* Add support for custom color resolvers
* Add ColorResolverRegistry
* Fix checkstyle
* Statically initialize all BiomeColorCaches
(cherry picked from commit 6fd945a052)
* allow data-attachment on ProtoChunks
- moved interfaceInjection from WorldChunk to Chunk
- dataAttachment saving on ProtoChunks in ChunkSerializer
- copy attachment from ProtoChunk to WorldChunk on creation.
- make WrapperProtoChunk wrap attachment calls to WorldChunk
* add test for data-attachment on ProtoChunks, and extend testmod.
* code style and license headers
* fix typos in javadoc
* extend testmod to test setting attachment during worldgen.
* code formatting
* fix testmod: don't crash when feature isn't placed (i.e. on GameTest server)
* add warning when adding persistent attachment to chunk with status EMPTY.
* update javadoc
* update javadoc to reference ServerLivingEntityEvents#MOB_CONVERSION
(cherry picked from commit 32782cfdc7)
* Expose a function for querying the non-default fluid renderer
* Do not register default handlers as overrides
* Add @Nullable to getOverride
* Add @Nullable to get
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Co-authored-by: modmuss50 <modmuss50@gmail.com>
(cherry picked from commit d74054c1e7)
* Fix wrong ops being used in AttachmentSerializingImpl
* Remove unused private method
* Require and use registry future in advancements and loot tables
* Make chunk sections only convert vanilla air blocks to AIR
* angry checkstyles calmed
* Comments added for future reference
(cherry picked from commit 3e2216cb03)
* Add CompletableFuture to FabricCodecDataProvider
* Deprecate the old method and constructor, and fix the style
* Fix the style for real this time
* Add exceptions to the configure methods
* Apply suggestions from code review
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Co-authored-by: modmuss <modmuss50@gmail.com>
(cherry picked from commit 5c013344f0)
* First step toward fixing resource pack grouping
* Placeholder pack and pack dependency
* Various fixes
* Fix wrong variable in serialization code
* Hide packs in PackScreen and DatapackCommand
* Apparently Japanese people aren't alone in having their currency signs used as special chars...
* Inject directly to Pack
* Add temporary logging, fix bug
* Add proper sorting
* Improve logging
* Fix duplicate name registration
* Fix client pack handling
* Fix FMJ
* Stop using interface injection for internal interface
* Delete unused GroupResourcePack
* Move refreshAutoEnabledPacks to util
* Improve logging
* Make a few things private
* Use vanilla metadata serialization logic
* Improve javadoc
* Add junit test
* Some final refactors
* Update ja_jp.json
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Co-authored-by: modmuss <modmuss50@gmail.com>
(cherry picked from commit 707e4d1bfd)
* Fix TAGS_LOADED event not being invoked on client join
* Skip loading empty dynamic registries (client-side)
* Update ClientTest to handle 24w04a
* Skip syncing empty dynamic registries (server-side)
* Fix dynamic registry using wrong codec, tag syncing depending on class load order
* Fix DynamicRegistrySetupEvent being called on client
* Test syncing empty registry's tag
* Actually check skipOnEmpty
* Downgrade AssertionError to log due to MC-268096
* Deprecate FabricBlockSettings
* Deprecate FabricItemSettings
* Start on 24w03a
* Main menu :)
* Update mappings
* PayloadTypeRegistry
* Networking part 2 of many
* Networking part 3 of many
* Networking part 4 of many
* Recipe api
* Port Item API to 1.20.5
* Is this even right?
* Port FabricParticleTypes to 1.20.5
* Remove redundant fuel caching logic
* Remove fabric-containers-v0, deprecated since 2020
* Regsync work
* Adapt screen handler to new networking
* Update yarn + more work
* More mapping updates
* Compile fixes
* Checkstyle + small fixes
* Single and multiplayer fixes
* Handle play packets on main thread.
