Commit graph

1504 commits

Author SHA1 Message Date
modmuss50
fe42ded042
Fabric Game Test API (#1622)
* First proof of concept pass

* Cleanup and fixes.

* Checkstyle

* Fix running.

* Updated

* Fix build

* Cleanup + fixes.

* Fix package

* and test package

* game-test -> gametest

* Fix exclusion

* Review feedback and fixes.

* Remove comment

* Review feedback.

* Don't set the game instance

* Fix

* Work around shadowed fields from super classes not getting remapped... dejavu anyone?

See: 2e359e933a (diff-0956caa3cd38a54f5910979f0cfd98198a93e4d585e111300f2f7ab7301ad122)

* Add mixin to exit with a non-zero exit code in case the test server fails to start.

* Enable JUnit XML report generation.

Co-authored-by: Sebastian Hartte <sebastian@hartte.de>
2021-08-31 13:59:35 +01:00
modmuss50
62e33f4127 Fix dedicated dev server crash #1670 2021-08-25 20:05:23 +01:00
modmuss50
077fc48468 Work around shadowed fields from super classes not getting remapped... dejavu anyone?
See: 2e359e933a (diff-0956caa3cd38a54f5910979f0cfd98198a93e4d585e111300f2f7ab7301ad122)
2021-08-24 21:49:05 +01:00
modmuss50
b06cb95bac Bump version 2021-08-24 18:52:24 +01:00
deirn
c2ece0401d
Fix DynamicRegistryManager being initialized too early (#1660) 2021-08-24 17:44:25 +01:00
deirn
647b9e3efb
Add biome tag selector (#1640)
* Move biome modifications after datapack loaded

* Biome tag selector
2021-08-24 17:44:19 +01:00
Juuxel
8a9f12e01d
Add sleeping events (#1633)
* Add sleeping events

* Fix wake up event triggering on every wakeUp() call

* Make direction modifications stackable

* Simplify by not using Optional in MODIFY_SLEEPING_DIRECTION

* Add two new events

* Let's call it VERIFY_BED

* And it's ALLOW_BED now

* Add the rest of the events

* Clarify docs

* Expand docs, add missing vanillaResult

* WAKE_UP -> STOP_SLEEPING, javadoc

* Make sleepingPos checks more consistent in LivingEntityMixin
2021-08-24 17:44:12 +01:00
Juuxel
211ddf95aa
Add flattening, stripping and tilling registries (#1632)
* Add flattening, stripping and tilling registries

* Where'd the spaces come from?

* Clarify docs

* Better overloads for TillableBlockRegistry.register

* Mutablise AxeItem.STRIPPED_BLOCKS if needed

* Remove simplest TillableBlockRegistry.register overload because the default predicate is for farmland

* Add test mod

* Update fabric-content-registries-v0/src/main/java/net/fabricmc/fabric/api/registry/TillableBlockRegistry.java

Co-authored-by: haykam821 <24855774+haykam821@users.noreply.github.com>

Co-authored-by: haykam821 <24855774+haykam821@users.noreply.github.com>
2021-08-24 17:44:06 +01:00
Technici4n
96bf6a7e71
Allow fluid variant colors to depend on the position (#1620)
* Allow fluid variant colors to depend on the position

Also add a smarter FluidVariantRendering#getTooltip.

* Add fluid variant rendering testmod

* 255/256 is not 1

* Actually it's in the top left
2021-08-24 17:43:59 +01:00
deirn
0d6db0fc9d
Move biome modifications after datapack loaded (#1571) 2021-08-24 17:43:51 +01:00
altrisi
2a2a2c5485
Deprecate and move fabric-rendering-registries-v1 into fabric-rendering-v1 (#1470)
* Deprecate and move fabric-rendering-registries-v1 into fabric-rendering-v1

