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5d32f58344
rendering flat-shaded quads. Use the cull-face (if present) to determine where the light-value is being sampled from, and use the light-face to apply diffuse lighting. Also do not force the light-face to be set to the cull-face, since some blocks use faces where these are both set and different (see the insides of a Cauldron for example).
7 lines
248 B
Groovy
7 lines
248 B
Groovy
archivesBaseName = "fabric-renderer-indigo"
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version = getSubprojectVersion(project, "0.3.4")
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dependencies {
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compile project(path: ':fabric-api-base', configuration: 'dev')
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compile project(path: ':fabric-renderer-api-v1', configuration: 'dev')
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}
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