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befed49ea3
* Optimize registry sync packet
* Make sure that the id map is sorted by the raw id
Send the difference of the first raw id and the last raw id from the bulk before
* Add packet size log prints
* Use Boolean.getBoolean
Don't send sync packet if the player is the server host
* Use generic Map
* Multiple raw id bulk test
* Group object namespace first before grouping raw ids
* Revert "Add packet size log prints"
This reverts commit
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