* Make the event work again

* Use lambda for RegistrationHelper

* Checkstyle in rendererregistries

* Checkstyle for rendering-v1

* Remove mixins file

And add two `forRemoval`

* Raise EntityModelLayerRegistry out of experimental

And update javadoc

* Change INSTANCE to a static method in two registries

* Readd unwillingly removed annotation

* Disallow constructing API instances

* Added Environment and ApiStatus annotations

* Update testmod's entrypoint

Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>

* Remove renderer-registries testmod

* Remove `var` usage

* Don't specify `forRemoval = true` in `@Deprecated`

* Inline old registry implementations in anonymous classes

Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>
2021-08-24 17:43:44 +01:00
modmuss50
8195aec1e2 Bump version 2021-08-21 20:29:23 +01:00
Technici4n
a9bcdbef6a
Reorganize transfer API testmod and rework item api injections (#1652)
* Reorganize the transer API testmod

* Rework mixins. Closes #1649.
2021-08-21 18:33:23 +01:00
modmuss50
d19fec74a7 Revert accidental loom update. 2021-08-20 12:14:55 +01:00
modmuss50
0b4433eeba Bump version 2021-08-20 12:14:05 +01:00
Technici4n
a6db925daf
Fix droppers deleting items when they fail to insert (#1646) (#1647) 2021-08-20 12:01:43 +01:00
modmuss50
3fe74aa162 Bump version 2021-08-18 18:39:11 +01:00
Technici4n
2f75c6ce5f
Add BlockApiLookup#registerForBlockEntity (#1638)
* Add BlockApiLookup#registerForBlockEntity

* Typo
2021-08-17 19:08:55 +01:00
Technici4n
0d7a4ee070
Fabric Transfer API: item transfer and fluid-containing items. (#1553)
* Add item and "fluid item" APIs

* Rework ContainerItemContext javadoc

* Rework the Inventory wrapper API

* Cleanup inventory wrapper implementation, add < 64 max stack count test, separate tests better

* Fix Inventory wrapper not limiting the stack count correctly (thanks @lilybeevee!)

* Rewrite inventory wrapper, add SingleStackStorage base implementation

* Composters

* SingleStackStorage adjustements

* Bump version

* Move icon to correct location. Closes #1565

* Bump version

* Remove composter implementation (it's broken), slight renames

* Fix SidedInventory extract

* Bump version

* Don't use MAVEN_USERNAME if it's not specified

* Add comparator output, add missing markDirty calls, fix tests

* Bump version

* Add SingleVariantStorage, deprecate SingleFluidStorage, definalize a few things, make sure markDirty() is only called once per successful outer transaction in inventory wrappers

* Add composter support

* Move EmptyFluidView to BlankVariantView, update README and package-info

* Bump version

* Key -> variant

* Add Transaction#openNested(@Nullable TransactionContext)

* Add SingleSlotContainerItemContext

* Bump prerelease version

* Remove useless comment

* Remove ContainerItemContext#getWorld

* Bump prerelease version

* Add StorageUtil#findExtractableContent and ContainerItemContext#withInitial

* Bump prerelease version
2021-08-17 19:08:09 +01:00
Maity
f3747de3d0
Fix typo (#1637) 2021-08-17 19:07:42 +01:00
deirn
5e85fc0a09
Tag Factory API (#1562)
* Tag factory

* Add static biome tag factory to the API

* Use SERVER_STARTING event

* Use the ctor directly

* Use the default BIOME factory

* AccessorDynamicRegistryManager -> DynamicRegistryManagerAccess

* Return Tag.Identified

* Load dynamic registry tags right after datapack entries loaded

* DynamicRegistryManagerAccess -> DynamicRegistryManagerAccessor

* Fix grammar
2021-08-17 19:07:12 +01:00
modmuss50
2e8bd82f1c Bump version 2021-08-08 18:39:30 +01:00
Juuxel
1b48b75b18
Fix FuelRegistry not following vanilla checks for valid fuels (#1554) 2021-08-08 18:18:01 +01:00
Aelpecyem
3c3f33ee93
Re-implement ArmorRenderingRegistry (#1607)
* reimplement ArmorRenderingRegistry

