/Blocks always (Lnet/minecraft/block/BlockState;Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;)Z
transitive-accessible method net/minecraft/block/Blocks always (Lnet/minecraft/block/BlockState;Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/entity/EntityType;)Ljava/lang/Boolean;
transitive-accessible method net/minecraft/block/Blocks canSpawnOnLeaves (Lnet/minecraft/block/BlockState;Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/entity/EntityType;)Ljava/lang/Boolean;
transitive-accessible method net/minecraft/block/Blocks createLightLevelFromLitBlockState (I)Ljava/util/function/ToIntFunction;
transitive-accessible method net/minecraft/block/Blocks never (Lnet/minecraft/block/BlockState;Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;)Z
transitive-accessible method net/minecraft/block/Blocks never (Lnet/minecraft/block/BlockState;Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/entity/EntityType;)Ljava/lang/Boolean;
### Generated access wideners below