Commit graph

1834 commits

Author SHA1 Message Date
modmuss50
bb09662468 21w41a
Remove SurfaceBuilder related APIs.

Remove PersistentDynamicRegistryHandler as the bug (MC-202036) it fixed was fixed a few weeks ago.
2021-10-13 18:55:15 +01:00
modmuss50
b43623a4c6 Fix refamp generation for gametest API. Fixes #1722 2021-10-09 20:23:07 +01:00
modmuss50
d1937ce458 21w40a 2021-10-07 16:10:04 +01:00
modmuss50
c683a6555f Bump version 2021-10-07 13:02:52 +01:00
Technici4n
396dbf1cf1 Transfer API: bugfixes and improvements (#1762)
* Fix SingleVariantItemStorage extraction bug

* Inventory wrappers: reuse the original stack more aggressively

* Add some filtered overloads to StorageUtil methods

* Override PlayerInventoryStorage#insert to call #offer

* Add small comment regarding predicates
2021-10-07 12:29:07 +01:00
BasiqueEvangelist
21f792c9f8 Fix handling of orphaned registry entries (#1759)
* Fix handling of orphaned registry entries

* Fix handling of orphaned registry entries in RegistrySyncManager
2021-10-07 12:29:04 +01:00
Technici4n
e1a2e51818 TooltipComponent API (#1695)
* TooltipComponent API

* Add warning
2021-10-07 12:29:01 +01:00
modmuss50
6eb8b35a31 21w39a 2021-09-29 20:03:16 +01:00
modmuss50
dc3d5c4769 21w38a 2021-09-23 18:30:50 +01:00
modmuss50
f7f6de1ef6 Bump version 2021-09-21 12:52:28 +01:00
shartte
f83e2d93ab
Forgot to include biome-api (#1735) 2021-09-21 12:51:53 +01:00
modmuss50
8f2c3e04fb Bump version 2021-09-21 11:41:06 +01:00
shartte
04a230163e
Biome API without Overworld for now [1.18] (#1732)
* Restore Biome API as far as possible. Removed Overworld Biome additions for now until a new API can be worked out while the Vanilla changes stabilize.

* Now with more checkstyle.
2021-09-20 17:37:52 +01:00
modmuss50
d11c59e0d5 21w37a: Finish porting mixins + fix test mod, runs in prod now. 2021-09-20 13:50:25 +01:00
shartte
fb712d3a80
Fixes the structure API for 1.18. (#1730)
Structures are no longer linked to Biomes via an instance field  in the Biome class. Instead they are linked by registry keys. This means that standard biome spawning rules also apply to superflat worlds, instead of the hardcoded list of structures linked with superflat worlds by default. Changes the FabricStructureBuilder to allow adding structures to this default list.
2021-09-19 09:06:27 +01:00
modmuss50
dc466edebd Update loom 2021-09-19 09:02:15 +01:00
shartte
d7a7efac01
Fix running game tests / build [1.18] (#1731)
* Fix running game tests.

* Fix dimension api bugfix mixin. Of note: The Vanilla bug is still present, and the bugfix still needed.

* Fix references to unmatched RegistryOps method.
2021-09-17 23:32:44 +01:00
shartte
a2c681827d
Compile Fixes (#1729) 2021-09-17 20:06:14 +01:00
modmuss50
5553aff888 21w37a: Compile pass 2021-09-17 18:42:42 +01:00
modmuss50
46582230fb Bump version 2021-09-09 19:28:18 +01:00
Technici4n
86bae2c0e9
Work around vanilla capturing ItemStack references (#1700) 2021-09-09 18:47:06 +01:00
grondag
ffb6d41e97
Fix InvalidateRenderStateCallback only firing on resource reload (#1701)
Co-authored-by: grondag <>
2021-09-09 18:46:58 +01:00
Player
0265fac409 Remove client-only env restriction from fabric-rendering-fluids-v1.
This is a workaround for transfer-api having unsatisfiable dependencies
in the dedicated server environemnt. Fabric Loader 0.11 doesn't check
this dependency correctly, but it breaks on 0.12 - as it should. A proper
solution is too incompatible for now.
2021-09-08 21:12:27 +02:00
modmuss50
fc40aa9d88 Bump version 2021-09-01 18:57:12 +01:00
modmuss50
e409d7e818 Set remap to false in MainMixin 2021-09-01 18:40:15 +01:00
Technici4n
9f7c50187c
Transfer API: continuous fluid-containing items and other base implementations. (#1665)
* Transfer API: continuous fluid-containing items and other base implementations

* Update player inventory storage TODO

* Add PlayerInventoryStorage test

* getHandSlot() and small fixes

* Use simulateExtract in findExtractableContent

* Apply review

* Post-rebase fixes

* Add tentative InventoryProvider support

Co-authored-by: Player <player@player.to>
2021-09-01 12:23:34 +01:00
modmuss50
cbda9318cd
Update Gradle/Loom and mappings. (#1692)
* Update Gradle/Loom and mappings.

