Essential hooks for modding with Fabric.
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Syst3ms ca8aad0623 Data Attachment Sync API (#4049)
Completes the data attachment API with client-server syncing capabilities.

## Motivation

The existing API works great for attaching data to game objects, be they serverside or clientside, but lacks any ability to synchronize between the two.

A mod that wants to add a "thirst" mechanic can easily do so on the server side by attaching an integer to every player. However, the mod may also want to use this information to render additional HUD elements on the client. Currently, informing the client of this data can only be done manually, which is cumbersome, error-prone, and is much better-suited as an API feature.

## API Changes

The API doesn't change a lot (at least compared to the implementation), with a few new methods and one new class.

One new method has been added to `AttachmentRegistry.Builder`, namely `syncWith`. It declares that an attachment type may be synchronized with some clients, and takes a `PacketCodec` to encode attachment data over the network, as well as an element of the new `AttachmentSyncPredicate` interface.

This interface extends `BiPredicate<AttachmentTarget, ServerPlayerEntity>` to allow for user-defined predicates, and provides some common presets:
* `all()`: attachment data will be synchronized with all clients (that track the target).
* `targetOnly()`: attachment data will only be synchronized with the target it is attached to, when it is a player. If the target is not a player, it won't be synchronized with any client.
* `allButTarget()`: reverse of the above. For non-player targets, attachment data will be synchronized with all clients.

**NOTE**: for a user-defined condition, whether attachment data is synchronized with a client can change at runtime (e.g. "sync only with operators" when a player changes operator status). A specialized method to "refresh" data was considered, but in the end discarded due to complexity. It falls to individual mods to handle these edge cases.

AttachmentType also gets one new `isSynced` method to know whether a given attachment type can be synced.

## Usage

Here is how one could register an attachment for a "thirst" meter like mentioned above.
```java
public static final AttachmentType<Integer> THIRST = AttachmentRegistry.<Integer>builder()
    .initializer(() -> 20) // start with a default value like hunger
    .persistent(Codec.INT) // persist across restarts
    .syncWith(PacketCodecs.VAR_INT.cast(), AttachmentSyncPredicate.targetOnly()) // only the player's own client needs the value for rendering
    .buildAndRegister(Identifier.of("modid", "thirst"));
```
2024-11-12 18:31:14 +00:00
.github Install git in build workflow (#4025) 2024-08-11 15:13:09 +01:00
deprecated Update to 24w45a (#4213) 2024-11-06 21:10:00 +00:00
fabric-api-base Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-api-bom add fabric-api-bom and fabric-api-catalog (#3487) 2024-01-11 15:50:48 +00:00
fabric-api-catalog add fabric-api-bom and fabric-api-catalog (#3487) 2024-01-11 15:50:48 +00:00
fabric-api-lookup-api-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-biome-api-v1 Update to 24w45a (#4213) 2024-11-06 21:10:00 +00:00
fabric-block-api-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-block-view-api-v2 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-blockrenderlayer-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-client-tags-api-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-command-api-v2 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-content-registries-v0 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-convention-tags-v2 Fix raw materials item tag having duplicate entries (Fixes #4182) (#4203) 2024-11-12 18:16:50 +00:00
fabric-crash-report-info-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-data-attachment-api-v1 Data Attachment Sync API (#4049) 2024-11-12 18:31:14 +00:00
fabric-data-generation-api-v1 Update to 24w45a (#4213) 2024-11-06 21:10:00 +00:00
fabric-dimensions-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-entity-events-v1 Fix crash when none player entities are flying with an elytra. (#4218) 2024-11-08 13:53:31 +00:00
fabric-events-interaction-v0 Update to 24w45a (#4213) 2024-11-06 21:10:00 +00:00
fabric-game-rule-api-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-gametest-api-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-item-api-v1 Update to 24w45a (#4213) 2024-11-06 21:10:00 +00:00
fabric-item-group-api-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-key-binding-api-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-lifecycle-events-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-loot-api-v3 Update to 24w45a (#4213) 2024-11-06 21:10:00 +00:00
fabric-message-api-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-model-loading-api-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-networking-api-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-object-builder-api-v1 Update to 24w45a (#4213) 2024-11-06 21:10:00 +00:00
fabric-particles-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-recipe-api-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-registry-sync-v0 Update to 24w45a (#4213) 2024-11-06 21:10:00 +00:00
fabric-renderer-api-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-renderer-indigo Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-rendering-fluids-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-rendering-v1 Update to 24w45a (#4213) 2024-11-06 21:10:00 +00:00
fabric-resource-conditions-api-v1 Update to 24w45a (#4213) 2024-11-06 21:10:00 +00:00
fabric-resource-loader-v0 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-screen-api-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-screen-handler-api-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-sound-api-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-transfer-api-v1 Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
fabric-transitive-access-wideners-v1 Update to 24w45a (#4213) 2024-11-06 21:10:00 +00:00
gradle Update to loom 1.8 (#4122) 2024-10-11 15:19:40 +01:00
src Update mod to Minecraft snapshot 24w44a (#4197) 2024-10-30 18:44:56 +00:00
.editorconfig Update .editorconfig (#1830) 2021-11-16 12:48:32 +00:00
.gitattributes Use unix line endings on all files (#4079) 2024-09-10 13:17:22 +01:00
.gitignore Add script to only enable a subset of projects to aid development (#4126) 2024-10-11 15:18:38 +01:00
build.gradle Update Loom and Loader (#4188) 2024-10-27 09:44:05 +00:00
checkstyle.xml Configure spotless for imports, sort imports. (#3365) 2023-10-22 13:35:58 +01:00
CONTRIBUTING.md Refactor convention tags (#3310) 2024-04-16 18:01:57 +01:00
crowdin.yml Default English Translations for c namespaced tags (#3716) 2024-05-07 19:06:41 +01:00
gradle.properties Bump version 2024-11-08 13:56:10 +00:00
gradlew Update Gradle and Mockito (#4093) 2024-09-18 15:29:30 +01:00
gradlew.bat Update Gradle and Mockito (#4093) 2024-09-18 15:29:30 +01:00
HEADER Move deprecated modules, create own maven BOM for the deprecated modules. (#2171) 2022-05-01 15:44:16 +01:00
LICENSE first commit - resource pack hook and little else 2018-11-05 15:54:18 +01:00
README.md Fix typos (#3127) 2023-06-25 12:00:39 +01:00
settings.gradle Update to 24w45a (#4213) 2024-11-06 21:10:00 +00:00

