* Add a check for the output directory in the test command
* Fix style and add a run configuration with the output directory set
* Update fabric-gametest-api-v1/build.gradle
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Co-authored-by: modmuss <modmuss50@gmail.com>
* Update to loom 1.3
* Fix more 1.3 deprecations
* Opps
* Move to mod publish plugin
* Revert some changes
* Fix some more Gradle deprecations
* Fix names
* Remove extra stuff
* Cleanup
This snapshot is possibly one of the most impactful for API we have ever had. This PR is an inital port to support 22w06a, stuff will be missing and broken.
# Removed modules:
- fabric-mining-levels-v0 - Previously deprecated
- fabric-object-builders-v0 - Previously deprecated
- fabric-tag-extensions-v0
- fabric-tool-attribute-api-v1
# Modules with API breaking changes:
- fabric-biome-api-v1
- fabric-content-registries-v0
- fabric-data-generation-api-v1
- fabric-mining-level-api-v1
- fabric-object-builder-api-v1
- fabric-resource-conditions-api-v1
- fabric-structure-api-v1
# Impactful API changes:
### fabric-object-builder-api-v1
- Removed - FabricBlockSettings.breakByHand
- Removed - FabricBlockSettings.breakByTool - Previously deprecated
# Notable changes
- fabric-registry-sync-v0 moves vanilla's new registry freezing to a later point in time, allowing mods to add to the registry during init.
# Known issues:
- ServerBugfixMixin used to fix https://bugs.mojang.com/browse/MC-195468 has not yet been ported.
* Use the correct information when throwing Exceptions for failed tests.
* Re-throw the exception if it is already a RuntimeException
* Use pattern matching instead of casting
* Fix running game tests.
* Fix dimension api bugfix mixin. Of note: The Vanilla bug is still present, and the bugfix still needed.
* Fix references to unmatched RegistryOps method.
* First proof of concept pass
* Cleanup and fixes.
* Checkstyle
* Fix running.
* Updated
* Fix build
* Cleanup + fixes.
* Fix package
* and test package
* game-test -> gametest
* Fix exclusion
* Review feedback and fixes.
* Remove comment
* Review feedback.
* Don't set the game instance
* Fix
* Work around shadowed fields from super classes not getting remapped... dejavu anyone?
See: 2e359e933a (diff-0956caa3cd38a54f5910979f0cfd98198a93e4d585e111300f2f7ab7301ad122)
* Add mixin to exit with a non-zero exit code in case the test server fails to start.
* Enable JUnit XML report generation.
Co-authored-by: Sebastian Hartte <sebastian@hartte.de>