fabric/fabric-renderer-indigo/build.gradle
shartte 5d32f58344
Make Indigo more closely aligned with vanilla's behavior when (#901)
rendering flat-shaded quads. Use the cull-face (if present)
to determine where the light-value is being sampled from,
and use the light-face to apply diffuse lighting.
Also do not force the light-face to be set to the cull-face,
since some blocks use faces where these are both set and different
(see the insides of a Cauldron for example).
2020-07-24 16:24:33 +01:00

7 lines
248 B
Groovy

archivesBaseName = "fabric-renderer-indigo"
version = getSubprojectVersion(project, "0.3.4")
dependencies {
compile project(path: ':fabric-api-base', configuration: 'dev')
compile project(path: ':fabric-renderer-api-v1', configuration: 'dev')
}