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* Entity Events v1. First up is an event fired after a living entity is damaged. All vanilla living entities except armor stands work with this event. * Events related to killing of entities, changing world, player respawn/copyFrom Death related: an entity killing something and an entity being killed by an adversary Player related: After respawn, copy to * Adversary stuff isn't needed * checkstyle again * Call AFTER_KILLED_OTHER on a ServerPlayerEntity upon death. * Add event which is fired when a player first joined a server and add functional interface annotations * Update build.gradle * mispelled * Some renames, test events, drop damage event Damage events need further consideration in future * Comments and null check * Update for mappings * Warning comment * Remove first join event and teleport helper First join does not work atm and teleport is in dimensions pr * Module dependencies * Javadoc tweaks * The serverening |
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