fabric/fabric-transitive-access-wideners-v1/template.accesswidener
Maity ed1baa7042
Add some new TAWs for tree worldgen (#3060)
* TAWs for worldgen

* Impl suggestions

* Forgot run generateAccessWidener ;)
2023-05-14 14:56:08 +01:00

124 lines
9.7 KiB
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# Registering custom model predicate providers for item models
transitive-accessible method net/minecraft/client/item/ModelPredicateProviderRegistry register (Lnet/minecraft/item/Item;Lnet/minecraft/util/Identifier;Lnet/minecraft/client/item/ClampedModelPredicateProvider;)V
transitive-accessible method net/minecraft/client/item/ModelPredicateProviderRegistry register (Lnet/minecraft/util/Identifier;Lnet/minecraft/client/item/ClampedModelPredicateProvider;)Lnet/minecraft/client/item/ClampedModelPredicateProvider;
transitive-accessible method net/minecraft/client/item/ModelPredicateProviderRegistry registerCustomModelData (Lnet/minecraft/client/item/ModelPredicateProvider;)V
# Registering custom advancement criteria
transitive-accessible method net/minecraft/advancement/criterion/Criteria register (Lnet/minecraft/advancement/criterion/Criterion;)Lnet/minecraft/advancement/criterion/Criterion;
# Creating custom screen handler types
transitive-accessible class net/minecraft/screen/ScreenHandlerType$Factory
transitive-accessible method net/minecraft/screen/ScreenHandlerType <init> (Lnet/minecraft/screen/ScreenHandlerType$Factory;Lnet/minecraft/resource/featuretoggle/FeatureSet;)V
# Registering custom screen handler type -> screen mappings
transitive-accessible class net/minecraft/client/gui/screen/ingame/HandledScreens$Provider
transitive-accessible method net/minecraft/client/gui/screen/ingame/HandledScreens register (Lnet/minecraft/screen/ScreenHandlerType;Lnet/minecraft/client/gui/screen/ingame/HandledScreens$Provider;)V
# Data contained in loot tables and pools
transitive-accessible field net/minecraft/loot/LootPool entries [Lnet/minecraft/loot/entry/LootPoolEntry;
transitive-accessible field net/minecraft/loot/LootPool conditions [Lnet/minecraft/loot/condition/LootCondition;
transitive-accessible field net/minecraft/loot/LootPool functions [Lnet/minecraft/loot/function/LootFunction;
transitive-accessible field net/minecraft/loot/LootPool rolls Lnet/minecraft/loot/provider/number/LootNumberProvider;
transitive-accessible field net/minecraft/loot/LootPool bonusRolls Lnet/minecraft/loot/provider/number/LootNumberProvider;
transitive-accessible field net/minecraft/loot/LootTable pools [Lnet/minecraft/loot/LootPool;
transitive-accessible field net/minecraft/loot/LootTable functions [Lnet/minecraft/loot/function/LootFunction;
# Villager trade factories
transitive-accessible class net/minecraft/village/TradeOffers$BuyForOneEmeraldFactory
transitive-accessible class net/minecraft/village/TradeOffers$SellItemFactory
transitive-accessible class net/minecraft/village/TradeOffers$SellSuspiciousStewFactory
transitive-accessible class net/minecraft/village/TradeOffers$ProcessItemFactory
transitive-accessible class net/minecraft/village/TradeOffers$SellEnchantedToolFactory
transitive-accessible class net/minecraft/village/TradeOffers$TypeAwareBuyForOneEmeraldFactory
transitive-accessible class net/minecraft/village/TradeOffers$SellPotionHoldingItemFactory
transitive-accessible class net/minecraft/village/TradeOffers$EnchantBookFactory
transitive-accessible class net/minecraft/village/TradeOffers$SellMapFactory
transitive-accessible class net/minecraft/village/TradeOffers$SellDyedArmorFactory
# Registering custom entity spawn restrictions
transitive-accessible method net/minecraft/entity/SpawnRestriction register (Lnet/minecraft/entity/EntityType;Lnet/minecraft/entity/SpawnRestriction$Location;Lnet/minecraft/world/Heightmap$Type;Lnet/minecraft/entity/SpawnRestriction$SpawnPredicate;)V
# Creating custom block materials
transitive-accessible method net/minecraft/block/Material$Builder burnable ()Lnet/minecraft/block/Material$Builder;
transitive-accessible method net/minecraft/block/Material$Builder destroyedByPiston ()Lnet/minecraft/block/Material$Builder;
transitive-accessible method net/minecraft/block/Material$Builder blocksPistons ()Lnet/minecraft/block/Material$Builder;
# Item usage context constructors
transitive-accessible method net/minecraft/item/ItemUsageContext <init> (Lnet/minecraft/world/World;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;Lnet/minecraft/item/ItemStack;Lnet/minecraft/util/hit/BlockHitResult;)V
transitive-accessible method net/minecraft/item/ItemPlacementContext <init> (Lnet/minecraft/world/World;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;Lnet/minecraft/item/ItemStack;Lnet/minecraft/util/hit/BlockHitResult;)V
# Recipe factories
transitive-accessible class net/minecraft/recipe/CookingRecipeSerializer$RecipeFactory
transitive-accessible class net/minecraft/recipe/CuttingRecipe$Serializer$RecipeFactory
# Registering custom brewing recipes
transitive-accessible method net/minecraft/recipe/BrewingRecipeRegistry registerItemRecipe (Lnet/minecraft/item/Item;Lnet/minecraft/item/Item;Lnet/minecraft/item/Item;)V
