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* Fluid rendering fixes - Fix default overlay block check using TransparentBlock instead of TranslucentBlock - Fix setBlockTransparency/isBlockTransparent not being thread-safe - Reuse the same render handler objects for water and lava * Fix implementation issues - Fix custom geometry being buffered twice if FluidRenderHandler#renderFluid is invoked directly - Fix calling FluidRenderHandler.super.renderFluid not using passed arguments to calculate color - Fix calling FluidRenderHandler.super.renderFluid more than once producing incorrect geometry - Fix fluids with no handler never receiving water overlay instead of using default behavior * Add way to render fluid with non-vanilla default - Fix testmod |
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