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* Improve flat shade - Use AO mode to make flat shade calculation consistent with shade applied by smooth lighting - Use face normal to calculate shade if necessary - Use normal shade even if no custom normals are set * Improve FRAPI test mod - Add octagonal column to test irregular face lighting - Use obsidian sprite instead of missing sprite for frame mesh - Simplify and organize registration - Inline `simple` package * Fix crumbling on 45 degree faces - Fix checkstyle - Give octagonal column a non-zero hardness * Fix checkstyle * Improve PillarBakedModel to fully support custom block appearance * Explain OverlayVertexConsumer fix |
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