* fix license headers

* remove todo

* move registry to static method

* minor reformat

* reduce api classes into one

* reformat

* make registry static

* reformat

* change Item in registry to ItemConvertible

* register mixin properly this time

* explain test mod

* reformat

* stricter null check
2021-08-08 18:17:54 +01:00
Player
edbb166422 Use less spammy logging for invalid IDs in registration packets 2021-08-02 18:03:52 +02:00
modmuss50
a00e834bd3 Fix build 2021-07-23 18:09:54 +01:00
modmuss50
5ab9934c7c Bump version 2021-07-23 17:28:43 +01:00
modmuss50
bc1653ce03 Use a wildcard version for dep on fabric-lifecycle-events-v1 so it can be ran in dev without gradle. 2021-07-23 17:16:17 +01:00
Fred
fc9d06d347
Add client command source properties (#1518)
* Add extra fields to FabricClientCommandSource

* Re-add `getPlayer`

* Fix style errors

* Make the meta property a `Map`

* Update Javadoc

* Implement requested changes

* Fix styling errors

* Implement requested changes

* Implement requested changes

* Implement requested changes
2021-07-23 17:06:18 +01:00
Technici4n
25611bb75a
Stop DefaultResourcePack scanning the entire classpath (#1564)
* Stop DefaultResourcePack scanning the entire classpath

* Use another approach to find the JAR

* Make it work for filesystem assets as well (tested, it works!)

* Only patch what is necessary
2021-07-23 17:06:03 +01:00
modmuss50
fb3bff2eed
Generate a changelog (#1592) 2021-07-23 17:05:52 +01:00
modmuss50
3fe3c3f50c Bump version 2021-07-12 19:25:45 +01:00
Technici4n
c09be4c48a
Fabric Transfer API: "fluid only" edition (#1356)
* Original fluid API design

* Rework the transaction system

* First javadoc pass

* Add a testmod, a base implementation for fluid storages and fix some little bugs

* Fix checkstyle

* Make Movement#move extract from the view and not the whole Storage

* Document and update FluidPreconditions

* Use for-each in CombinedStorage and document a little

* Remove useless overrides in Insertion/ExtractionOnlyStorage

* Move SnapshotParticipant#snapshots to the top of the class, and make updateSnapshots public

* Fix garbage collection of unused CauldronWrappers

* Use ArrayList directly

* Remove locking, reorganize transaction implementation, and add outer close callback

* Add more javadoc

* Rework Storage#forEach into Storage#iterator

* Add a few missing `transaction.addCloseCallback(iterator)`

* Add anyView(), exactView(), capacity() and isEmpty()

* Add Storage#iterable to make iteration friendlier to for loops

* Storages may now have multiple open iterators

Co-authored-by: Devan-Kerman <dev.sel20@gmail.com>

* Make CombinedStorage#supportsInsertion/Extraction iterate through the parts

* Block updates should be used when the supportsInsertion/Extraction status changes

* Fluid -> FluidKey

* Remove all references to ItemKey inside FluidKey, and other minor tweaks

* Cache FluidKeys with a null tag inside Fluid directly

* Fluid unit convention

* Add FluidKeyRendering and RenderHandler

* Bump version for more testing (also published to my maven)

* Add SingleViewIterator, massively reduce code duplication!

* Make API experimental, and add README

* Bump version

* Apparently Fluids.EMPTY is flowing

* Add package info

* Minor adjustements

* 1.17 port, cauldron support, add ResourceKey

* Checkstyle, gas rendering, use record for ResourceAmount

* Add a few helpers, rename some stuff

* Remove anyView, allow nullable in StorageUtil#find*, fix missing try block

* Slight findStoredResource cleanup

* Slightly improve implementation

* Bump version

* Fix wrong transaction

* I wrote in a comment that this could happen...

* Fix SingleFluidStorage bugs, add tests in the testmod, add testmod assets

* Add extract stick

* Rename a few things

* `ResourceKey<T>` -> `TransferKey<O>`
* `ResourceKey#getResource()` -> `TransferKey#getObject()` as resource is already widely used through the API for the keys themselves.
* `tag` -> `nbt`
* Add `get` prefixes to `StorageView` functions

* Bump version

* FluidKey -> FluidVariant

* Bump version

* Expand getVersion() documentation, make it thread-safe and use long.

Co-authored-by: Player <player@player.to>

* empty resource -> blank resource, and update SingleFluidStorage

Co-authored-by: Player <player@player.to>

* Make CauldronFluidContent a final class instead of a record.

