# Fabric Loot API (v3) This module includes APIs for modifying and creating loot tables. ## [Loot table events](src/main/java/net/fabricmc/fabric/api/loot/v3/LootTableEvents.java) This class provides two events for modifying loot tables. `LootTableEvents.REPLACE` runs first and lets you replace loot tables completely. `LootTableEvents.MODIFY` runs after and lets you modify loot tables, including the ones created in `REPLACE`, by adding new loot pools or loot functions to them. ### Loot table sources Both events have access to a [loot table source](src/main/java/net/fabricmc/fabric/api/loot/v3/LootTableSource.java) that you can use to check where a loot table is loaded from. For example, you can use this to check if a loot table is from a user data pack and not modify the user-provided data in your event. ## Enhanced loot table and loot pool builders `LootTable.Builder` and `LootPool.Builder` implement injected interfaces ([`FabricLootTableBuilder`](src/main/java/net/fabricmc/fabric/api/loot/v3/FabricLootTableBuilder.java) and [`FabricLootPoolBuilder`](src/main/java/net/fabricmc/fabric/api/loot/v3/FabricLootPoolBuilder.java)) which have additional methods for dealing with already-built objects and collections of objects. Those interfaces also have `copyOf` methods for creating copies of existing loot tables/pools as builders.