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rendering flat-shaded quads. Use the cull-face (if present) to determine where the light-value is being sampled from, and use the light-face to apply diffuse lighting. Also do not force the light-face to be set to the cull-face, since some blocks use faces where these are both set and different (see the insides of a Cauldron for example). |
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src/main | ||
build.gradle |