* Fix deprecations and enforce

* Review feedback

* More cleanup and deprecation fixes.
2021-08-31 14:00:20 +01:00
Potatoboy99999
3fb13e467a
Send block entity update packet along with regular block update packet (#1689)
* Send block entity update packet along with regular block update packet

* Fix style
2021-08-31 14:00:06 +01:00
Technici4n
49e84ad51a
Add Transaction#getCurrentUnsafe and fix mixin fields (#1685)
* Add Transaction#getCurrentUnsafe and fix mixin fields

* Update fabric-transfer-api-v1/src/main/java/net/fabricmc/fabric/impl/transfer/transaction/TransactionManagerImpl.java

Co-authored-by: BasiqueEvangelist <basiqueevangelist@yandex.ru>

Co-authored-by: BasiqueEvangelist <basiqueevangelist@yandex.ru>
2021-08-31 13:59:58 +01:00
Juuxel
87cc6e4c30
Sleeping event fixes (#1681)
* Un-hardcode FACING property checks from only BedBlocks

* Use a better injection point for EntitySleepEvents.ALLOW_BED

* Fix #1680

* Bump entity events version

* Clarify javadoc

* Let's not forget license headers

* Add a note about the vanilla bug

* Update BedBlockMixin.java
2021-08-31 13:59:48 +01:00
modmuss50
fe42ded042
Fabric Game Test API (#1622)
* First proof of concept pass

* Cleanup and fixes.

* Checkstyle

* Fix running.

* Updated

* Fix build

* Cleanup + fixes.

* Fix package

* and test package

* game-test -> gametest

* Fix exclusion

* Review feedback and fixes.

* Remove comment

* Review feedback.

* Don't set the game instance

* Fix

* Work around shadowed fields from super classes not getting remapped... dejavu anyone?

See: 2e359e933a (diff-0956caa3cd38a54f5910979f0cfd98198a93e4d585e111300f2f7ab7301ad122)

* Add mixin to exit with a non-zero exit code in case the test server fails to start.

* Enable JUnit XML report generation.

Co-authored-by: Sebastian Hartte <sebastian@hartte.de>
2021-08-31 13:59:35 +01:00
modmuss50
62e33f4127 Fix dedicated dev server crash #1670 2021-08-25 20:05:23 +01:00
modmuss50
077fc48468 Work around shadowed fields from super classes not getting remapped... dejavu anyone?
See: 2e359e933a (diff-0956caa3cd38a54f5910979f0cfd98198a93e4d585e111300f2f7ab7301ad122)
2021-08-24 21:49:05 +01:00
modmuss50
b06cb95bac Bump version 2021-08-24 18:52:24 +01:00
deirn
c2ece0401d
Fix DynamicRegistryManager being initialized too early (#1660) 2021-08-24 17:44:25 +01:00
deirn
647b9e3efb
Add biome tag selector (#1640)
* Move biome modifications after datapack loaded

* Biome tag selector
2021-08-24 17:44:19 +01:00
Juuxel
8a9f12e01d
Add sleeping events (#1633)
* Add sleeping events

* Fix wake up event triggering on every wakeUp() call

* Make direction modifications stackable

* Simplify by not using Optional in MODIFY_SLEEPING_DIRECTION

* Add two new events

* Let's call it VERIFY_BED

* And it's ALLOW_BED now

* Add the rest of the events

* Clarify docs

* Expand docs, add missing vanillaResult

* WAKE_UP -> STOP_SLEEPING, javadoc

* Make sleepingPos checks more consistent in LivingEntityMixin
2021-08-24 17:44:12 +01:00
Juuxel
211ddf95aa
Add flattening, stripping and tilling registries (#1632)
* Add flattening, stripping and tilling registries

* Where'd the spaces come from?