transitive-accessible method net/minecraft/recipe/BrewingRecipeRegistry registerPotionType (Lnet/minecraft/item/Item;)V
transitive-accessible method net/minecraft/recipe/BrewingRecipeRegistry registerPotionRecipe (Lnet/minecraft/potion/Potion;Lnet/minecraft/item/Item;Lnet/minecraft/potion/Potion;)V
# Registering custom scoreboard criteria
transitive-accessible method net/minecraft/scoreboard/ScoreboardCriterion create (Ljava/lang/String;ZLnet/minecraft/scoreboard/ScoreboardCriterion$RenderType;)Lnet/minecraft/scoreboard/ScoreboardCriterion;
transitive-accessible method net/minecraft/scoreboard/ScoreboardCriterion create (Ljava/lang/String;)Lnet/minecraft/scoreboard/ScoreboardCriterion;
# Model part subclasses
transitive-accessible class net/minecraft/client/model/ModelPart$Vertex
transitive-accessible class net/minecraft/client/model/ModelPart$Quad
# Creating custom render layers
transitive-accessible method net/minecraft/client/render/RenderLayer of (Lnet/minecraft/client/render/RenderPhase$ShaderProgram;)Lnet/minecraft/client/render/RenderLayer$MultiPhaseParameters;
transitive-accessible method net/minecraft/client/render/RenderLayer of (Ljava/lang/String;Lnet/minecraft/client/render/VertexFormat;Lnet/minecraft/client/render/VertexFormat$DrawMode;IZZLnet/minecraft/client/render/RenderLayer$MultiPhaseParameters;)Lnet/minecraft/client/render/RenderLayer$MultiPhase;
transitive-accessible method net/minecraft/client/render/RenderLayer of (Ljava/lang/String;Lnet/minecraft/client/render/VertexFormat;Lnet/minecraft/client/render/VertexFormat$DrawMode;ILnet/minecraft/client/render/RenderLayer$MultiPhaseParameters;)Lnet/minecraft/client/render/RenderLayer$MultiPhase;
# Registering custom block entity renderers
transitive-accessible method net/minecraft/client/render/block/entity/BlockEntityRendererFactories register (Lnet/minecraft/block/entity/BlockEntityType;Lnet/minecraft/client/render/block/entity/BlockEntityRendererFactory;)V
# Creating custom sensor types
transitive-accessible method net/minecraft/entity/ai/brain/sensor/SensorType <init> (Ljava/util/function/Supplier;)V
# Creating custom activities
transitive-accessible method net/minecraft/entity/ai/brain/Activity <init> (Ljava/lang/String;)V
# Living entity methods
transitive-accessible method net/minecraft/entity/LivingEntity damageArmor (Lnet/minecraft/entity/damage/DamageSource;F)V
transitive-accessible method net/minecraft/entity/LivingEntity damageHelmet (Lnet/minecraft/entity/damage/DamageSource;F)V
transitive-accessible method net/minecraft/entity/LivingEntity damageShield (F)V
# Entity constructors
transitive-accessible method net/minecraft/entity/projectile/ProjectileEntity <init> (Lnet/minecraft/entity/EntityType;Lnet/minecraft/world/World;)V
transitive-accessible method net/minecraft/entity/projectile/FishingBobberEntity <init> (Lnet/minecraft/entity/EntityType;Lnet/minecraft/world/World;II)V
# Miscellaneous other methods
transitive-accessible method net/minecraft/server/world/ServerWorld sendToPlayerIfNearby (Lnet/minecraft/server/network/ServerPlayerEntity;ZDDDLnet/minecraft/network/packet/Packet;)Z
transitive-accessible method net/minecraft/text/TextColor getHexCode ()Ljava/lang/String;
transitive-accessible method net/minecraft/text/TranslatableTextContent getArg (I)Lnet/minecraft/text/StringVisitable;
# Creating block entity types
transitive-extendable class net/minecraft/block/entity/BlockEntityType$BlockEntityFactory
# Villagers
transitive-accessible field net/minecraft/village/VillagerType BIOME_TO_TYPE Ljava/util/Map;
transitive-accessible method net/minecraft/village/VillagerType <init> (Ljava/lang/String;)V
# Access stack list in SimpleInventory
transitive-accessible field net/minecraft/inventory/SimpleInventory stacks Lnet/minecraft/util/collection/DefaultedList;
# Creating custom sound events
transitive-accessible method net/minecraft/sound/SoundEvent of (Lnet/minecraft/util/Identifier;F)Lnet/minecraft/sound/SoundEvent;
transitive-accessible method net/minecraft/sound/SoundEvent of (Lnet/minecraft/util/Identifier;)Lnet/minecraft/sound/SoundEvent;
# Creating BlockStateProviderTypes
transitive-accessible method net/minecraft/world/gen/stateprovider/BlockStateProviderType <init> (Lcom/mojang/serialization/Codec;)V
# Creating custom biomes
transitive-accessible method net/minecraft/world/biome/OverworldBiomeCreator getSkyColor (F)I
# Creating custom template pools
accessible field net/minecraft/structure/processor/StructureProcessorLists EMPTY Lnet/minecraft/registry/RegistryKey;
# Creating custom trees
accessible method net/minecraft/world/gen/foliage/FoliagePlacerType <init> (Lcom/mojang/serialization/Codec;)V
accessible method net/minecraft/world/gen/treedecorator/TreeDecoratorType <init> (Lcom/mojang/serialization/Codec;)V
accessible method net/minecraft/world/gen/trunk/TrunkPlacerType <init> (Lcom/mojang/serialization/Codec;)V
accessible method net/minecraft/world/gen/root/RootPlacerType <init> (Lcom/mojang/serialization/Codec;)V
### Generated access wideners below