* Update mappings
* Even more networking
* Networking tests
* Fix todo's
* Update javadocs
* Networking API improvements
* Some small regsync refactors
* Fix handling of null NBT in NbtIngredient
* Update fabric-object-builder-api-v1/src/main/java/net/fabricmc/fabric/api/object/builder/v1/block/FabricBlockSettings.java
Co-authored-by: ErrorCraft <51973682+ErrorCraft@users.noreply.github.com>
* Update fabric-object-builder-api-v1/src/main/java/net/fabricmc/fabric/api/object/builder/v1/block/FabricBlockSettings.java
Co-authored-by: ErrorCraft <51973682+ErrorCraft@users.noreply.github.com>
* Add context objects
* ChannelInfoHolder.getPendingChannelsNames -> fabric_getPendingChannelsNames
* Fix crash
* send `c:register` packet for play phase instead of config (#3544)
* Bump version
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Co-authored-by: ErrorCraft <51973682+ErrorCraft@users.noreply.github.com>
Co-authored-by: apple502j <33279053+apple502j@users.noreply.github.com>
Co-authored-by: Drex <nicknamedrex@gmail.com>
Co-authored-by: deirn <deirn@bai.lol>
* Data Attachment API
* javadoc
* Remove AttachmentSerializer & independent syncability and persistence
- removed AttachmentSerializer in favor of codecs
- renamed serializability to "persistence"
- made persistence and syncability independent switches
- reworked convenience registry methods to use Suppliers from the get-go
* Move some serialization-related methods to impl
- changed logger name
* rename Attachment to AttachmentType
* Added DefaultedAttachmentType and reworded Javadoc
* add warning in getAttached
* javadoc
* fix defaulted API
* Add unit tests
* remove DefaultedAttachmentType, add helper methods
bikeshedding inbound
* add more unit tests
* add testmod
it works
* stash syncing for a further PR
* missed license header
* address most reviews
* more reviews
* naming convention
* fix tyop
* fix invalid file name error
* simplify API in the absence of sync
It was established that the presence of a codec might be useful for other things than persistence, and while this seems to couple the two, the API can be changed later in a backward-compatible way if need be.
* couple codec with persistence
committing to the change I mentioned previously
* little fixes
* Fix mixins + requests
- Copy attachments on entity copy,& with a customizable flag in the case of player respawn
- Call relevant change-notifying methods when calling setAttached on BEs and chunks
- Change persistence key
- Fix mixin visibility
* Write tests for entity copy
* replace mixin by COPY_FROM event
* missed license header
* more advanced copy mechanics
- attachments require an EntityCopyHandler to be copied across entities
- a copy handler is automatically derived if there's a codec
- updated javadoc for chunk and BE targets
* Revert "more advanced copy mechanics"
This reverts commit 3f53b554fb.
* replaced complicated API by a stern warning
- also handled cross-world entity teleportation
* add gametest
* fix compilation
* flipped boolean
* forgot some more bools to flip
* requests
* fix FMJ
* fix BE mixin and add gametest
* add client player entity copying
* Use new mob conversion event
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Co-authored-by: modmuss <modmuss50@gmail.com>
(cherry picked from commit 25e1b4769d)
* Add a check for the output directory in the test command
* Fix style and add a run configuration with the output directory set
* Update fabric-gametest-api-v1/build.gradle
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Co-authored-by: modmuss <modmuss50@gmail.com>
(cherry picked from commit a21facc05f)
The block lookup API's registerForBlockEntities method currently just
registers the passed provider for each valid block for that block
entity.
However, in some situations (such as update suppression or a misbehaving
mod), the wrong block entity will be present for one of these blocks.
This means that the (incorrect) block entity will be passed off to the
provider. Providers (especially those registered with
registerForBlockEntity) will often blind-cast the supplied BE, leading
to crashes.
While the wrong BE being present is a bug, we should follow vanilla's
lead and handle this more gracefully. In this case, we just check
whether the correct BE type is present before forwarding it to the
main provider.
(cherry picked from commit 82b1bb3ec3)
Breaking changes:
- `FabricBrewingRecipeRegistry.registerPotionRecipe` takes `RegistryEntry<Potion>` instead of `Potion`
- `SculkSensorFrequencyRegistry.regster` takes `RegistryKey<GameEvent>` instead of `GameEvent`
- `FabricLanguageProvider.add` takes `RegistryEntry<EntityAttribute>` instead of `EntityAttribute`
- `FabricTagProvider.GameEventTagProvider` was removed replace with `FabricTagProvider<GameEvent>`
- `FabricItem.getAttributeModifiers` returns a Multimap with a key of `RegistryEntry<EntityAttribute>` instead of `EntityAttribute`
- `ModifyItemAttributeModifiersCallback.modifyAttributeModifiers` takes Multimap with a key of `RegistryEntry<EntityAttribute>` instead of `EntityAttribute`