Co-authored-by: Player <player@player.to>

* Get rid of CauldronFluidContent#minLevel (was always 1)

* Fix nested commits. (Thanks @warjort!)

* Separate Transaction and TransactionContext

Co-authored-by: Devan-Kerman <dev.sel20@gmail.com>
Co-authored-by: Player <player@player.to>

* Change WorldLocation into a private record

* Bump version

* Guard against exceptions thrown in close callbacks

* Make sure blank fluid variants don't have a tag

* Add documentation, make CauldronStorage clearer

Co-authored-by: frqnny <45723631+frqnny@users.noreply.github.com>

* Allow null storages in StorageUtil#move, and clarify sidedness of FluidStorage

* Add explicit hashCode and equals for transfer variants

* Remove ugly equals and hashCode overrides, and add constant time hashcode spec

Co-authored-by: Devan-Kerman <dev.sel20@gmail.com>
Co-authored-by: liach <liach@users.noreply.github.com>
Co-authored-by: Player <player@player.to>
Co-authored-by: frqnny <45723631+frqnny@users.noreply.github.com>
2021-07-12 18:28:33 +01:00
grondag
5f02c96920
Prevent SpriteFinder from returning Missing sprite for wrong atlas (#1541)
Co-authored-by: grondag <>
2021-07-05 18:47:06 +01:00
modmuss50
6cefd57746 1.17.1-rc2 2021-07-05 18:44:49 +01:00
Player
a722d8c028 Bump versions 2021-06-20 16:57:51 +02:00
Technici4n
2b5c62d085 Add ItemApiLookup (#1352)
* Initial version of Item API API

* Use an ItemStack parameter instead of an Item parameter for API queries

* Add ItemStack modification note

* Kindly ask providers not to modify the stack

* Expose the API and context types

* Bump version to 1.2.0
2021-06-20 16:48:52 +02:00
Frieder Hannenheim
00066f1e8d
Fix ClientPickBlockApplyCallback.EVENT not working as expected Fixes #1493 (#1498)
Co-authored-by: Player <player@player.to>
2021-06-20 14:25:14 +00:00
modmuss50
e369698318 Bump version 2021-06-14 23:07:31 +01:00
frqnny
98295c3114
Fix structure config not applying in every case (#1495)
* Fix structure config not applying in every case

* Make tempmap immutable

* delete unfinished sentence

oop

* Some more cleanup
This was done at the request of Technician

* Update fabric-structure-api-v1/src/main/resources/fabric.mod.json

Co-authored-by: liach <7806504+liach@users.noreply.github.com>

Co-authored-by: liach <7806504+liach@users.noreply.github.com>
2021-06-14 22:58:00 +01:00
Technici4n
155f865cd1
Fix screen testmod. Closes #1477 (#1497) 2021-06-14 22:06:28 +01:00
modmuss50
e2961fee74 Fix datapack driven worldgen not working on dedicated servers. Closes #1478 2021-06-13 00:50:44 +01:00
Player
198a96213c Bump versions 2021-06-11 17:25:45 +02:00
Technici4n
1d383bb698 Make BlockApiLookup expose the API and context classes (#1486)
* Make BlockApiLookup expose the API and context classes

* Test API and context classes in testmod
2021-06-11 17:24:04 +02:00
jackassmc
18ef9af8ec
Fix Screen API ButtonList in 1.17 (#1474)
* Fix Screen API ButtonList in 1.17

* Lint
2021-06-10 20:59:35 +00:00
Player
c345aea85c Fix biome testmod accessor mixin being clientside despite used by the server 2021-06-10 16:02:56 +02:00
Player
676f40fa73 Bump versions 2021-06-10 14:21:32 +02:00
Cool_Mineman
8a5c621a87 Fix #1273 (Make MultipartBakedModel and WeightedBackedModel implement FabricBakedModel properly) (#1301)
* fix #1273

* Expand testmod to test multipart and weighted models with FRAPI submodels

Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>
2021-06-10 14:09:00 +02:00
modmuss50
be9da31056 1.17-rc (Just mappings)
This is a little behind just wanted to get it building against rc1
2021-06-07 11:01:31 +01:00
modmuss50
b7ab612143 1.17-pre1 2021-05-27 18:40:00 +01:00