Fabric API

Essential hooks for modding with Fabric.

Fabric API is the library for essential hooks and interoperability mechanisms for Fabric mods. Examples include:

  • Exposing functionality that is useful but difficult to access for many mods such as particles, biomes and dimensions
  • Adding events, hooks and APIs to improve interopability between mods.
  • Essential features such as registry synchronization and adding information to crash reports.
  • An advanced rendering API designed for compatibility with optimization mods and graphics overhaul mods.

Also check out Fabric Loader, the (mostly) version-independent mod loader that powers Fabric. Fabric API is a mod like any other Fabric mod which requires Fabric Loader to be installed.

For support and discussion for both developers and users, visit the Fabric Discord server.

Using Fabric API to play with mods

Make sure you have installed fabric loader first. More information about installing Fabric Loader can be found here.

To use Fabric API, download it from CurseForge, GitHub Releases or Modrinth.

The downloaded jar file should be placed in your mods folder.

Using Fabric API to develop mods

To set up a Fabric development environment, check out the Fabric example mod and follow the instructions there. The example mod already depends on Fabric API.

To include the full Fabric API with all modules in the development environment, add the following to your dependencies block in the gradle buildscript:

Groovy DSL

modImplementation "net.fabricmc.fabric-api:fabric-api:FABRIC_API_VERSION"

Kotlin DSL

modImplementation("net.fabricmc.fabric-api:fabric-api:FABRIC_API_VERSION")

Alternatively, modules from Fabric API can be specified individually as shown below (including module jar to your mod jar):

Groovy DSL

// Make a collection of all api modules we wish to use
Set<String> apiModules = [
    "fabric-api-base",
    "fabric-command-api-v1",
    "fabric-lifecycle-events-v1",
    "fabric-networking-api-v1"
]

// Add each module as a dependency
apiModules.forEach {
    include(modImplementation(fabricApi.module(it, FABRIC_API_VERSION)))
}

Kotlin DSL

// Make a set of all api modules we wish to use
setOf(
    "fabric-api-base",
    "fabric-command-api-v1",
    "fabric-lifecycle-events-v1",
    "fabric-networking-api-v1"
).forEach {
    // Add each module as a dependency
    modImplementation(fabricApi.module(it, FABRIC_API_VERSION))
}

Instead of hardcoding version constants all over the build script, Gradle properties may be used to replace these constants. Properties are defined in the gradle.properties file at the root of a project. More information is available here.

Contributing

See something Fabric API doesn't support, a bug or something that may be useful? We welcome contributions to improve Fabric API. Make sure to read the development guidelines.

Modules

Fabric API is designed to be modular for ease of updating. This also has the advantage of splitting up the codebase into smaller chunks.

Each module contains its own README.md* explaining the module's purpose and additional info on using the module.

* The README for each module is being worked on; not every module has a README at the moment