* Add event for setting bed occupation state
* Add wake up pos event and update tests
* Bump version
Just in case. I have a bad feeling that
this could become a patch version otherwise.
* Add code tags for true/false/null in EntitySleepEvents jd
* Add Dynamic annotations for lambda body mixins
* Update class javadoc to contain the new events
* Un-hardcode FACING property checks from only BedBlocks
* Use a better injection point for EntitySleepEvents.ALLOW_BED
* Fix#1680
* Bump entity events version
* Clarify javadoc
* Let's not forget license headers
* Add a note about the vanilla bug
* Update BedBlockMixin.java
* Add sleeping events
* Fix wake up event triggering on every wakeUp() call
* Make direction modifications stackable
* Simplify by not using Optional in MODIFY_SLEEPING_DIRECTION
* Add two new events
* Let's call it VERIFY_BED
* And it's ALLOW_BED now
* Add the rest of the events
* Clarify docs
* Expand docs, add missing vanillaResult
* WAKE_UP -> STOP_SLEEPING, javadoc
* Make sleepingPos checks more consistent in LivingEntityMixin
* Add custom value denoting module lifecycles.
* Make the module validation work.
My hand has been forced - we must use buildSrc since JsonSlurper is not available in main buildscript.
* Apply task to each project and dont cross projects
* A horrible hack
* Wait what
* It works now.
* Not needed
* Drop unneeded maven repo, cache map lookup
(cherry picked from commit daa38b3d82)
* Correct ordinal of `afterWorldChanged` mixin to the correct return
Co-authored-by: i509VCB <git@i509.me>
* Handle null entity when unable to be created
* Comply with Checkstyle
* Remove redundant ordinal and only use null return to check valid teleports
Co-authored-by: Player <player@player.to>
Co-authored-by: i509VCB <git@i509.me>
Co-authored-by: Player <player@player.to>
(cherry picked from commit c7d5c83208)
* Entity Events v1.
First up is an event fired after a living entity is damaged. All vanilla living entities except armor stands work with this event.
* Events related to killing of entities, changing world, player respawn/copyFrom
Death related:
an entity killing something and an entity being killed by an adversary
Player related:
After respawn, copy to
* Adversary stuff isn't needed
* checkstyle again
* Call AFTER_KILLED_OTHER on a ServerPlayerEntity upon death.
* Add event which is fired when a player first joined a server and add functional interface annotations
* Update build.gradle
* mispelled
* Some renames, test events, drop damage event
Damage events need further consideration in future
* Comments and null check
* Update for mappings
* Warning comment
* Remove first join event and teleport helper
First join does not work atm and teleport is in dimensions pr
* Module dependencies
* Javadoc tweaks
* The serverening
(cherry picked from commit 79b23bee5b)