* Clarify docs

* Better overloads for TillableBlockRegistry.register

* Mutablise AxeItem.STRIPPED_BLOCKS if needed

* Remove simplest TillableBlockRegistry.register overload because the default predicate is for farmland

* Add test mod

* Update fabric-content-registries-v0/src/main/java/net/fabricmc/fabric/api/registry/TillableBlockRegistry.java

Co-authored-by: haykam821 <24855774+haykam821@users.noreply.github.com>

Co-authored-by: haykam821 <24855774+haykam821@users.noreply.github.com>
2021-08-24 17:44:06 +01:00
Technici4n
96bf6a7e71
Allow fluid variant colors to depend on the position (#1620)
* Allow fluid variant colors to depend on the position

Also add a smarter FluidVariantRendering#getTooltip.

* Add fluid variant rendering testmod

* 255/256 is not 1

* Actually it's in the top left
2021-08-24 17:43:59 +01:00
deirn
0d6db0fc9d
Move biome modifications after datapack loaded (#1571) 2021-08-24 17:43:51 +01:00
altrisi
2a2a2c5485
Deprecate and move fabric-rendering-registries-v1 into fabric-rendering-v1 (#1470)
* Deprecate and move fabric-rendering-registries-v1 into fabric-rendering-v1

* Make the event work again

* Use lambda for RegistrationHelper

* Checkstyle in rendererregistries

* Checkstyle for rendering-v1

* Remove mixins file

And add two `forRemoval`

* Raise EntityModelLayerRegistry out of experimental

And update javadoc

* Change INSTANCE to a static method in two registries

* Readd unwillingly removed annotation

* Disallow constructing API instances

* Added Environment and ApiStatus annotations

* Update testmod's entrypoint

Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>

* Remove renderer-registries testmod

* Remove `var` usage

* Don't specify `forRemoval = true` in `@Deprecated`

* Inline old registry implementations in anonymous classes

Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>
2021-08-24 17:43:44 +01:00
modmuss50
8195aec1e2 Bump version 2021-08-21 20:29:23 +01:00
Technici4n
a9bcdbef6a
Reorganize transfer API testmod and rework item api injections (#1652)
* Reorganize the transer API testmod

* Rework mixins. Closes #1649.
2021-08-21 18:33:23 +01:00
modmuss50
d19fec74a7 Revert accidental loom update. 2021-08-20 12:14:55 +01:00
modmuss50
0b4433eeba Bump version 2021-08-20 12:14:05 +01:00
Technici4n
a6db925daf
Fix droppers deleting items when they fail to insert (#1646) (#1647) 2021-08-20 12:01:43 +01:00
modmuss50
3fe74aa162 Bump version 2021-08-18 18:39:11 +01:00
Technici4n
2f75c6ce5f
Add BlockApiLookup#registerForBlockEntity (#1638)
* Add BlockApiLookup#registerForBlockEntity

* Typo
2021-08-17 19:08:55 +01:00
Technici4n
0d7a4ee070
Fabric Transfer API: item transfer and fluid-containing items. (#1553)
* Add item and "fluid item" APIs

* Rework ContainerItemContext javadoc

* Rework the Inventory wrapper API

* Cleanup inventory wrapper implementation, add < 64 max stack count test, separate tests better

* Fix Inventory wrapper not limiting the stack count correctly (thanks @lilybeevee!)

* Rewrite inventory wrapper, add SingleStackStorage base implementation

* Composters

* SingleStackStorage adjustements

* Bump version

* Move icon to correct location. Closes #1565

* Bump version

* Remove composter implementation (it's broken), slight renames

* Fix SidedInventory extract

* Bump version

* Don't use MAVEN_USERNAME if it's not specified

* Add comparator output, add missing markDirty calls, fix tests

* Bump version

* Add SingleVariantStorage, deprecate SingleFluidStorage, definalize a few things, make sure markDirty() is only called once per successful outer transaction in inventory wrappers

* Add composter support

* Move EmptyFluidView to BlankVariantView, update README and package-info

* Bump version

* Key -> variant

* Add Transaction#openNested(@Nullable TransactionContext)

* Add SingleSlotContainerItemContext

* Bump prerelease version

* Remove useless comment

* Remove ContainerItemContext#getWorld

* Bump prerelease version

* Add StorageUtil#findExtractableContent and ContainerItemContext#withInitial

* Bump prerelease version
2021-08-17 19:08:09 +01:00
Maity
f3747de3d0
Fix typo (#1637) 2021-08-17 19:07:42 +01:00