# Registering custom advancement criteria transitive-accessible method net/minecraft/advancement/criterion/Criteria register (Ljava/lang/String;Lnet/minecraft/advancement/criterion/Criterion;)Lnet/minecraft/advancement/criterion/Criterion; # Creating custom screen handler types transitive-accessible class net/minecraft/screen/ScreenHandlerType$Factory transitive-accessible method net/minecraft/screen/ScreenHandlerType (Lnet/minecraft/screen/ScreenHandlerType$Factory;Lnet/minecraft/resource/featuretoggle/FeatureSet;)V # Registering custom screen handler type -> screen mappings transitive-accessible class net/minecraft/client/gui/screen/ingame/HandledScreens$Provider transitive-accessible method net/minecraft/client/gui/screen/ingame/HandledScreens register (Lnet/minecraft/screen/ScreenHandlerType;Lnet/minecraft/client/gui/screen/ingame/HandledScreens$Provider;)V # Data contained in loot tables and pools transitive-accessible field net/minecraft/loot/LootPool entries Ljava/util/List; transitive-accessible field net/minecraft/loot/LootPool conditions Ljava/util/List; transitive-accessible field net/minecraft/loot/LootPool functions Ljava/util/List; transitive-accessible field net/minecraft/loot/LootPool rolls Lnet/minecraft/loot/provider/number/LootNumberProvider; transitive-accessible field net/minecraft/loot/LootPool bonusRolls Lnet/minecraft/loot/provider/number/LootNumberProvider; # Villager trade factories transitive-accessible class net/minecraft/village/TradeOffers$TypedWrapperFactory transitive-accessible class net/minecraft/village/TradeOffers$EnchantBookFactory transitive-accessible class net/minecraft/village/TradeOffers$BuyItemFactory transitive-accessible class net/minecraft/village/TradeOffers$SellItemFactory transitive-accessible class net/minecraft/village/TradeOffers$SellSuspiciousStewFactory transitive-accessible class net/minecraft/village/TradeOffers$ProcessItemFactory transitive-accessible class net/minecraft/village/TradeOffers$SellEnchantedToolFactory transitive-accessible class net/minecraft/village/TradeOffers$TypeAwareBuyForOneEmeraldFactory transitive-accessible class net/minecraft/village/TradeOffers$SellPotionHoldingItemFactory transitive-accessible class net/minecraft/village/TradeOffers$SellMapFactory transitive-accessible class net/minecraft/village/TradeOffers$SellDyedArmorFactory # Registering custom entity spawn restrictions transitive-accessible method net/minecraft/entity/SpawnRestriction register (Lnet/minecraft/entity/EntityType;Lnet/minecraft/entity/SpawnLocation;Lnet/minecraft/world/Heightmap$Type;Lnet/minecraft/entity/SpawnRestriction$SpawnPredicate;)V # Item usage context constructors transitive-accessible method net/minecraft/item/ItemUsageContext (Lnet/minecraft/world/World;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;Lnet/minecraft/item/ItemStack;Lnet/minecraft/util/hit/BlockHitResult;)V transitive-accessible method net/minecraft/item/ItemPlacementContext (Lnet/minecraft/world/World;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;Lnet/minecraft/item/ItemStack;Lnet/minecraft/util/hit/BlockHitResult;)V # Registering custom scoreboard criteria transitive-accessible method net/minecraft/scoreboard/ScoreboardCriterion create (Ljava/lang/String;ZLnet/minecraft/scoreboard/ScoreboardCriterion$RenderType;)Lnet/minecraft/scoreboard/ScoreboardCriterion; transitive-accessible method net/minecraft/scoreboard/ScoreboardCriterion create (Ljava/lang/String;)Lnet/minecraft/scoreboard/ScoreboardCriterion; # Model part subclasses transitive-accessible class net/minecraft/client/model/ModelPart$Vertex transitive-accessible class net/minecraft/client/model/ModelPart$Quad # Creating custom