* Deprecate FabricBlockSettings
* Deprecate FabricItemSettings
* Start on 24w03a
* Main menu :)
* Update mappings
* PayloadTypeRegistry
* Networking part 2 of many
* Networking part 3 of many
* Networking part 4 of many
* Recipe api
* Port Item API to 1.20.5
* Is this even right?
* Port FabricParticleTypes to 1.20.5
* Remove redundant fuel caching logic
* Remove fabric-containers-v0, deprecated since 2020
* Regsync work
* Adapt screen handler to new networking
* Update yarn + more work
* More mapping updates
* Compile fixes
* Checkstyle + small fixes
* Single and multiplayer fixes
* Handle play packets on main thread.
* Update mappings
* Even more networking
* Networking tests
* Fix todo's
* Update javadocs
* Networking API improvements
* Some small regsync refactors
* Fix handling of null NBT in NbtIngredient
* Update fabric-object-builder-api-v1/src/main/java/net/fabricmc/fabric/api/object/builder/v1/block/FabricBlockSettings.java
Co-authored-by: ErrorCraft <51973682+ErrorCraft@users.noreply.github.com>
* Update fabric-object-builder-api-v1/src/main/java/net/fabricmc/fabric/api/object/builder/v1/block/FabricBlockSettings.java
Co-authored-by: ErrorCraft <51973682+ErrorCraft@users.noreply.github.com>
* Add context objects
* ChannelInfoHolder.getPendingChannelsNames -> fabric_getPendingChannelsNames
* Fix crash
* send `c:register` packet for play phase instead of config (#3544)
* Bump version
---------
Co-authored-by: ErrorCraft <51973682+ErrorCraft@users.noreply.github.com>
Co-authored-by: apple502j <33279053+apple502j@users.noreply.github.com>
Co-authored-by: Drex <nicknamedrex@gmail.com>
Co-authored-by: deirn <deirn@bai.lol>
Breaking changes:
- `FabricBrewingRecipeRegistry.registerPotionRecipe` takes `RegistryEntry<Potion>` instead of `Potion`
- `SculkSensorFrequencyRegistry.regster` takes `RegistryKey<GameEvent>` instead of `GameEvent`
- `FabricLanguageProvider.add` takes `RegistryEntry<EntityAttribute>` instead of `EntityAttribute`
- `FabricTagProvider.GameEventTagProvider` was removed replace with `FabricTagProvider<GameEvent>`
- `FabricItem.getAttributeModifiers` returns a Multimap with a key of `RegistryEntry<EntityAttribute>` instead of `EntityAttribute`
- `ModifyItemAttributeModifiersCallback.modifyAttributeModifiers` takes Multimap with a key of `RegistryEntry<EntityAttribute>` instead of `EntityAttribute`
* Some more TAWs
Added some TAWs for various methods in `Blocks` used to create certain types of blocks that mods may want to also create. Using these methods will allow them to ensure they have all the right block settings they need to stay consistent with vanilla blocks that use the same methods.
* Add some fields from BlockLootTableGenerator
useful fields from BlockLootTableGenerator. also cleaned up the datagen api's accesswidener file
The ClientPreAttackCallback will fire every tick when the attack key is pressed, before vanilla attack handling. If the callback returns true, then the vanilla handling (breaking block, attacking entity, swining hand) will be cancelled. For multiple callbacks, if the former callback returns true, the later callback won't execute.
This event does not consider attack cooldown.
* BlockSetTypeRegistry and WoodTypeRegistry
Adds `BlockSetTypeRegistry` for creating `BlockSetType`s using Identifiers.
Also adds `WoodTypeRegistry` to replace `SignTypeRegistry`, matching the new more accurate Yarn name. The old `SignTypeRegistry` remains as deprecated for compatibility.
Also updates Yarn build.
* Delete SignTypeRegistry.java
Broke in the update anyway, no use keeping it
* Suggestions
* Whoops
* Suggestions
`generateAccessWidener` task in TAW module will now automatically generate TAWs for the constructors of non-abstract item classes, similar to how it already did so for blocks.
As such, previously manually added item constructor TAWs have been removed from the template. This also means that `HoeItem` is now TAW'd. (I totally overlooked it earlier... whoops!)
* API for brewing recipes which use Ingredients instead of Items
* Improve comments and JavaDoc
* Update mixin compatibility level
* Replace accessor mixin with access widener
* Fix double space
Co-authored-by: Juuz <6596629+Juuxel@users.noreply.github.com>
Co-authored-by: Juuz <6596629+Juuxel@users.noreply.github.com>
(cherry picked from commit 7c6cd14d84)
* Add more transitive Access Wideners
- Expose `StateProviderType` constructor. Fixes#474.
- Expose DefaultBiomeCreator.getSkyColor. Fixes#981.
- Make custom `RenderLayer` registration easier. Fixes#1635.
- Add warning at the beginning of the generated AW to prevent manual
editing of the file.
* Add warning to datagen generated AW
- `DamageSource` constructor and methods made accessible - supersedes #1085
- `SpawnRestriction` method `register` made accessible - allows `SpawnRestrictionAccessor` mixin to be removed
- `TradeOffers` trade factory inner classes made accessible
- `Material$Builder` methods made accessible (except `lightPassesThrough` method as that would break binary compat in `FabricMaterialBuilder`
- Fixed `generateAccessWideners` task for TAWs module so it can now find the jar
- `AxeItem`, `MusicDiscItem`, and `PickaxeItem` constructors made accessible
- `ItemUsageContext` and `ItemPlacementContext` alternate constructors made accessible - allows passing a `null` PlayerEntity
- `Factory` inner classes of both `CookingRecipeSerializer` and `CuttingRecipeSerializer` made accessible
- `BrewingRecipeRegistry` methods `registerItemRecipe`, `registerPotionType`, and `registerPotionRecipe` made accessible
- `ScoreboardCriterion` `create` methods made accessible
- `ModelPart` inner classes `Vertex` and `Quad` made accessible
- `RenderLayer` `of` method made accessible
- `SensorType` and `Activity` constructors made accessible
- `LivingEntity` methods `damageArmor`, `damageHelmet`, and `damageShield` made accessible
- `ProjectileEntity` constructor made accessible
- `FishingBobberEntity` alternate constructor made accessible - allows passing luck of the sea or lure levels for custom fishing bobbers
- `ServerWorld` method `sendToPlayerIfNearby` made accessible
- `TextColor` method `getHexCode` made accessible
- `TranslatableTextContent` method `getArg` made accessible