fabric/fabric-lifecycle-events-v1
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Fabric Lifecycle Events (V1)

Contains events which indicate when the lifecycle of a Minecraft client, Minecraft server and the lifecycle objects which exist on the client and server has changed.

Organization

Events in this module belong to a single class which relates to the category of events. The event callbacks to be implemented are nested classes within.

For example, if you are listening to ServerLifecycleEvents.SERVER_STARTING in ServerLifecycleEvents the callback interface that would be implemented is ServerLifecycleEvents.ServerStarting.

Server Events

Events related to objects on a logical server. These classes are located in net.fabricmc.fabric.api.event.lifecycle.v1.

ServerLifecycleEvents

Contains lifecycle events related to a Minecraft server. This includes events which indicate when a server is starting up, is in a data pack reload or shutting down.

ServerTickEvents

Contains events related to the ticking of a Minecraft server. There are events that indicate the beginning and end of the tick for the server and each ServerWorld.

ServerWorldEvents

Events related to the lifecycle a ServerWorld. Currently, this contains events related to loading and unloading ServerWorlds.

ServerChunkEvents

Events related to the lifecycle of chunks in a ServerWorld. Currently, this contains events related to loading and unloading chunks in a ServerWorld.

ServerEntityEvents

Events related to the lifecycle of entities in a ServerWorld. Currently, this only contains an event for an entity being loaded into a ServerWorld. The unload event has not been implemented yet.

ServerBlockEntityEvents

Events related to the lifecycle of block entities in a ServerWorld. Currently, this contains events related to loading and unloading block entities in a ServerWorld.

Client Events

Events related to objects on a logical client. These classes are located in net.fabricmc.fabric.api.client.event.lifecycle.v1.

Note: These events are only available on a client. Trying to access these events on a dedicated server will cause the game to crash.

ClientLifecycleEvents

Events related to the lifecycle of a Minecraft client. Currently, this contains events related to when the Minecraft Client is starting or stopping.

ClientTickEvents

Events related to ticking of a Minecraft client. There are events that indicate the beginning and end of the tick for the client and the ClientWorld if in game.

ClientChunkEvents

Events related to the lifecycle of chunks on a Minecraft client. Currently, this contains events related to loading and unloading chunks in a ClientWorld.

ClientEntityEvents

Events related to the lifecycle of entities in a ClientWorld. Currently, this contains event for an entity being loaded into a ClientWorld.

ClientBlockEntityEvents

Events related to the lifecycle of block entities in a ClientWorld. Currently, this contains events related to loading and unloading block entities in a ClientWorld.