render layers transitive-accessible method net/minecraft/client/render/RenderLayer of (Lnet/minecraft/client/render/RenderPhase$ShaderProgram;)Lnet/minecraft/client/render/RenderLayer$MultiPhaseParameters; transitive-accessible method net/minecraft/client/render/RenderLayer of (Ljava/lang/String;Lnet/minecraft/client/render/VertexFormat;Lnet/minecraft/client/render/VertexFormat$DrawMode;IZZLnet/minecraft/client/render/RenderLayer$MultiPhaseParameters;)Lnet/minecraft/client/render/RenderLayer$MultiPhase; transitive-accessible method net/minecraft/client/render/RenderLayer of (Ljava/lang/String;Lnet/minecraft/client/render/VertexFormat;Lnet/minecraft/client/render/VertexFormat$DrawMode;ILnet/minecraft/client/render/RenderLayer$MultiPhaseParameters;)Lnet/minecraft/client/render/RenderLayer$MultiPhase; transitive-accessible class net/minecraft/client/render/RenderLayer$MultiPhase transitive-accessible class net/minecraft/client/render/RenderLayer$MultiPhaseParameters transitive-accessible class net/minecraft/client/render/RenderLayer$OutlineMode # Registering custom block entity renderers transitive-accessible method net/minecraft/client/render/block/entity/BlockEntityRendererFactories register (Lnet/minecraft/block/entity/BlockEntityType;Lnet/minecraft/client/render/block/entity/BlockEntityRendererFactory;)V # Creating custom sensor types transitive-accessible method net/minecraft/entity/ai/brain/sensor/SensorType (Ljava/util/function/Supplier;)V # Creating custom activities transitive-accessible method net/minecraft/entity/ai/brain/Activity (Ljava/lang/String;)V # Living entity methods transitive-accessible method net/minecraft/entity/LivingEntity damageArmor (Lnet/minecraft/entity/damage/DamageSource;F)V transitive-accessible method net/minecraft/entity/LivingEntity damageHelmet (Lnet/minecraft/entity/damage/DamageSource;F)V transitive-accessible method net/minecraft/entity/LivingEntity damageShield (F)V # Entity constructors transitive-accessible method net/minecraft/entity/projectile/ProjectileEntity (Lnet/minecraft/entity/EntityType;Lnet/minecraft/world/World;)V transitive-accessible method net/minecraft/entity/projectile/FishingBobberEntity (Lnet/minecraft/entity/EntityType;Lnet/minecraft/world/World;II)V # Miscellaneous other methods transitive-accessible method net/minecraft/server/world/ServerWorld sendToPlayerIfNearby (Lnet/minecraft/server/network/ServerPlayerEntity;ZDDDLnet/minecraft/network/packet/Packet;)Z transitive-accessible method net/minecraft/text/TextColor getHexCode ()Ljava/lang/String; transitive-accessible method net/minecraft/text/TranslatableTextContent getArg (I)Lnet/minecraft/text/StringVisitable; # Villagers transitive-accessible field net/minecraft/village/VillagerType BIOME_TO_TYPE Ljava/util/Map; transitive-accessible method net/minecraft/village/VillagerType (Ljava/lang/String;)V # Access stack list in SimpleInventory transitive-accessible field net/minecraft/inventory/SimpleInventory heldStacks Lnet/minecraft/util/collection/DefaultedList; # Creating custom sound events transitive-accessible method net/minecraft/sound/SoundEvent of (Lnet/minecraft/util/Identifier;F)Lnet/minecraft/sound/SoundEvent; transitive-accessible method net/minecraft/sound/SoundEvent of (Lnet/minecraft/util/Identifier;)Lnet/minecraft/sound/SoundEvent; # Creating BlockStateProviderTypes transitive-accessible method net/minecraft/world/gen/stateprovider/BlockStateProviderType (Lcom/mojang/serialization/MapCodec;)V # Creating custom biomes transitive-accessible method net/minecraft/world/biome/OverworldBiomeCreator getSkyColor (F)I # Creating custom template pools transitive-accessible field net/minecraft/structure/processor/StructureProcessorLists