mirror of
https://github.com/FabricMC/fabric.git
synced 2024-11-30 03:26:07 -05:00
80d73bddd1
* Add readme for fabric-lifecycle-events-v1
* Spelling lol
* Update fabric-lifecycle-events-v1/README.md
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* Don't document everything under the sun. Instead explain what there is
* Indicate > specify
* Consistent referral to the types of worlds.
* Update fabric-lifecycle-events-v1/README.md
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* Update fabric-lifecycle-events-v1/README.md
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* Grammer go brr
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
(cherry picked from commit ffb68a877b
)
78 lines
3 KiB
Markdown
78 lines
3 KiB
Markdown
# Fabric Lifecycle Events (V1)
|
|
|
|
Contains events which indicate when the lifecycle of a Minecraft client, Minecraft server and the lifecycle objects which exist on the client and server has changed.
|
|
|
|
## Organization
|
|
|
|
Events in this module belong to a single class which relates to the category of events.
|
|
The event callbacks to be implemented are nested classes within.
|
|
|
|
For example, if you are listening to `ServerLifecycleEvents.SERVER_STARTING` in `ServerLifecycleEvents` the callback interface that would be implemented is `ServerLifecycleEvents.ServerStarting`.
|
|
|
|
# Server Events
|
|
|
|
Events related to objects on a logical server.
|
|
These classes are located in `net.fabricmc.fabric.api.event.lifecycle.v1`.
|
|
|
|
## `ServerLifecycleEvents`
|
|
|
|
Contains lifecycle events related to a Minecraft server.
|
|
This includes events which indicate when a server is starting up, is in a data pack reload or shutting down.
|
|
|
|
## `ServerTickEvents`
|
|
|
|
Contains events related to the ticking of a Minecraft server.
|
|
There are events that indicate the beginning and end of the tick for the server and each `ServerWorld`.
|
|
|
|
## `ServerWorldEvents`
|
|
|
|
Events related to the lifecycle a `ServerWorld`.
|
|
Currently, this contains events related to loading and unloading `ServerWorld`s.
|
|
|
|
## `ServerChunkEvents`
|
|
|
|
Events related to the lifecycle of chunks in a `ServerWorld`.
|
|
Currently, this contains events related to loading and unloading chunks in a `ServerWorld`.
|
|
|
|
## `ServerEntityEvents`
|
|
|
|
Events related to the lifecycle of entities in a `ServerWorld`.
|
|
Currently, this only contains an event for an entity being loaded into a `ServerWorld`.
|
|
The unload event has not been implemented yet.
|
|
|
|
## `ServerBlockEntityEvents`
|
|
|
|
Events related to the lifecycle of block entities in a `ServerWorld`.
|
|
Currently, this contains events related to loading and unloading block entities in a `ServerWorld`.
|
|
|
|
# Client Events
|
|
|
|
Events related to objects on a logical client.
|
|
These classes are located in `net.fabricmc.fabric.api.client.event.lifecycle.v1`.
|
|
|
|
**Note: These events are only available on a client. Trying to access these events on a dedicated server will cause the game to crash.**
|
|
|
|
## `ClientLifecycleEvents`
|
|
|
|
Events related to the lifecycle of a Minecraft client.
|
|
Currently, this contains events related to when the Minecraft Client is starting or stopping.
|
|
|
|
## `ClientTickEvents`
|
|
|
|
Events related to ticking of a Minecraft client.
|
|
There are events that indicate the beginning and end of the tick for the client and the `ClientWorld` if in game.
|
|
|
|
## `ClientChunkEvents`
|
|
|
|
Events related to the lifecycle of chunks on a Minecraft client.
|
|
Currently, this contains events related to loading and unloading chunks in a `ClientWorld`.
|
|
|
|
## `ClientEntityEvents`
|
|
|
|
Events related to the lifecycle of entities in a `ClientWorld`.
|
|
Currently, this contains event for an entity being loaded into a `ClientWorld`.
|
|
|
|
## `ClientBlockEntityEvents`
|
|
|
|
Events related to the lifecycle of block entities in a `ClientWorld`.
|
|
Currently, this contains events related to loading and unloading block entities in a `ClientWorld`.
|