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5 commits

Author SHA1 Message Date
apple502j
3b6dc5deb2
[1.20.5] Codec-based Resource Conditions and refactors (#3690)
* Initial move to codec-based resource conditions

* Move default condition types to DefaultResourceConditionTypes

* Move built-in condition types to impl

* Run spotlessApply

* Move default condition registration to entrypoint in imp

* Formatting fixes

* Add back package-info.java

* Make it compatible with new DFU

* checkstyle

* Refactor FeaturesEnabledResourceCondition

* Pass RegistryWrapper and reduce reliance on statics

* Some more improvements

* Add back some tests

* Add more tests

* Add back tags_populated support, clean up code

* Some more improvements

* add javadocs (wip)

* Fix unfixed merge conflict

* Javadocs

* Fix null condition in addConditions

* Allow empty arrays in certain codecs

* Move addConditions to datagen impl

* Address reviews

* add debug log

* Store features in normal static field

* Fix TagsPopulatedResourceCondition#getType

---------

Co-authored-by: Apollo <102649729+Apollounknowndev@users.noreply.github.com>
2024-04-10 15:40:15 +01:00
modmuss
f4b7e42468
Update to loom 1.3 and use Mod Publish Plugin (#3158)
* Update to loom 1.3

* Fix more 1.3 deprecations

* Opps

* Move to mod publish plugin

* Revert some changes

* Fix some more Gradle deprecations

* Fix names

* Remove extra stuff

* Cleanup
2023-08-02 18:51:21 +01:00
modmuss
b3afc78b68
Setup unit tests & format gradle files. (#3073) 2023-05-30 13:07:11 +01:00
modmuss50
9ff28f4026
Split client only code into its own sourceset. (#2179)
A common source of crashes on modded Minecraft servers comes from modders accidently calling client only code from the client, this PR is another large step towards elimitating that.

This PR has been months in the making and years in the planning, requiring major changes to Loom & Loader. In recent Minecraft versions Mojang has made it easier than ever to cleanly split the jar, going against the status-quo of merging the client and server into one jar.

From the start we have designed Fabric to have a very clear split between client and common (client & server) code. Fabric has always encoraged keeping client only code seprate from the server, this can be seen at a fundamental level with the entrypoints in Loader. Fabric API's have all been designed with this mind.

This PR provides a compile safety net around Fabric API using client only code on the server. Even though there are almost 400 changed files, minimal changes beyond moving the files were required to achieve this in Fabric API, thanks to the effort of all contributors in the past.

These changes should not affect modders or players in anyway, a single "universal" jar is still produced. Im happy to awnswer any questions.
2022-05-21 16:26:46 +01:00
Technici4n
12540453db Fabric Resource Conditions (#1656)
* First completed draft

* Update PR, should be close to ready now

* Add fluid/item_tags_populated conditions

* Log processed resource with trace log level

* Use debug instead of trace log level

* Apply suggestions from code review

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>

* Code review suggestions

* writeAdditional -> writeParameters

* Apply suggestions from code review
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>

* CONDITION_ID -> CONDITION_ID_KEY
2022-01-14 15:10:43 +00:00