EMPTY Lnet/minecraft/registry/RegistryKey; # Creating custom trees transitive-accessible method net/minecraft/world/gen/foliage/FoliagePlacerType (Lcom/mojang/serialization/MapCodec;)V transitive-accessible method net/minecraft/world/gen/treedecorator/TreeDecoratorType (Lcom/mojang/serialization/MapCodec;)V transitive-accessible method net/minecraft/world/gen/trunk/TrunkPlacerType (Lcom/mojang/serialization/MapCodec;)V transitive-accessible method net/minecraft/world/gen/root/RootPlacerType (Lcom/mojang/serialization/MapCodec;)V # Working with custom damage sources transitive-accessible field net/minecraft/entity/damage/DamageSources registry Lnet/minecraft/registry/Registry; transitive-accessible method net/minecraft/entity/damage/DamageSources create (Lnet/minecraft/registry/RegistryKey;)Lnet/minecraft/entity/damage/DamageSource; transitive-accessible method net/minecraft/entity/damage/DamageSources create (Lnet/minecraft/registry/RegistryKey;Lnet/minecraft/entity/Entity;)Lnet/minecraft/entity/damage/DamageSource; transitive-accessible method net/minecraft/entity/damage/DamageSources create (Lnet/minecraft/registry/RegistryKey;Lnet/minecraft/entity/Entity;Lnet/minecraft/entity/Entity;)Lnet/minecraft/entity/damage/DamageSource; # The attack cooldown transitive-accessible field net/minecraft/client/MinecraftClient attackCooldown I # Creating certain types of blocks transitive-accessible method net/minecraft/block/Blocks createLogSettings (Lnet/minecraft/block/MapColor;Lnet/minecraft/block/MapColor;Lnet/minecraft/sound/BlockSoundGroup;)Lnet/minecraft/block/AbstractBlock$Settings; transitive-accessible method net/minecraft/block/Blocks createNetherStemSettings (Lnet/minecraft/block/MapColor;)Lnet/minecraft/block/AbstractBlock$Settings; transitive-accessible method net/minecraft/block/Blocks createLeavesSettings (Lnet/minecraft/sound/BlockSoundGroup;)Lnet/minecraft/block/AbstractBlock$Settings; transitive-accessible method net/minecraft/block/Blocks createButtonSettings ()Lnet/minecraft/block/AbstractBlock$Settings; transitive-accessible method net/minecraft/block/Blocks createFlowerPotSettings ()Lnet/minecraft/block/AbstractBlock$Settings; # Methods used in block creation transitive-accessible method net/minecraft/block/Blocks always (Lnet/minecraft/block/BlockState;Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;)Z transitive-accessible method net/minecraft/block/Blocks always (Lnet/minecraft/block/BlockState;Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/entity/EntityType;)Ljava/lang/Boolean; transitive-accessible method net/minecraft/block/Blocks canSpawnOnLeaves (Lnet/minecraft/block/BlockState;Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/entity/EntityType;)Ljava/lang/Boolean; transitive-accessible method net/minecraft/block/Blocks createLightLevelFromLitBlockState (I)Ljava/util/function/ToIntFunction; transitive-accessible method net/minecraft/block/Blocks never (Lnet/minecraft/block/BlockState;Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;)Z transitive-accessible method net/minecraft/block/Blocks never (Lnet/minecraft/block/BlockState;Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/entity/EntityType;)Ljava/lang/Boolean; # Methods used in block registration transitive-accessible method net/minecraft/block/Blocks register (Lnet/minecraft/registry/RegistryKey;Ljava/util/function/Function;Lnet/minecraft/block/AbstractBlock$Settings;)Lnet/minecraft/block/Block; transitive-accessible method net/minecraft/block/Blocks register (Lnet/minecraft/registry/RegistryKey;Lnet/minecraft/block/AbstractBlock$Settings;)Lnet/minecraft/block/Block; ### Generated access wideners below